- last post: 01.01.0001 12:00 AM PDT
Heyyo,
Posted by: Blasphemy
I haven't noticed any problems with the RTM and game performance..
Indeed. People are freaking out over Dx9 games running slower in WinV than WinXP. The difference isn't really noticeable, and is due to drivers really. I just ran more tests just to prove the small gap in preformance. I am running FEAR with my current rig (specs in sig) and the settings are on HIGH, which is plenty playable on my system and I get good framerates. The screen rez is 1024x768, and 4xAF and no AA. For FEAR it's v1.08, and running without any mods or modded exe's or the likes. Just vanilla. I did close my xfire and disabled some logitech HID drivers which cause preformance issues.
FEAR Benchmark Results on WinV 64bit:
http://img.photobucket.com/albums/v306/the_mard/FEARBenchmark GraphicsonHighWinV64bi.jpg
__FPS__
Minimum: 27
Average: 68
Maximum: 162
__FPS Distribution__
0% Below 25 FPS
17% Between 25 and 40 FPS
83% Above 40% FPS
now, FEAR Benchmark results on WinXP 32bit:
http://img.photobucket.com/albums/v306/the_mard/FEARBenchmark GraphicsonHighWinXP32b.jpg
__FPS__
Minimum: 35
Average: 77
Maximum: 163
__FPS Distribution__
0% Below 25 FPS
10% Between 25 and 40 FPS
90% Above 40% FPS
So yeah, the loss is minimal. I've also already posted in other threads that the framerate loss in Halo1PC is also very minimal. You guys need to worry a lot less on this matter... WinV was more meant to run Dx10 games anywho, which will haul ass. I'm sure if you ran benchmarks in even Microsoft flight sim (first Dx10 compatible game out) would show that it hauls ass compared to Dx9 version. Of course, us the public can't test this ourselves yet to prove it cause nVidia still hasn't released public drivers for their G80 series vidcards for WinV.. messed eh? a matter of days away from public release, and no Dx10 drivers still. =P
Anywho, further proves my point, WinV ain't really the problem, it's the hardware support behind it that's hindered, just like WinXP when it first came out, cause games ran better in Win98SE than they did in WinXP. Do you still see the majority of folk preferring Win98SE over WinXP? heh, hells no. Exactly. In time guys, I'm sure we'll all be moving away from WinXP. For now though, we must frown upon the lack of awesome support for WinV from hardware vendors... like mainly Creative. I'm sure that's the main reason why my framerates were lower... why? Creative is apparently NOT going to support Direct Audio in WinV... only OpenAL, so that screws over every game that uses Direct Audio hardware acceleration for things like EAX, etc. So FEAR? it was running my audio in software mode. Yep, lame for all current games, I know.. hopefully the game developping companies realise this and add support for OpenAL for their games... I must admit though, the idea of open source audio layer, thus supporting the idea of an open source developpent stage (more effective if done right) than legacy drivers and abilities is nice....