Mac Halo Mini Update
Posted by Sketch at 10/17/2003 10:27 PM PDT
We haven't had much to say about the Mac version of Halo lately because new information has been a little hard to come by. After the extensive interviews that were released on halo.bungie.org, things got pretty quiet. If you missed those interviews, you can find them here:

Interview with Peter Tamte (Destineer Studios, Mac Halo Publisher)

Interview with Phil Sulak (Wetlake Interactive, Mac Halo Developer)

In an attempt to bring our readers the latest info about the long awaited Mac version, I tracked down Al Schilling, General Manager for MacSoft (part of Destineer, the publisher). In keeping with Michel Bastien's (Bungie's Halo PC Producer) tradition, Al has agreed to send over weekly updates so we can pass them along to you.

Unfortunately Al wasn't able to get time with the engineers as of this writing so he isn't able to share as much info as he'd like. If I get more, I'll definitely update this post. In the meantime, here's what he did pass along:

We've been doing a lot of "pre-beta" testing on Halo Mac while waiting for some of the final details to be taken care of (recompressing videos, etc.). Pixel shaders are working and look great on the Mac hardware. Those who are on the official beta-testing team will be getting CDs on Monday or Tuesday of next week. All-in-all, the game is looking solid. Most efforts from here to release will be concentrated on optimizing for speed.

Sorry I couldn't come up with more info, but it sounds like everyone is pretty busy and it's tough to pin them down. Don't worry, I will continue to pry and harass as needed to keep the info flowing. I'm hoping we'll get a juicier update for next Friday. For now, just know that the Mac version is creeping closer and closer to release and before too much longer, Mac and PC players will collide for online carnage. Woot!
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