- last post: 01.01.0001 12:00 AM PDT
Heyyo,
Posted by: RapieR_iPro
After reading a couple of reviews and speaking to some people that have vista, they've all pretty much said that the system performance on vista decreases by around 20% compared to XP. Although it wont affect high end pc's as much; more of the low/med ranged pcs looks like they will be affected by performance loss. I guess its just speculation but what u all think?
Vista doesn't run like crap dude.. it runs fine. Takes a little longer to boot than winxp is all really.
Posted by: TUI_Obi_Wan
If you turn off all the graphical goodies like Aero and whatnot, then it will run fine.
Aero doesn't even hog that many resources dude.
here's a benchmark with my system in Halo1PC in Vista x64
Date / Time: 22/11/2006 11:39:43 PM (636093ms)
1900MHz, 2032MB, 256M ATI Unknown (DeviceID=0x724b) Driver=7.14.10.449 Shader=3.0
F:\Games\Halo\halo.exe -timedemo (Version=1.0.7.614)
Frames=4700
Total Time=54.60s
Average frame rate=86.07fps
Below 5fps= 27% (time) 0% (frames) (14.899s spent in 10 frames)
Below 10fps= 27% (time) 0% (frames)
Below 15fps= 29% (time) 0% (frames)
Below 20fps= 29% (time) 0% (frames)
Below 25fps= 29% (time) 0% (frames)
Below 30fps= 29% (time) 0% (frames)
Below 40fps= 30% (time) 0% (frames)
Below 50fps= 31% (time) 1% (frames)
Below 60fps= 34% (time) 3% (frames)
###Sound Options###
Hardware Acceleration= No
Sound Quality= High
Environmental Sound= No
Sound Variety= Medium
###Video Options###
Resolution= 1024 x 768
Refresh rate= 75 Hz
Framerate throttle= No Vsync
Specular= Yes
Shadows= Yes
Decals= Yes
Particles= Off
Texture Quality= High
... now same settings, Halo1PC in winxp home 32bit
Date / Time: 22/11/2006 11:58:54 PM (437640ms)
1900MHz, 2032MB, 512M ATI Unknown (DeviceID=0x724b) Driver=6.14.10.6648 Shader=3.0
D:\Games\Halo\halo.exe -timedemo (Version=1.0.7.613)
Frames=4700
Total Time=50.47s
Average frame rate=93.12fps
Below 5fps= 35% (time) 0% (frames) (17.967s spent in 8 frames)
Below 10fps= 36% (time) 0% (frames)
Below 15fps= 36% (time) 0% (frames)
Below 20fps= 36% (time) 0% (frames)
Below 25fps= 37% (time) 0% (frames)
Below 30fps= 37% (time) 0% (frames)
Below 40fps= 38% (time) 0% (frames)
Below 50fps= 38% (time) 0% (frames)
Below 60fps= 40% (time) 1% (frames)
###Sound Options###
Hardware Acceleration= Yes
Sound Quality= High
Environmental Sound= No
Sound Variety= Medium
###Video Options###
Resolution= 1024 x 768
Refresh rate= 75 Hz
Framerate throttle= No Vsync
Specular= Yes
Shadows= Yes
Decals= Yes
Particles= Off
Texture Quality= High
As you can see... 93.12fps - 86.07fps = 7.05fps difference. That's not even noticeable. Halo1PC isin't even x64 optimized or even dual core optimized. Any game that is x64 optimized and dual core optimized will run easily better in WinV than winxp 32bit dual core optimized (as long as optimized properly that is).
I also have WinV Ultimate, which means I have the auto-gaming-priority thing WinV Ultimate does, where it automatically sets priority levels of games higher than other programs like winv gui, thus an even smaller framerate drop.. so I probably get an extra 8F/S higher than non-ultimate users... oh pwned.... toaly.... yeah, not really, lmao. =P
But yes, if you don't have reccomended specs and just meet required specs then just turn off the enhanced gui effects and definately disable aero if you're using WinV Ultimate if you wanna gain those extra few F/S in games. Tbh, not massively noticeable framerate differences between WinXP and WinV caused by the gui's.