Gamespy Arcade
Posted by Achronos at 12/1/2001 7:40 AM PST
After playing with Gamespy Arcade, you may have noticed a few oddities with the gameplay. Halo multiplayer is very lag intolerant, and Gamespy Arcade's tunnel software seems to have a few issues as well. So, a few tips to help you along:
  • Halo requires approximately 128k/sec upstream per player, not per box. This applies to both the host AND the clients.
  • The above bandwidth requirements pretty much means if you're using a cable modem, then you probably can't play Halo online with more than 1 other person, and maybe not even that. Most cable modem providers limit home users to 128k upstream.
  • Try to limit your network's usage to only the Xbox. I found that when someone sent me an ICQ message, everyone slowed down for about a second.
  • Finally, above all, remember that Halo was not designed for Internet play. So, have fun, but have patience, it takes a bit of effort. Once it does work, though, it is worth it.
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Posted by urk at 1/31/2012 9:44 AM PST

March 31st, 2012.

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Tags: HaloHalo Stats


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Posted by urk at 10/19/2011 10:22 AM PDT

Connect to your Xbox LIVE friends, Halo stats, and Bungie’s news feed. For free.

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Posted by urk at 6/23/2011 11:02 AM PDT

You want a rematch? You got it, sister! (Updated!)

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Tags: HumpdayHalo: Reach


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Posted by urk at 6/10/2011 2:57 PM PDT

The night is always darkest...

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Bungie Weekly Update: 06/03/2011 

Posted by urk at 6/3/2011 1:50 PM PDT

It's not you, it's us.

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