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Colonel Grade 2Next: Colonel Grade 3  (44556 of 110000)

  • Campaign

    Campaign Progress
  • Co-op

    Coop Campaign Progress
  • Arena

    Arena Season 41

    The Arena

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Career Stats: Summary

Games Played:

  • 544
  • Playtime3d 3h 9m
  • Kills4,081
  • Deaths6,386
  • Assists738
  • Kill/Death0.64
  • Kills/Game7.50
  • Deaths/Game11.74
  • Kills/Hour54.30
  • Deaths/Hour84.96
  • Medals4,983
  • Medals/Game9.16
  • Medals/Hour66.30
view all competitive medals
Competitive Top Medals
  • Overkill

    1

    Overkill

    Overkill
    Kill 4 opponents in the blink of an eye.

    Total:1

    Per Game:0.0018

  • Triple Kill

    21

    Triple Kill

    Triple Kill
    Kill 3 opponents in the blink of an eye.

    Total:21

    Per Game:0.0386

  • Killing Frenzy

    4

    Killing Frenzy

    Killing Frenzy
    Kill 10 opponents in a row without dying.

    Total:4

    Per Game:0.0074

  • Killing Spree

    60

    Killing Spree

    Killing Spree
    Kill 5 opponents in a row without dying.

    Total:60

    Per Game:0.1103

  • Sword Spree

    1

    Sword Spree

    Sword Spree
    Kill 5 opponents with the Energy Sword without dying.

    Total:1

    Per Game:0.0018

  • Shotgun Spree

    13

    Shotgun Spree

    Shotgun Spree
    Kill 5 opponents with the shotgun without dying.

    Total:13

    Per Game:0.0239

  • Sniper Spree

    2

    Sniper Spree

    Sniper Spree
    Kill 5 opponents with a sniper weapon without dying.

    Total:2

    Per Game:0.0037

view all competitive weapons
Competitive Top Weapons
  • Magnum - M6G Pistol

    Kills: 918 | Deaths: 1,200

    Magnum - M6G Pistol

    The standard sidearm of all UNSC personnel, highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.
  • Shotgun - M45 TS

    Kills: 603 | Deaths: 903

    Shotgun - M45 TS

    This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.
  • Melee

    Kills: 588 | Deaths: 954

    Melee

    Not the face!
  • Energy Sword - T1 EW/S

    Kills: 325 | Deaths: 375

    Energy Sword - T1 EW/S

    This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.
  • Sniper Rifle - SRS99

    Kills: 248 | Deaths: 519

    Sniper Rifle - SRS99

    The SRS first entered service with the Army in 2460; because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.
  • Assault Rifle - MA37 ICWS

    Kills: 194 | Deaths: 476

    Assault Rifle - MA37 ICWS

    Gas operated, fully-automatic rifle capable of sustained fire. It is most accurate when fired in short, controlled bursts and otherwise ferociously powerful at close range.

Victory!

Games:####

% of Total:##%

ESRB Halo Reach