- last post: 01.01.0001 12:00 AM PDT
Posted by: jharbst
There would be no reason to remove split-screen from LAN, it won't happen. Bungie isn't stupid. Now, as far as 4-player Live, I'd love it, but I won't die if it doesn't happen. The reason? Have you ever played UC, it sucks balls when you have four people at once. The framerate is horrible, and the details are worse. Now, I know Halo 2 is a whole other ballpark, but no game, in my mind, has done split-screen Live well. It seems like it may be too taxing, but maybe Halo 2 will prove me wrong. I hope so.
I think the problem with 4 player in UC lies completely in local XBOX FPS (frames per second, not first person shooter :P ) issues and not lag, so as long as Halo 4 player split screen runs smoothly there shouldn't be a problem with 4 on live. In fact 4 players on one box for live should be less laggy than 4 players on different boxes in different locations. The main problem with lag is upload. If as host has to be negotiating with multiple boxes it slows how much raw data can be sent to each box. If the host only has to worry about negotiations with 1 box all the upload can go to that one box. With multiple boxes the host has to have more routing information and send the same packet multiple times but to different clients. If its all on one box the host only has to send it once. You can see the results by playing on XBC and see how much better the lag is when the players are clumped into as few boxes as possible. 4 players on one box in XBC runs very smoothly (framerate wise). So as long as 4 player split screen runs fine in terms of FPS it should work great online.