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  • Subject: Advice for a wide-eyed youth
Subject: Advice for a wide-eyed youth

When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands buttered side down. Therefore, if a slice of toast is strapped to a cat's back, buttered side up, and the animal is then dropped, the two opposing forces will cause it to hover, spinning inches above the ground. If enough toast-laden felines were used, they could form the basis of a high-speed monorail system.

Hey. Here I am sitting at my computer, thinking and thinking about what I wanna do as a profession. Being a youngin' myself (Think along the lines of: Can't wait for my junior high school diploma....alright.....not that young), I am really interested in breaking into the game design industry, the sooner the better.

My friend and I have some quite grandiose plans for the future, even going so far as to what the supporting characters in the sequel to our second game series' spin-off title will be. You get the picture, we're pretty into it. What I wanna throw out there, to ask anyone in the industry, is this: How do I start? I'm mostly into the real design features, such as modeling, level design, etc. But also really interested in A.I. behavior programming, multiplayer, pretty much everything. Should I start with programming language? Basic 2D platformer design? What do I do? Thanks a million in advance, any advice is greatly appreciated.

--Spartan


[Edited on 2/1/2007]

  • 02.01.2007 7:51 PM PDT
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Wow, I just typed up a huge reply an it couldn't go through because this was moved... Man am I pissed...

Anyway, I pretty much said to get some skills, programming, animating, whatever.
Download a free game making program and start making your own games, so you have something to show.
Try to get into a company, even small, testing or something, then work your way up...

But yeah, I dunno...

  • 02.01.2007 7:59 PM PDT
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Oh yes

A wide-eyed youth, eh?

Squint more.

  • 02.01.2007 8:03 PM PDT