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"The Depths" by vsTerminus on 02.10.2008
Stay in the depths, or head for the beach. The sharks are still coming. 6-12 players, use "Super Shark" gametype.
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  • Map: High Ground
  • Size: 56.48 KB
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Subject: The Depths - [Unique Underwater Infection]

To understand a system you must not be a part of it.
To change a system you must become a part of it.

The Depths!
This is the map I've been working on for about a month now. It's finally complete.
The game variant, Super Shark is required, so make sure you get it too.

Recommended players: 6 - 12
- The map will support a full 16 players, but it might get crowded.

Screenshots can be found at the end of this post.

Description
This is an underwater map on High Ground, utilizing both the deep water, and the shallow water sections. The dry ground parts of the map are blocked off and unaccessible.
Tactical objects include grav lifts in the deep water, and a teleporter in the shallows that will take you back to the deep water.
The gametype to go with it is linked above. It is important that you use the map with the gametype, or things will break


Humans!
You've got a shotgun and a pistol to start, the zombies will emerge from any of the several teleporters in the deep water, so be careful you don't get flanked! You can either stay in the deep water and make use of the grav lifts to get above your undead rivals, or head into the shallow water, and take your chances in plain sight.

Zombies!
You're all alone to start, but your view of the map (Given to Alpha Zombie only) will give you the tactical advantage you need to get your massacre started.
Your respawn zone is well protected, and you'll be able to move a lot quicker than those pesky humans in the water. Use it to your advantage, since all you've got is your sword, and you'll need to get up close and personal to use it.

This has been tested several times and I've been getting some good reviews from people so far.

But don't take my word for it. Have a look for yourself.

Screenshots!

The Back Right Corner
- Right above the zombie's respawn wall, you'll want to stay away from here.

The Great Wall
- This baby ensures that nobody will be hopping out of the map to wait in a corner somewhere until everyone gets mad and quits.

The Outer Wall
- Although not very concrete, this is the delimiter for how deep you can travel in the water. As added incentive, the zombies come out of these teleporters. You'll want to stay away!

Zombie Respawn
- As you can see, it's quite out of the way, and impossible to get into.

Overhead
- The entire playing field in all its glory

Fun With Grav Lifts
- Whether you want a better view, or are just trying to hide until all your friends bite the bullet, the grav lifts are an excellent tactical alternative.


Please leave a comment if you download this.
I'd love to hear your thoughts on my work.

[Edited on 02.10.2008 11:08 PM PST]

  • 02.10.2008 9:08 PM PDT

-oTACTITIONo

Can zombies breathe underwater??

  • 02.11.2008 2:30 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

ROFL

easy map to get to but not easy to make the way you did ;D

  • 02.11.2008 2:48 PM PDT

I made a map just like this but youre on a destroyable boat and theres sharks in the water. its like jaws try it and we can compare

map here

  • 02.11.2008 6:11 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Cool, seems really fun, really well built, and the description is great but it would be nice to see some more objects in the water not just a big open water thing.

  • 02.11.2008 7:04 PM PDT

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