Fails of the Weak Volume #3

Cheer and laugh along with the antics of these crazy folks!

Only the strong survive. But the weak get their clips highlighted by Achievement Hunter so we can all laugh at them together!

Fails of the Weak Volume #3

Halo: Reach 10/12/2010 9:24 AM PDT permalink

Tag and Release - Falcon

From on high.

This week's Tag and Release takes to the skies to focus on the UNSC's aerial ass kicker, the Falcon. Whether you need fast transport or some honest to goodness air support, the Falcon has you covered. Check out the damage we did with a quick strafing run though the Halo: Reach screenshot collection.

Tag: Falcon

Black Hawk

Battle Bros

A little too literal...

Too Close to the Sun

Blaze of Glory

No Ticket

Back Up!

Need a Lift?

On the Wing

Got a nasty fear of heights? Transport yourself directly into our full collection of community screenshots by hitting up the Halo: Reach File Search page. From there you can find anything you're looking for, right from the comfort of your own first floor living room.

Halo: Reach 10/11/2010 4:05 PM PDT permalink

Bungie Weekly Update: 10/08/10

Raising the information level cap.

Read Full Top Story

CommunityHalo: Reach 10/8/2010 2:31 PM PDT

Humpday Challenge: TTL

There can be no ties, only victory.

Read Full Top Story

Halo: Reach 10/7/2010 12:15 PM PDT

Halo: Reach October Playlist Update

Sketch writes:

Reach Xbox LIVE playlists have been updated!

Our first Halo: Reach post-launch playlist update has been successfully deployed to Xbox LIVE. This update addresses a variety of issues in addition to tweaking some of the existing core gametypes and playlists.

Please note that this is just the first of many updates. Our team continues to work on improving the Reach online experience and we're always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better!  As always, we welcome your feedback in our Optimatch forum here on

Also note that we have another small update happening later this month (either 10/12 or 10/19 pending final test pass) that will enable campaign matchmaking. And for everyone out there who doesn't love Infection as much as the rest of the players, don't fret, we have plans to move Infection into its own "Living Dead" playlist later this month.

Lastly, in addition to everything listed below, today's update also makes some tweaks to the betrayal system. Hopefully players will feel it's a bit more 'fair' now and it shoudl behave closer to what you're used to in Halo 3.

Here's the full changelist of everything included in today's update:


Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team
* Added Rocket Race

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant


Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

* Objects can no longer be dropped into the boot_base

* Removed multiple duplicate Headhunter score zones

* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

* Health Packs should not respawn after 15 seconds

* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

* Changed the base object for territories from a hill marker to a flag stand

* Changed the base object for territories from a hill marker to a flag stand

* Respawn timer for all Needler weapons is now 45 seconds


Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

* All stockpile flags are now attached to their spawn location if it is a flag stand

* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

* Players who die before the first checkpoint will no longer spawn in a random location on the map

PlaylistsHalo: Reach 10/5/2010 10:57 AM PDT permalink

Fight Like a Girl

Help assassinate cancer!

Sign-ups are now underway for the annual Fight Like a Girl Halo tournament to help fight cancer. Play Halo: Reach AND contribute to a good cause? Sounds like a no-brainer!

The tournament itself will take place on Oct. 23 and 24th - just 18 days from now - with four different events taking place.

Halo: Reach FFA Double Elimination Tournament 

Halo: Reach 2v2 Double Elimination Tournament

Halo: Reach 4 Player Firefight Matchmaking (starts 10/22)

Halo: Reach "Play with Bungie" Event

All proceeds from the 2010 FLAG Tournament will benefit the Susan G Komen Breast Cancer Foundation and NCCC.

To register for an event, get more information or simply donate to a good cause, check out the official site.

CommunityHalo: Reach 10/5/2010 9:38 AM PDT permalink

Tag and Release: Assassinate

Up close and personal.

This week we dive into the Reach screenshot gallery in search of some epic knife stabs, face stomps and neck snaps.  To broaden our search and find the maximum amount of kick ass imagery, I tried to two different tags.

Tag: Assassinate; Assassination

A kick-space rupture.

"I've got a headache THIS big.."

"Hey Ma!"

My head, it burns, this helmet does nothing!

Achievement Unloc.... Oh wait I forgot to disengage Sprint. Noooooo!!!




What is this I don't even...

There's plenty more awesomeness and hilarity where these came from. Check out the Reach File Search and uncover the magic yourself.

Halo: Reach 10/4/2010 11:20 AM PDT permalink

Red Bull & Reach

Halo pros have wings (and opinions).

Red Bull not only gives you wings, it also gives you extra access and insights into the world of professional Halo gaming. 

The Red Bull folks have been hosting a series of LAN events with top players and teams competing in Reach. You can check out replays of some of those matches here.

If you're curious to know what some of these same players think about Reach, check out this article.

Halo: Reach 10/4/2010 10:47 AM PDT permalink

Bungie Weekly Update: 10/01/10

Welcome to the first update of the rest of your life!

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 10/1/2010 3:43 PM PDT

Halo: Reach - Top Ten Kills (9.29.10)

Covering all the carnage.

IGN's posted their latest top ten kills of the week. Thanks to HBO for the heads up.

Halo: Reach 9/30/2010 9:20 AM PDT permalink

Bulletproof Challenge Shot Full of Holes

But it's all better now.

Some of you noticed that today's Daily Challenge, Bulletproof, was so challenging that it was downright impossible. It's all better now. Instead of completing three insurmountable rounds in Firefight Matchmaking without dying, all you have to do is finish one with zero deaths. Good luck!

Group MemorandaHalo: Reach 9/30/2010 9:13 AM PDT permalink

Never Turn Your Back on a Hunter


Some lessons gotta be learned the hard way. - Outta the Park

Halo: Reach 9/29/2010 10:13 AM PDT permalink

Halo: Reach Original Soundtrack Giveaway

Makes for great restroom ambiance!

HBO tipped us off that Game Informer is giving away some copies of the Halo: Reach Original Soundtrack. What's better than the Halo: Reach Original Soundtrack? A free Halo: Reach Original Soundtrack! Hit the jump for more details.

Halo: Reach Original Soundtrack Giveaway

Halo: Reach 9/29/2010 9:03 AM PDT permalink

Halo Reach Finale

A thousand points of light.

The messaging cooked into this rewind borders on Spoiler Country, but if you want to see the vibrant aftermath one of Xbox's Halo: Reach campaigns, hit play on the video below.

YouTube - Halo Reach Finale

Halo: Reach 9/28/2010 9:25 AM PDT permalink

Tag and Release - Grunt

Satisfy your thirst for screenshots.

Today's Tag and Release requires not one, but two keywords to get the job done. No problem, using the Halo: Reach File Search is a breeze. Check out the sweet Grunty carnage we found.

Tag: Grunt; Grunts

You killed Flipyap!

It's no nipple, but it'll have to do.


It's your birthday, get busy.

It's made of light!

That ain't Kryptonite, Superman.

Remember Reach

Still not satiated? Not a worry in the world. Our File Search is fully operational. Hit the link below to search out your favorite community files and if you want to include your own in the collection, simply use the in game File Browser.

Halo: Reach File Search

Halo: Reach 9/27/2010 10:50 AM PDT permalink

'A New Era' - Halo: Reach Montage

It's already over.

What's Monday morning without a good old fashioned montage?

YouTube - A New Era - A Halo: Reach Montage

Halo: Reach 9/27/2010 9:17 AM PDT permalink

Halo: Reach Soundtrack Review

G4 puts Marty's latest through the paces.

Read the review, experience the soundtrack.

Halo: Reach Soundtrack Review

Halo: Reach 9/27/2010 9:08 AM PDT permalink

Bungie Weekly Update: 09/24/10

We're just getting warmed up.

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 9/24/2010 2:50 PM PDT

Halo: Reach Armor Lock In Real Life

Toilet times are the worst.

Kotaku picks up on one man's exploration of what it might be like to rock Armor Lock in real life.

Halo: Reach Armor Lock Not Quite As Useful In Real Life

CommunityHalo: Reach 9/24/2010 9:24 AM PDT permalink

Bungie Humpday Challenge

Can one man singlehandedly drag a team down? Yes, yes he can.

Ok right out of the gate let's get one thing abundantly clear - team Bungie got whooped by team HBO because of ME. Regardless of any other half-truths or blurring of the lines found within this recap, that is one hard, cold fact that is certifiably undeniable. The only thing more painful than sucking it up in real-time last night was reliving the horror this morning while watching the saved films. Ouch.

So from the beginning, you already know the end. A point even more evident by the fact that I'm only recounting this match as a regular news story instead of a more grandiose "Top Story." Sorry, from hereon, Top Story status is reserved only for VICTORIOUS recaps, not shameful losses.

Still, there's a story in here somewhere that's worth telling, even if only to give props to the founder of Halo.Bungie.Org - "Louis Wu" - and the team he assembled consisting of an Xbox employee and two half-robot youngsters who allegedly help "moderate the forums."  Uh huh.

Since we viewed this as more of a friendly match with our community brethren, we decided to rest "Team Pwnyx" and bring in a slightly less hardcore group that Urk dubbed "Team Silver."  (sorry Joe & Luke, that's how Urk set this one up)  For the record, I was pretty up front in my concerns that I would personally best be placed on "Team Wood" or "Team Terracotta" rather than a hardened, forged metal.  Still, my history of Halo humpdays against Wu and HBO goes back years so it seemed only fitting that I get my hands dirty one last time. 

Game One: Team Slayer on Powerhouse
Tone: Embarrassing
Score: Bungie-23 / HBO-50

Before this match even started I already had a very bad feeling, "Hey guys, i see Cable is online, there's still time to get him and replace me!" 

A funny thing happens when the match begins. I completely freeze up. No, not my console, my nerves. The pressure and stress, it's suddenly too much. To date I've played a total of 3 or 4 Arena games. Hardcore competitive play isn't in my blood these days. I usually roll around in Big Team, Invasion or maybe some Multi-Team, a distant stranger to the finely honed team movement, team shooting and scientific call-outs that comprise a "real game" of Team Slayer.  It's almost as if I've been playing a completely different game the past few weeks.

I believe I can fly... I believe I can touch the sky... Oh yeah, they can fly too. And they have Rockets.

"Two at Elbow!" Urk cries out. What the hell is "Elbow"? Is that the walkway connecting the Hammer Room to the Shower building? Hmm yeah, i shouldn't have come, I'm definitely endangering the mission.  I'm in way over my head. "Umm guys, I see a blue guy with the Hammer at Crotch! No wait, make that Armpit! KP is one-shot at Taint!"  Ugh.

Armor Lock protected against the first swing... but not the second.

The game started off decent enough, I think we actually got to the Rockets first. But things quickly got out of hand with HBO playing a very well orchestrated game, sticking together and playing as a single collective MLG-like being. Team Bungie just couldn't catch a break. I swear every time I'd spawn it'd be me on side of the map, with all four members of team HBO, while my three teammates were a kilometer away working on a secret strategy for a comeback.  

Ugh I think I'm gonna be sick...

New001 and Froman are generally some of the better players we have at the studio but both are coming off some vacation and both are pretty rusty. Now clearly my -11 K/D didn't do much to help us out but our entire team went negative, getting off to a really rocky start. No real excuses for this one - just sloppy play and a lack of general teammwork and coordination got us spanked, bad.

Game Two: Team Slayer on The Cage
Tone: Redeeming
Score: Bungie-50 / HBO-40

After the sting and wake-up call of the first game, Team Bungie dug deep to try and rally and turn the series around. Tung imparted these words of wisdom on me, "Sketch, just don't die." All I could do was pray I put up something better than -11 and thankfully, I did just that. 

Not pictured: Ske7ch - who is off dying to the Blue Team

Jet Packs are generally the way to go on The Cage and our load-out choice served the team well. I think Froman rocked Armor Lock here and there but for the most part, this match was all about the "Pull" and "Firebird" medals for both teams. 

Here's an example of a typical situation I repeatedly found myself in... Not the best odds.

Most of the match seemed to be dictated by whatever team could control the high walkway (another "elbow"?) or the small center structure. There was passing success to be found in the Tower but generally anyone who spent too much time in there got flushed out soon enough. The Sniper Rifle came into play whenever it was up and both teams had some impressive mid-air shots to write home about. 

Froman is a split second too late to save me but he did extract revenge

It was an incredibly stressful game but ultimately we managed to squeak by with the win and our entire team went positive. Froman and Tung got warmed up. Urk was steady. Me, I put up a massive +1, a huge leap over my previous outing. We also found out that Louis Wu apparently has a weakness for falling off of elevated maps. If only we'd kept that in mind as we chose the third and final game...

Game Three: Elite Slayer on Countdown
Tone: Disappointing
Score: Bungie-45 / HBO-50

So after two games we were all tied up, 1-1. It would all come down to "Dino" slayer on Countdown. As the start timer was ticking down, I hear one last edict from Tung: "Sketch, pick Active Camo and just go hide somewhere and assassinate people." In retrospect, had I listened, that probably would've resulted in a different outcome.

Time for some hot cross-map action right out of the gate. 

The game actually started off pretty strong for both teams with the lead seemingly changing hands with each passing minute. HBO did a great job once again of coordinating and sticking together, ensuring that every encounter had at least two (if not three or four) battle bros on a target. 

The pink Unicorn Horn kind of clashes with my flaming skull

And once again I just could not catch a break. At every respawn I seemed to be alone or would run right as my entire team ran left, coming around  a corner to find the entire Blue Team waiting. My team anticipation and sixth sense was nowhere to be found and as I sank deeper into a slump my team communication all but ceased. Red and Blue were battling it out pretty closely up to about the 30-30 mark and then things started to go awry for Bungie. 

The Sword put a fast hurtin' on the scoreboard on a few occasions

Once HBO got to around 40 things were looking pretty bleak. I tried to just cloak and hide in a corner, heeding Joe's advice, but it was too little too late. Bungie did make a small comeback once I stopped dying but HBO was already too far ahead and shut it down with a healthy 5-point margin. Me, I managed to pull a -10 and singlehandedly spell defeat for Team Bungie.  

Joe Tung perhaps summed it up best, "I hate losing." 

And there you have it, my first Reach humpday and arguably, my last. Not because I can't take losing (just search the site and you'll see dozens of humpday losses in my past) but because I finally realized my problem today as I was putting together this recap. You see, playing in these matches puts me into a very difficult position. One that conflicts me deeply. 

One one hand I'm playing to represent Bungie and to trying and help my team to victory while having fun. On the other hand, it's my job as the community guy to foster and nourish relationships with our community and support our fans wherever I can. Subconsciously this registers in my brain every split second before I'm about to pull the trigger on someone like Louis Wu, who has single handedly run and built up the largest Halo online community in the world for the past decade. How could I turn my gun on someone like that, someone who is getting on in years, someone who has given so much to Bungie for so long... Yeah, I can't, and I didn't. Deep down, I threw this match because that's how much I care about our community. It's more important to me that our fans have fun than it is for Tung and Froman to protect their win percentage.  

And that is why I must remove myself from any future humpday battles. I'll be on the sidelines, talking smack, ridiculing our SRS PROZ who live and breathe by their Arena status but all the while I'll keep secretly rooting for you, our awesome fans.  Team Terracotta's loss is our community's victory.

And, for the record, Team Pwnyx remains undefeated and ready for their next challenge. 

NEXT WEEK:  Urk's assembled Bungie Team vs. The Forum Ninjas! This time, it's personal.

Halo: Reach 9/23/2010 11:07 AM PDT permalink

Elites Easily Distracted

Follow along, from left to right.

It's all fun and games until the Spartans show up to spoil everything.

Plenty more where this came from. Check out all our Rendered Films in our Halo: Reach File Search page.

Halo: Reach 9/23/2010 9:09 AM PDT permalink

Views from the Edge

Story spoilers in all their panoramic splendor.

HBO's BlueNinja took some sweeping panoramic shots in Halo: Reach. Since he's so polite, he's also marked some as spoilers so you know which ones you can and can't click. Click the link below to get eyes on.

Views from Reach

CommunityHalo: Reach 9/23/2010 9:06 AM PDT permalink

Welcome to the Arena

Spartans...prepare for glory!

Read Full Top Story

Game GuideHalo: Reach 9/20/2010 4:59 PM PDT

Tag and Release - Elite

Back and better than ever.

Unless you're playing Halo: Reach on Legendary, you're likely already celebrating the return of our worthy adversaries, the Covenant Elite. But not only are they more combat effective than ever before, they're also a sight to behold. Below you'll find a small collection of files we culled from our Halo: Reach File Search feature. (Images marked "Classified" will lead you to campaign spoilers. Click at your own risk.)

Tag: Elite

High Contrast

Up Close and Personal

What did the five fingers say to the face?

Up in Arms

Light and Shadow

Dead or Alive

Of course, Elites aren't the only thing invading Reach. You can find more screenshots, map and game variants, and film clips by checking into the File Search section of Upload your own files right from the in game File Browser. Just make sure you're sending them to your File Share and tagging them with the right keywords, so everybody can find them and feast upon your greatness.

Halo: Reach File Search

Halo: Reach 9/20/2010 10:25 AM PDT permalink