Screenshot Spotlight: Predator5791
Posted by urk at 1/27/2009 9:13 AM PST
Looks like Alec isn't content sharing his own screenshot expertise with us.  He's gone ahead and rounded up another "photog" to provide us with new ways to make pretty pictures.  Check out the step-by-step and brief interview below.

"After the success of Point and Shoot, I was asked by a member of the community to do a once weekly screenshot spotlight, showcasing one famous screenshot artist at a time.  Well, here it is, the first of many "Screenshot Spotlights."  I'll be starting this out with perhaps the most famous screenshot artist of all, Predator5791."

Here's how he makes his magic happen:

Step One: Platforming

Make a platform for the weapons to be placed on.  Bridges work best. Make sure the bridges themselves are floating in the air. To do so hold the object in the air in the position you wish it to be then press start, save game then end game. Once you start up the game the object should be floating. Note that this does not work with weapons as they will fall once the game starts.

Step Two: Weapon Loadout


Once you are done setting the platform on which you plan to place weapons on, place any weapons you wish in any form or design.

Step Three: Save Your Work

Once you are done drawing your design on the floating bridge(s), save the game. Do Not delete the base yet. Save the game first. Once the game is saved you can go back and delete the bridges and the weapons are floating!

If you start new round or touch/shoot the weapons they will fall.

Stay away from the weapons. Even after you delete the platform do not save game. You may go back and take as many screenshots as you wish, but each time you will have to delete the bridges in the beginning of the game. That is how it works. That means this technique can only be done in Forge.

If you wish to make the weapons appear to be floating vertical follow these steps:

Step 1: Place the object in which you wish to use as the platform at a 45° angle. Make sure it is no more than that or the weapons will slide.

Step 2
: Place the weapons on the platform in any design you feel like.

Step 3: Save the game, then delete the platform and your weapons are floating at a slight angle. To make the illusion that the weapons are vertical take the screenshot from a 50-60° angle. Make the spartan or elite stand close to the camera. This gives the illusion that the spartan/elite is in correct proportion to your weapon drawing.

About the Author:

What inspired you to start taking screenshots?

When I first heard that you would be able to take screenshots in Halo 3, I never imagined it to be anything like it is today. I expected nothing more than captured snapshots of gameplay. I remember being bored one day and seeing a screenshot that had a picture drawn on the ground with weapons. I thought it was a neat idea and I gave it a shot myself. After awhile I decided to step it up and thus invented the technique in which to make weapons float. The rest is history. I love making screenshots and I love seeing people's reactions.

Are you still actively taking screenshots?

To be honest, no. I have not lost my passion for screenshots, I just simply don't have the time anymore. Right now I am just sitting back and seeing what the community can do.

Out of all of your screenshots, what is your favorite?

My proudest screenshot is without a doubt "Gargoyle", but my personal favorite is "Alien". It may not have that certain appeal or essence of "Gargoyle", but "Alien" was a lot more challenging to make and I love the Alien movies.

Want to make any shout-outs?

Hi MOM!!!
Seriously though, I would like to give a shout to my good friends Mmack, Gmack, Snizzlephish, Duardo, Immortal, Foman, Obi, Achilles and everyone else who helped pose in my screenshots!
Maption Sack Double EXP Weekend Live! 

Posted by urk at 9/10/2010 9:09 AM PDT

Oh, we're not done yet!

A 4v4 mix of Double EXP Slayer and Objective gametypes on a whole mess of your own community created maps.

Category: Double EXP Weekend
Max Party: 8
Max Team Size: 4
Heroic/Mythic Map Packs Required
Updated 12/03/2009

Gametypes

  • Team Slayer (33.3%) - First team to 50 kills wins. 12 minute match time limit.
  • Team BRs (21.6%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
  • One Flag CTF (11.8%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
  • Multi-Flag CTF (21.6%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
  • Multi-Flag CTF BRs (11.8%) - Both teams are attempting to capture the other team's flag. Battle Rifle starts. First to three captures wins. 20 minute match time limit.

Maps

  • Actuality-Break (Foundry)
  • Apex (Sandbox)
  • Backdraft (Sandbox)
  • Battle Dome (Sandbox)
  • Ber Ber Creek (Sandbox)
  • Borderline (Sandbox)
  • Breakdown (Sandbox)
  • Bridgeo's (Sandbox)
  • Chimera (Sandbox)
  • Colonnade (Foundry)
  • Conduction (Sandbox)
  • Coup d'Etat (Sandbox)
  • Cryptic (Sandbox)
  • Cryptic Fate (Sandbox)
  • Deity (Sandbox)
  • Eighty Grit (Sandbox)
  • Elysium (Sandbox)
  • Emperor (Sandbox)
  • Exhibition (Sandbox)
  • Fortress (Sandbox)
  • Fracture (Sandbox)
  • Gauntlet (Sandbox)
  • Haven (Sandbox)
  • IZ9 Courtyard (Sandbox)
  • The Kingdom (Sandbox)
  • Lotus (Sandbox)
  • Neosho (Sandbox)
  • Nocticulent (Sandbox)
  • Onyx (Sandbox)
  • Pantheon (Sandbox)
  • Paranoia (Sandbox)
  • Pilaster (Sandbox)
  • Pivotal (Sandbox)
  • Rat Trap (Sandbox)
  • Ravinia (Sandbox)
  • Reflux (Sandbox)
  • Regicide (Foundry)
  • Reminiscent (Sandbox)
  • Renovation (Sandbox)
  • Requiem (Sandbox)
  • Salvation (Sandbox)
  • Sand Towers (Sandbox)
  • Sentiment (Sandbox)
  • Skystation (Sandbox)
  • Solarium (Sandbox)
  • Static (Sandbox)
  • Stonehenge (Sandbox)
  • Subversive (Sandbox)
  • Synapse (Sandbox)
  • Tartarus (Sandbox)
  • Topple (Sandbox)
  • Transgression (Foundry)
  • Tribal War (Sandbox)
  • Undulation (Sandbox)
  • Vengeance (Sandbox)
  • Workplace Bravo (Sandbox)

Tags: Halo 3

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Where's Mah Dooble EXP?! 

Posted by urk at 9/2/2010 5:52 PM PDT

Fix your -blam!-, Bungle!

So, yeah, This week's Double EXP Weekend is running a little behind. I blame Ninja 0n Fire. (He tells me that some fairly large updates are being deployed and as a result, we'll likely not see the Double EXP Weekend go live until tomorrow, or, *gulp* "later").

When it is ready to go, we'll let you know.

'Under Fire' - ubald Render 

Posted by urk at 9/2/2010 9:00 AM PDT

Feet first into awesome.

Looks like ubald unleashed another render over at HBO. This one's a WIP and part of a much larger collection that will ultimately serve as a webcomic. But you should check it out now.

ubald: Halo Rendered Comic

Tags: Halo 3: ODST

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Chronicles of ODS Steve #81 

Posted by urk at 9/1/2010 9:30 AM PDT

Faux Chief.

This week's Steve's getting all Batman on some Scarab carapace.

Chronicles of ODS Steve: Faux Chief (#81)

Tags: Halo 3: ODST

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Top 10 Halo 3 Kills on The Pit: Episode 59 

Posted by urk at 8/30/2010 9:00 AM PDT

You know the deal.

Anoj didn't submit his latest entry to Comm Chatter, but they gang at HBO picked up the slack. Besides, even without Anoj's familiar wordplay, we all know what this video's about anyway. There's like ten kills. You can submit your own for next week if you're astute enough to figure out how to make it happen.

Top 10 Halo 3 Kills on The Pit: Episode 59

Tags: Halo 3

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