- last post: 01.01.0001 12:00 AM PDT
[h3shot]41786915[/h3shot]
I drew this up one day trying to think of a different way to play infection, and the results that I got were very redeeming. Although it requires a little co-ordination among the players, it is a very straight-forward concept. The humans start on Floor One, where there is little cover or option. The first of things that will happen is an Alpha Zombie should have got into the Brute Chopper and ran it up into the Floor One. It is up to the players to try and get out of its way before it splatters them.
Adding a new aspect to the game is that there are holes in the floor, and it is important for humans not to fall in or the second Alpha Zombie (which had spawned down there in the beggining) will easily have them.
The Alpha Zombie in the Brute Chopper continues on to the back where a receptor will let it fall back down, and then the Chopper will continue back to the start via two tunnels on each side.
Once a human is killed, either by the Dungeon Sword or the Brute Zombie, he will respawn one the roof. A section of the roof is open to allow the new Zombies into the Floor One area. A constant barrage of Fusion Coils will help distrupt the flow of the new zombie invaders.
Rules To Follow:
1 )The Humans should try and stay on Floor One, not to escape through the front or sections of the roof.
2)The Alpha Zombie on the Brute Chopper should stay on the Chopper through the game, and shouldn't stray away from it once the Brute flips over.
3)For a complete and revised Game Type for this game, please visit Canuck4500's file share and download the "Pampalona" Game Type.
Thank You