Caught on Film - From On High

Keep your head on a swivel! - Splattered by Drop Pod

Halo: Reach 10/26/2010 9:59 AM PDT permalink

Tag and Release - Wallpaper

Spruce it up.

Sick of your computer's old and busted aesthetic? This week's Tag and Release is designed to help you make your desktop more delightful. Dig in if you're not afraid of campaign location spoilers.

Tag: Wallpaper

Hit any of the images above to check out high resolution offerings. If you didn't find something that suits your system, you probably have terrible taste. No matter. You can find plenty of uniquely tailored screenshots simply by using our File Search tool. There's bound to be something in the full collection that hits the spot.

Halo: Reach 10/25/2010 1:19 PM PDT permalink

Noble Map Pack Trailer

Available on 11/30/2010!

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Trailers and VideosHalo: Reach 10/25/2010 6:00 AM PDT

Humpday Challenge: 2old2play

Back in my day!

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HumpdayHalo: Reach 10/21/2010 2:29 PM PDT

Teabag Prevention Presents: How to Sprint

Born to Run!

Keep on truckin' and keep those crotches off your visor.

Teabag Prevention Presents: How to Sprint (or Born to Run)

Halo: Reach 10/21/2010 9:11 AM PDT permalink

Upright Citizens Brigade Presents Halo: Reach The Show

What is teabagging? Step inside to find out!

The first step is admitting you have a problem.


Halo: Reach 10/20/2010 9:41 AM PDT permalink

'Engineering Win' - Halo: Reach

Get learned!

Hutch and friends hand our lessons and strategies aimed at increasing your lifespan in Halo: Reach.

YouTube - Engineering Win w/ Hutch

Halo: Reach 10/20/2010 9:19 AM PDT permalink

Halo Reach: Top 10 Splatters: Episode 5

Sit back and enjoy!

Anoj is back to run roughshod over your face over with ten sweet splatters. Give 'em a watch before you send your best sticks, exterminations, and accidental betrayals over for the next three episodes.

YouTube - Halo Reach: Top 10 Splatters: Episode 5

Accepting Submissions for:
Episode 7: Sticks
Episode 8: Exterminations
Episode 9: Accidental Betrayals

How to Submit Your Clips:
1. Record your film into a film clip
2. Upload your film clip to your Halo Reach Fileshare
3. Go to to enter
4. Click on "Submit A Video"
5. Fill out submission form which includes:
- Episode Number
- Email Address
- Gamertag
- Film Clip Name
- Short Description of the Clip
6. Click Submit

Halo: Reach 10/20/2010 9:15 AM PDT permalink

Achievement Hunter - Fails of the Weak Volume #4

Bleep bloopers.

Jack and Geoff are back with the fourth volume of Halo: Reach faaaails! Enjoy the mayhem and screw ups.

YouTube - Halo: Reach - Fails of the Weak Volume #4

Halo: Reach 10/20/2010 9:10 AM PDT permalink

Caught on Film - Conquer the Sky

Totally uplifting!

It's a's a plane!

Bungie Pro Video - Conquer the Sky

Halo: Reach 10/19/2010 1:19 PM PDT permalink

October Playlist Updates are Live!

Details inside.

The second half of our October playlists just went live. Here's the rundown on what you can expect, shamelessly stolen from last Friday's Weekly Update.

October Playlist Updates: Part Deux

  • New Playlist: Team Snipers
  • New Playlist: Living Dead
  • Rumble Pit
    • Lineup rebalanced to offer more kill, less frill.
    • Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
    • Removed “Classic” gametypes
  • Team Slayer
    • Removed all Snipers gametypes
  • Team SWAT
    • Added SWAT Magnums gametype
  • Team Objective
    • Removed 1 Flag Classic
    • Removed Headhunter Pro
    • Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
      •  Multiflag Classic
      •  1 Flag CTF
      •  1 Flag Pro
      •  1 Bomb Assault
    • Removed Oddball and Hot Potato from Boardwalk
  • Multi Team
    • Removed SWAT
    • Removed Classic gametypes
    • Removed The Cage
    • Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
  • Big Team Battle
    • Removed Multiflag from Boneyard and Spire
  • Invasion
    • This playlist now offers 3 voting options
  • Firefight
    • Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
    • Removed Friendly Fire
  • Score Attack
    • Removed Crash Site
    • Added Mythic Score Attack
    • You can no longer pickup other weapons in Sniper Attack

  • Zealot/Arena Zealot
    • Arena Zealot is now used for all Slayer gametypes
    • Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
  • Asylum
    • Softkill zones added to the tops of the Sniper buildings
  • Boneyard
    • Modified respawn zones for Slayer gametypes
  • Hemorrhage
    • Modified respawn zones for both bases
    • Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

  • CTF
    • All CTF gametypes should now have a player respawn of 10 seconds
    • All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
    • Flag At Home To Score disabled for all non-Classic CTF gametypes
    • Modified Flag Return and Flag Reset times:
      • 1 Flag on Small maps use 10 second return and 30 second reset
      • All other CTF gametypes use 30 second return and 45 second reset
  • Assault
    • Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.

PlaylistsHalo: Reach 10/19/2010 11:10 AM PDT permalink

Tag and Release - Shotgun


The hunt for great community screenshots continues. This week, we've bagged some rare assets and embedded them all below. Click on each image to check out the plumage in high resolution!

Tag: Shotgun

Golden Gun


Standing Guard

Fight or Flight

Make My Day

Love at First Sight


Double Down

Up Close and Personal

Big Bada Boom

Gotta Forge 'Em All!

Not sure how that last screenshot got lumped in with the Shotgun tag, but man, that's probably the most epic thing I've ever seen. If you have some astounding stuff of your own, make sure you're tagging it properly so other people can find it. For your viewing pleasure, we keep a public collection open at all times in our Halo: Reach File Search gallery.

Halo: Reach 10/18/2010 1:11 PM PDT permalink

DuoGroup Trailer - 'Missing in Action'

Spartans never die...

The DuoGroup returns with a fresh take on Halo: Reach. If you haven't completed the campaign, there are some story spoilers in the footage. If you have, hit the link to get hyped.

Halo: Reach – Missing In Action

Halo: Reach 10/18/2010 10:04 AM PDT permalink

The Headshot Heard 'Round the World

Shoot stuff, win a console.

HBO and KontrolFreek have teamed up to give you the opportunity to trade your sweet Film Clips for amazing prizes!

"We're looking for films of the best headshot kills in Reach you can come up with. Multiplayer, Campaign, Firefight - doesn't matter, as long as it makes people say 'whoa.' Find your clip, save it in Reach, upload it to your fileshare. Send us a link."

Full details can be found at the link below.

The Headshot Heard 'Round the World

Halo: Reach 10/18/2010 9:49 AM PDT permalink

Bungie Weekly Update: 10/15/2010

Now with more bullet points!

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Bungie Weekly UpdateHalo: Reach 10/15/2010 2:51 PM PDT

Noble Map Pack - 11/30/2010

The Halo: Reach Warfront expands!

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Halo: Reach 10/14/2010 6:00 AM PDT

Bungie Reach Forgetacular Contest

Make an awesome Forge map, win a prize!

Read Full Top Story

Halo: Reach 10/14/2010 5:50 AM PDT

MLG Pro Circuit Goes to Washington

Halo: Reach makes its MLG debut.

The inaugural Halo: Reach MLG Pro Circuit goes down this weekend in Washington, D.C. and spectators get in for free. If you can't make itit out, you can watch for free from the web. Details at the link below.

Halo: Reach 10/13/2010 9:24 AM PDT permalink

Caught on Film - 'When Pigs Fly'

The more you know!

Everybody knows you can take the hat off an Elite at 2,000 yards, but did you know the Sniper Rifle is one of Halo: Reach's most devastating anti-vehicle weapons, too? - F@#% YEAH

Halo: Reach 10/12/2010 9:35 AM PDT permalink

Fails of the Weak Volume #3

Cheer and laugh along with the antics of these crazy folks!

Only the strong survive. But the weak get their clips highlighted by Achievement Hunter so we can all laugh at them together!

Fails of the Weak Volume #3

Halo: Reach 10/12/2010 9:24 AM PDT permalink

Tag and Release - Falcon

From on high.

This week's Tag and Release takes to the skies to focus on the UNSC's aerial ass kicker, the Falcon. Whether you need fast transport or some honest to goodness air support, the Falcon has you covered. Check out the damage we did with a quick strafing run though the Halo: Reach screenshot collection.

Tag: Falcon

Black Hawk

Battle Bros

A little too literal...

Too Close to the Sun

Blaze of Glory

No Ticket

Back Up!

Need a Lift?

On the Wing

Got a nasty fear of heights? Transport yourself directly into our full collection of community screenshots by hitting up the Halo: Reach File Search page. From there you can find anything you're looking for, right from the comfort of your own first floor living room.

Halo: Reach 10/11/2010 4:05 PM PDT permalink

Bungie Weekly Update: 10/08/10

Raising the information level cap.

Read Full Top Story

CommunityHalo: Reach 10/8/2010 2:31 PM PDT

Humpday Challenge: TTL

There can be no ties, only victory.

Read Full Top Story

Halo: Reach 10/7/2010 12:15 PM PDT

Halo: Reach October Playlist Update

Sketch writes:

Reach Xbox LIVE playlists have been updated!

Our first Halo: Reach post-launch playlist update has been successfully deployed to Xbox LIVE. This update addresses a variety of issues in addition to tweaking some of the existing core gametypes and playlists.

Please note that this is just the first of many updates. Our team continues to work on improving the Reach online experience and we're always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better!  As always, we welcome your feedback in our Optimatch forum here on

Also note that we have another small update happening later this month (either 10/12 or 10/19 pending final test pass) that will enable campaign matchmaking. And for everyone out there who doesn't love Infection as much as the rest of the players, don't fret, we have plans to move Infection into its own "Living Dead" playlist later this month.

Lastly, in addition to everything listed below, today's update also makes some tweaks to the betrayal system. Hopefully players will feel it's a bit more 'fair' now and it shoudl behave closer to what you're used to in Halo 3.

Here's the full changelist of everything included in today's update:


Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team
* Added Rocket Race

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant


Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

* Objects can no longer be dropped into the boot_base

* Removed multiple duplicate Headhunter score zones

* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

* Health Packs should not respawn after 15 seconds

* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

* Changed the base object for territories from a hill marker to a flag stand

* Changed the base object for territories from a hill marker to a flag stand

* Respawn timer for all Needler weapons is now 45 seconds


Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

* All stockpile flags are now attached to their spawn location if it is a flag stand

* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

* Players who die before the first checkpoint will no longer spawn in a random location on the map

PlaylistsHalo: Reach 10/5/2010 10:57 AM PDT permalink