Halo PC Update
Posted by Sketch at 7/2/2003 11:26 PM PDT
The long awaited release of the PC version of Halo is drawing closer and closer. After the big unvieling at E3 and a series of follow-up interviews, things have been rather quiet. Too quiet. In an effort to give our community the info they desire, I cornered Producer Michel Bastien to find out how things are going. Here's what he passed along....

Halo for PC Development Update

Over a month ago, the world got to play Halo on PC for the first time in a long, long while at the Electronic Entertainment Expo. You guys know all about our showing on the expo floor: Timberland and Gephyrophobia, two new multiplayer environments, the Banshee in multiplayer (wasn’t that a blast?!) and the new Rocket Launcher Warthog. Since then, we’ve continued our development work with Gearbox Software...

In the last 5 weeks or so, we’ve been focused on two main development challenges: unleashing the full power of our sparkling new network architecture to kick-ass on the Internet and making sure we deliver a solid experience on a wide range of hardware configuration and systems. The progress on both fronts is very good and we are on track to hit our current schedule. While I can’t confirm a release date yet (hang tight – it’s coming very soon), I can confirm that we are internally working towards a solid release date.

On the design side, you’ve seen it with Timberland – our new environments show an understanding of what game play elements are making the Halo multiplayer experience the insane fun it is. And it’s been our focus: create compelling environments that amplify these elements. For those who played the game at E3, think about all the opportunities to show off your driving skills, think about all the cool snipping spots or how well team-based game play will work on Timberland. We’ve been applying that same thought process and refinements to the other new multiplayer maps and they are coming along quite nicely.

In the upcoming weeks, you can expect to learn much more details about one or two other new maps. You can also expect a bunch of new screenshots to whet your appetite for this new content just a tiny little bit more. Hey, why don’t you take a couple of minutes and visit our forums and tell me what you'd like to see in a screenshot. Not that we’re running out of inspiration (you know, a Fuel Rod flipping a Rocket Launcher Warthog while it was firing at three guys fighting is inspiring, after all) but if there’s a recurring theme, we’ll shoot it for you guys!

In the shorter term, a couple of guys and I have been spending the week in Plano, TX working with the Gearbox team. We always have a blast working on site. Evening play test sessions = fun.


Stay tuned to Bungie.net for the latest info on Halo PC. And, if you haven't been there, be sure to check out our Halo PC screenshot collection
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