Reclaimer: Unrest

The ultimate in stalker technology.

There ain't no rest for the wicked.

Reclaimer: Unrest

Halo: Reach 2/2/2011 9:22 AM PST permalink

Inactive - A Halo: Reach Montage

Gear61 Owns writes:

Honesty's the best policy.

We need a montage! An MLG montage!

"This is a Halo 3 montage from KayEmX, edited by Revenge, entitled, 'Inactive.' The gameplay is good (the last clip is ridiculous and there's a sick 5 shot on MLG pro Cloud for the triple somewhere in the mix), and as the 1st 100% MLG Halo: Reach montage, it sets a respectable bar for MLG gameplay. Revenge's editing is relatively simple, as usual, and the syncing's very nice. Enjoy!"

YouTube - Inactive - A Halo: Reach Montage

Halo: Reach 2/2/2011 9:17 AM PST permalink

Top 5 Halo: CE Games from the Winter LAN

Tr3eDuB123 writes:

Five from one thousand.

MLG hosted a Winter LAN this year and some mighty fine players were in attendance. If you yearn for the days of old, hit the link below to watch them throw down on some classic Halo: CE multiplayer maps.

"Watch as some of the best CE players on the planet duke it out in the best competitive console FPS ever!"

Top 5 Halo: CE Games from the Winter LAN

Halo (Xbox) 2/1/2011 9:28 AM PST permalink

Halo: Reach Fails - Episode 7

Gear61 Owns writes:

Now with 50% more Top Gun!

This is the 7th episode of the Halo: Reach fails series, bringing you more Halo: Reach hilarity from players all over the world. The fails are funny, as usual, and the "Epic Fail of the Week" is almost painful to watch, but it's still really damn funny. Enjoy!

YouTube - Halo: Reach Fails - Episode 7

Halo: Reach 2/1/2011 9:23 AM PST permalink

Forge Lesson 43: Lasting Impression

Godly_Perfection writes:

The importance of how veterans play your map.

I apologize for missing last week folks. I'm back with another lesson though. This series isn't going anywhere for a while. Today's lesson talks about the importance of long term playtesting. Play your map over and over and over again with a regular group and learn how veteran players play your map. Take notice of the areas they tend to stay in and figure out what weapons they feel are most valuable and adjust accordingly. Read on for a more detailed exploration of the topic.

Lesson 43: Lasting Impression

* The lasting impression of a map is all about understanding how veterans of the map will play after learning everything about it
* There is no telling when a map is going to enter the lasting impression stage, but using previously learned techniques a designer can make the transition happen faster
* After studying the lasting impression, taking the time to learn from it and redesign your map over and over again can help it reach perfection

Community 2/1/2011 9:17 AM PST permalink

Rate My Spartan

It's like Hot or Not with more MJOLNIR.

When Stosh demands an app, Stosh gets an app. Now go get him some coffee.

Rate My Spartan

Community 2/1/2011 9:14 AM PST permalink

Arby 'n' The Chief: Duck Love

Yeah, it's explicit.

The Arbiter wastes no time going forward with his idea: developing his own gaming news show; though he struggles to come up with material, a task made no easier being badgered by Master Chief.

YouTube - Arby 'n' the Chief: Duck Love

Community 1/31/2011 9:44 AM PST permalink

Reclaimer: Apostate

Do your homework!

Learn the secrets of the universe in this morning's Reclaimer.

Reclaimer - Apostate

CommunityHalo: Reach 1/31/2011 9:33 AM PST permalink

Blue Skies - A Halo: Reach/Halo 3 Mixtage

Gear61 Owns writes:

This is a song for anyone with a broken heart.

Monday. Montage.

"This is a laid back Halo: Reach/Halo 3 montage from Dutchy, edited by himself, entitled, 'Blue Skies.' The gameplay was gotten on two 48 hour trial accounts, and for just 4 days, it is ridiculous. Look out for the nice killimanjaro on Aslyum and the insane 2 for 1 overkill leading into a killtacular at the very end. I also really liked the soundtrack, and the laid back editing went along with it very well. Enjoy!"

YouTube - Blue Skies - A Halo: Reach/Halo 3 Mixtage

Halo: Reach 1/31/2011 9:31 AM PST permalink

'Showing Our Love'

Carnage A51 writes:

Put it on the fridge.

Sometimes you gotta show your love in public.

"This is a Star Nameplate themed Spartan Rube Goldberg that me(Carnage A51), and xXNA7EXx made for Bungie and the community. This took us about two weeks to make, so we hope you all enjoy it! Thanks for all of the good memories Bungie! And for those of you trying to get the Star Nameplate, good luck getting that star!

YouTube - Showing Our Love

Halo: Reach 1/31/2011 9:26 AM PST permalink

Bungie All Stars - Week 3 Submissions

ConstantC4RN4GE writes:

The community submissions just keep getting better.

Bungie All Stars did it again for you this week. Check out our community submissions video for Week 3!  One of our members also made a second video for us this week. Enjoy!

YouTube - Bungie All Stars - Community Submissions *Week 3*

Community 1/31/2011 9:14 AM PST permalink

Fire Team Zulu Digest: 1/10

FyreWulff Rex writes:

A grab bag of new challenges for Halo 3, and some upcoming news.

January is coming to a close, Christmas is a full month behind, and Valentine's is just around the corner. Feeling the love, we've got some good stuff on tap for everyone on Fire Team Zulu.

FIRST, four brand new Halo 3 challenges to try.

1. "The Tenth Circle of Hell" takes you through a nightmarish run of Cortana on Legendary. Completing this challenge will earn the FTZ Godly achievement, so give it a shot and see if you can best it's daunting tasks.

2. "Push, don't Shove" offers an equally legendary challenge on The Covenant, minus inclusions of iron or black eye. Regardless, there are enough restrictions to thwart even the most seasoned players.

3. "Milky Way Rally", a challenge submitted by our community's 'the new easy', offers a more sane journey through The Ark. Don't get cocky though, as you only have a half hour to complete this seemingly simple run.

4. "Sore Knuckles", submitted by Harbringr, takes your FTZ run to a new speed altogether, pitting you against your fellow Spartans in fastest time challenge through Sierra 117. Keep your distance though, all melee is prohibited!

Give them all a shot, and see what you can accomplish with everyone's favourite green and gold giant!

Fire Team Zulu 1/28/2011

Halo 3 1/28/2011 11:54 AM PST permalink

Reclaimer - Just Out of Reach

Scratch that itch.

Dunk some Reclaimer into that morning cup of coffee.

Reclaimer - Just Out of Reach

Halo: Reach 1/28/2011 9:20 AM PST permalink

The Fails of Reach - Fan Fails Edition

CruelLEGACEY writes:

No time for losers.

This very special episode of The Fails of Reach was made 100% from clips submitted by the Halo Reach community. I received over 200 submissions in just two days, giving me plenty of great material to create this episode! I will continue taking submissions. Fails, wins, amazing moments, or something just plain funny... send it my way! Submit your clip at

YouTube - The Fails of Reach - Fan Fails Edition by CruelLEGACEY

Community 1/28/2011 9:18 AM PST permalink

Teabag Prevention: How to Score (Attack) Weeks 3 & 4!

jake_108 writes:

Catch up on the last two weeks of Teabag Prevention!

Week 3 centers around Gruntpocalypse on Corvette. We show you where to keep your nest so you can work your way up to Onyx commendations in no time!

Week 4 tells you how to rank your vehicle commendation up. Start a match up on Beachhead and you're already halfway done!

Halo: Reach 1/28/2011 9:07 AM PST permalink


CheckedBRUTES writes:

Welcome to Blockout.

Our lawyer called this his own personal peanut butter cup of gooey gaming goodness.

YouTube - Halocraft - Gameplay Preview

Halo 1/28/2011 9:07 AM PST permalink

Tyrant's Mythic Difficulty Guide - New Alexandria

Louis Wu writes:

Fly that Falcon... for Victory!

Want some help beating New Alexandria on Legendary, with All Skulls On? Tyrant's your man - his Mythic Difficulty Guide at HBO now contains everything you'll need to put this level in its place. Looking for tips for particular sections? He's got that. Want some tricks to lighten the load? That, too. Visual learner? No worries - there are 10 videos (with commentary) to guide you through the critical sections. Check it out!

Inside Bungie 1/28/2011 9:02 AM PST permalink

Achievement HORSE #8

Off the killball, nothing but face.

Jack and Geoff are back for another HORSE! Will Jack even up the score at 4-4 or will Geoff finally break the streak? Tune in to find out!

YouTube - Achievement HORSE #8

Halo: Reach 1/27/2011 9:21 AM PST permalink

This Lego Grunt is Ready for the Great Journey!

SonOfTheShire writes:

Suck back some methane and step inside.

Nathaniel mixed and matched a variety of building blocks to bust out this awesomely accurate recreation. Hit the jump to check it out.

Nathaniel Shields'  Lego Grunt

Community 1/27/2011 9:15 AM PST permalink

Map Spotlight Week 11 - Facility 17

a rascal cat writes:

Satisfying your thirst for box forts.

Is it Thursday already? Time really does fly. Anyways...

Today I will be presenting to you, Facility 17, a map made by both undr zid, and FC Elijah. Words cannot describe how smooth the gameplay is on this map, nor can they describe undr zid's undying love for box forts, and hidden messages within his maps.

I've done my fair share of talking though. How about I let undr zid take it from here? ;)

Q. Who are you and why do you Forge?

A. I go by "mo," but in the digital world I go by "undr zid". Before I get too far into this interview, I need to kindly stress that this map was a joint project that I shared with "FC Elijah", who is a good friend of mine and helps me run Forge Cafe. We forge because of Bungie subliminally fired pixelated images of monitors and spawn points into the neural makings of our cerebral cortex. This of course, sparked an adolescent thirst for constructing tunnels, bridges and forts that we thought did not exist anymore. What can I say? "Well played."

Q. What was your inspiration for Facility 17?

A. To be honest, we just sort of built it on the go. We never really planned it out, although that would of saved a whole lot of time I am sure. We decided to make a map, he took one side and I the other, and we just started droppin' blocks until I noticed it resembled a lab, sort of. After that, we got a basic plan going verbally, and went into serious face mode. It actually took much longer to put in the details, then the structures themselves. Anything that helped the overall look and feel of a real laboratory was given 2 thumbs up and put into place.

If you want to get specific, I will admit that the facility map from N64's 007 played a big role when trying to think of recognizable objects in a common laboratory. Such as the silos, catwalks, computers and so forth. But the main inspiration came from each other. We sort of fed off of the others' ideas and visions until we both were satisfied. Having a healthy competition is always a good thing. Especially when we both are trying to reach the same goal. Inspiration inspires right?

Q. What made you choose the location you did?

A. We started Forge up. We spawned. We started building. Riveting I know, but that's about it. In the end, it actually worked out really well, and I do not think any other location would of given us the result that we got. So, just say it was divine destiny if the original answer is too dull. That is what we are doing, and it seems to work fine.

Q. Did you employ any unusual Forge techniques in making Facility 17?

A. To me, the new Forge is all an unusual technique. Compared to Halo 3's Forge, the possibilities that are at your disposal are practically endless. I have seen Halo 3 maps from all aspects of design, from the simple and petite to the elaborate and grand size. But even the best could not compete with the "techniques" used today in Reach. So if you are good with a monitor, and are not taking advantage of the Forge in Reach, you are really missing out.

Q. Anything else people should know before they download?

A. Facility 17 was a very fun build for us to do together, and we really do hope you enjoy it. We are confident that our work will reward you with intense battles and ocular pleasure for your eyeballs. Enjoy!

Thank you so much for your time zid, and for all you community goers out there, please feel free to download the map below.

Map Fly-through: Facility 17 Fly-through
Map Link: Facility 17

Community 1/27/2011 9:12 AM PST permalink

WInter Contingency LASO Video Guide

CruelLEGACEY writes:

I wanna hold your hand.

Just in time to help unlock the weekly challenge, CruelLEGACEY presents a complete, uncut video walkthrough of a Winter Contingency LASO Run (Legendary, All Skulls On), with complete commentary. For this and more Halo Reach video guides and tutorials, head over to

YouTube - Halo Reach: Mythic Contingency - Legendary/All Skulls On

Halo: Reach 1/27/2011 9:10 AM PST permalink

IGN Top 10 Kills (1.26.11)

CheckedBRUTES writes:

The best of the best multiplayer kills.

IGN counts down the ten best multiplayer kills from Halo: Reach. Air assassinations, mid-air splatters, death-defying leaps of faith, and much more.

Halo: Reach 1/27/2011 9:07 AM PST permalink

Bungie All Star Community Project

AmX15 writes:

The best of the rest.

Optional and unofficial, but still totally awesome.

"As we all know, not everyone will get their creation featured in Bungie's Weekly Update. Fortunately, AmX15 will be creating some Photoshop art featuring everyone's work of art! Once you send your work of art off to Bungie, please send the same work of art to He won't be showing the creation until after the next BWU, so you won't need to worry about anyone stealing your idea. Please remember that this is completely optional, and make sure if you send the creation to AmX15, you also send it to Bungie. AmX15 will NOT be forwarding any of the email he receives to Bungie."

Community 1/26/2011 10:04 AM PST permalink

The Fails of Reach - Fan Fails Edition

CruelLEGACEY writes:

Accepting submissions.

For the first time ever, The Fails of Reach is taking submissions for a special Fan Fails episode!
For submission details, watch the video linked below or go to

The Fails of Reach - Send Me Your Fails!

Halo: Reach 1/26/2011 10:01 AM PST permalink