- last post: 01.01.0001 12:00 AM PDT
Pirates Vs. Zombie Ninjas (PvZN)
First Map/Gametype, looking for suggestions & constructive criticism.
PvZN Gametype DL link - Make sure to get it!
Pirates:
Yarr!
Pirates start with Pistols and Portable Cannons (Brute Shot).
No Motion Sensor.
There are three different bases on the map each with it's pros and cons. Some are listed here, but you'll have to find most of the Cons for yourself...
Bases (and other handy bits of knowledge):
-The Ship (The Elephant)
Rocket Launcher x1
Unlimited Brute Shot ammunition
Rocket Pod x1
Mongoose x2
Detatchable turret x2
Elephant Turret x1
Mobile
Con: Easily boarded by Ninjas, no roof.
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-The Nearby Base
Rocket Pod x1
Trip Mine x2
Easy-Lite Rum Bottle x4
Mongoose x1
Confied area (Good or bad?)
light protection and alarm system from easily toppled boxes
Con: No "regular" weapon ammo spawns, and no cover once a zombie gets in.
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-The Far Away Base
Rocket Pod x1
Easy-Lite Rum Bottle x4
Mongoose x1
2 floors, bottom mostly blocked by crates, top entrance surrounded by barricades
Con: No "regular" weapon ammo spawns, and suicidal zombies can detonate barriers.
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-Zombie-Ninja Temples
Not a true base, but good for if you're feeling brave.
Shotgun x1 (per base)
Cons: Very cramped quarters, Ninja spawn-points all around you, dark and scary.
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-Riding Mongeese
Speed
Mobility
Wide-open area, can't get easily snuck up on (or can you?)
Con: Ninjas can catch unskilled drivers, and you'll need to stop for ammo eventually.
Zombie Ninjas:
Blargh!
Start with Swords (duh)
Ninja King (Alpha Zombie):
300% speed, 50% gravity, 150% damage resistance, and no shields.
Ninjas (regular Zombies):
200% speed, 75% gravity,110% damage resistance, and no shields.
Please tell me what you think!
[Edited on 03.10.2008 5:23 PM PDT]