- last post: 01.01.0001 12:00 AM PDT
Posted by: RhythmKiller
Posted by: Master Kim
Posted by: K966scout
For me, I thought Halo 2 was much easier than Halo 1, since you could skip certain battles just to make sure you live longer.
Um, give me an example, please. And compare Halo 2 to Halo on Legendary. Halo 2's difficulty wasn't that hard, but it became a memorization game which isn't very fun at all. So, it's too hard. I'm not a wimp, I enjoy a challenge, but it stops being fun and a test of my skills and it becomes a memorization game.
Yes. You can run around like Rambo on legendary if you eventually get good enough at the game. That's rewarding. You could never do that on Halo 2 no matter how good you got.
No no no no no no no no no. You completely misunderstood me, and I guess that's my fault. I meant to express that Halo 2, not Halo, had a hard, tedious campaign on higher difficulties. Certainly not the first game. If you look at my post closely, I was quoting Scout on how he was wrong to say Halo was more difficult than the second game.
Posted by: K966scout
The reason why I said that because maps such as outskirts have shortcuts where you can skip main battles such as sniper alley. You can also unleash glitches like from trasition from airbiter to oracle, like if you have a zeroed out sword and bring it with you into the next level, you have unlimited power unless you drop it. Those are just a few of the ways to not get yourself killed and was easier to do. Halo 1 had a direct path and only one path where you could get you ass handed to if you did not know what a battle was. There was no half assing going on in Halo 1, which made it much harder to conquer.
It's too bad that you think Halo 2 is easier than the first game just because it has more glitches (A.K.A. bugs that weren't supposed to be in the game) and alternate routes that weren't supposed to be taken. It's also a shame that you fail to take in account the extreme difficulty of enemies, such as the numerous Jackals and their extremely quick reaction with a beam rifle, or the many Elites with plasma rifles that drain your shields faster than a heartbeat. I'm sorry you think Halo is harder (in a bad way) because it didn't make up half-assed routes with unfinished textures that Bungie decided to ignore that cut down the level's playtime in half.
Oh, and by the way, maybe the first game reused level designs and scenes too frequently, but at least wherever you went you were going to face enemies. Halo, at the very least, wasn't as straightforward as the second game was. Halo 2's campaign, its levels, were extremely linear. In fact, one might say that it was so linear, that it made players desperate to find other ways, different routes, to the end of the game, hence, you find people jumping from building to building on Outskirts.
I wasn't a big fan of Halo's backtracking, as I think that's repetitive. But at least it was much more open-ended, or at the very least, created that illusion well, than it did in Halo 2.
[Edited on 1/10/2007]