Halo 1 & 2 for PC
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Subject: Everyone here who intends to make maps for H2 Vista are in for a su...
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HMT is a hack, you don't need a new hmt cause you have actualy modding tools now.

  • 01.12.2007 5:06 PM PDT

Now, in the quantum moment before the closure, when all become one. One moment left. One point of space and time. I know who you are. You are destiny.

Posted by: TUI_Obi_Wan
I may not be an expert (I never said i was dumbass), but I've been around a lot longer than you. So I like to think I have somewhat of a clue. So you're a modeller eh? Does that make you an expert?

I find your post to be the most ignorant piece of garbago I've ever had the misfortune of reading. What you posted earlier wasn't "feedback" it's just a load of gripeing.

Oh and please, in the future, don't bother trying to mask a flame post as an intelligent contribution to the discussion. I can see right through your BS.

Once again, Obi-Waned!

  • 01.12.2007 5:41 PM PDT

Yo dudez, I gots to dissagree wit you about Blender.

I've used Blender pretty heavily, and the thing about the Interface is that it doesn't get in your way. It's not like they are separate windows that obscure your 3D view or whatever else you're working on. Yeah, Blender's interface is different, but it has it's pros and cons. Most of Blenders functionality of power comes from using simple keyboard shortcuts.

Yeah, I guess it takes a while to learn what every button in the interface does, but you're only going to use a few of them.

I've never used any pro stuff though, so I guess I can't compare Blender to anything.

About the materials, the Halo 2 engine has no support for caustics, iridescences, fresnels, or light refraction (although the active camo effect can be argued to be light refraction). Those, currently, (and especially in the case of the Xbox) do not have practical realtime rendering methods. The Halo 3 trailer did demonstrate faked caustics (at least I think it was faked) by 'reflecting' light off the sand onto the MC.

And if you think it would be a better idea for Bungie to make their own tools for all the modeling, texturing, etc. functionality to include with Halo 2 Vista, that would be very unnecessary and a huge waste of time. As they said, even they don't use in-house tools for art asset creation.

Meh, if you want to make your own content, it it will take dedication to learn the tools, terminology, etc.

Edit: TUI_Obi_Wan sayz it goodz

[Edited on 1/12/2007]

  • 01.12.2007 6:12 PM PDT
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Refraction is used in a lot of newer game engines. The camo is refraction. It was in halo 1, it just couldn't be used for anything but camo.

  • 01.12.2007 6:23 PM PDT
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Posted by: stealthlogic
http://www.bretschneidernet.de/images/blender.png


Lol..... Tux FTW!

Can't you just use a program like Bryce? That's free (or pretty cheap) and the interface is easy as pie. Then again, I think Bryce may only be for skinning pre-created 3d-models....

  • 01.12.2007 8:10 PM PDT
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About the materials, the Halo 2 engine has no support for caustics, iridescences, fresnels, or light refraction (although the active camo effect can be argued to be light refraction).
Support should be added. Unreal 3 supports irradescent, refraction, and emmisive.

I believe fresnesls can be rendered in real time, too.

If Bungie aren't going to use them, modders defenitely will.

The problem with using wings is that its a sub-d program. You can't have single polygons and the way halo's maps are made isn't possible with wings.
Then support Silo 3D. It's only $100.



I know you guys have a lot of faith in Bungie. So do I. But I also know that not many people here are willing to spend thousands of dollars or spend a month learning Blender.

[Edited on 1/12/2007]

  • 01.12.2007 8:29 PM PDT
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So get gmax or maya PLE. Bungie isn't going to re write their engine to support those things. Unreal 3 is much much much newer, and has been in development for a long time.

  • 01.13.2007 9:42 AM PDT
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They how do they expect us to buy it if "it costs that much"?

  • 01.13.2007 2:38 PM PDT

CMT Mod team leader

Most mappers will stick to 3ds, it will still be the standard, as the veterans are the ones who will shape the comunity.

  • 01.13.2007 2:51 PM PDT
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Posted by: stealthlogic
They how do they expect us to buy it if "it costs that much"?


Gee, I dunno, a JOB might be the best way.

  • 01.13.2007 3:15 PM PDT
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Posted by: stealthlogic
They how do they expect us to buy it if "it costs that much"?


PIRATES!

  • 01.13.2007 3:32 PM PDT

Thinking of something witty to write here since 2004...

Yeah I gave up on Blender in the first day I downloaded it (hugs G-Max).

  • 01.14.2007 12:32 PM PDT

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