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"EXITS SEALED A" by Expected Gamer on 11.20.2007
Without cooling systems such as these, excess heat from The Ark's forges would render the construct uninhabitable. 2-8 players
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File Details:
  • Map: Narrows
  • Size: 56.48 KB
56%

5 ratings
 - 134 downloads

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Subject: "INTENSITY" Final Build, Symmetrical ,[PICS][+70 downloads]
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  • last post: 01.01.0001 12:00 AM PDT

What is CHANGED in this map?

The most important change is that the game only plays on the bottom part of the narrows map. all the exits are sealed and there is no way out (to the top of the map), well i havent found a way yet. :) but if there is then it should be sealed.

What did you INTEND when you made this variant?

Honestly i didnt have anything in mind, but ofcourse i have read many reviews about the multi-player maps that none of them really have any symmetrical game-play. so i thought i should forge a map to make it symmetrical and i have decided to make it on narrows because it is as close to symmetrical map. and i have noticed that that map does not play that well on the top so sealed of the exits on the bottom part of the map so the game plays on the bottom and not on the top.


What GAME-TYPES work on this map?

These game types work well with this map and there are quite a few of them.

-TEAM SLAYER
-KING OF THE HILL
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-MULTI-TEAM SLAYER
-CAPTURE THE FLAG (ONLY multi-flag and single flag)
-SLAYER

How many players would be enough to play the map at its full potential?

Because this map is still at an alpha stage i am not sure, however any size between 8-12 players would work, 16 would be chaotic. :)

PICTURES

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Thank you for downloading this map variant, The most valuable testers with prudent comments will have a chance to be recognized for their full support. COMMENTS WELCOME



THANK YOU,

[Edited on 01.19.2008 3:21 PM PST]

  • 11.21.2007 12:14 AM PDT
Subject: "COUNTER STRIKE" Final Build, Symmetrical , [ 15+ PICS an...

Bwah hah hah witty meh

Its a nice map, although gets really chaotic with more then 3v3 >_>
there isn't much cover and spawn pointing is a problem in some cases.

  • 12.04.2007 3:47 AM PDT

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