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Colonel

Jericho606 - H68

ColonelNext: Colonel Grade 1  (95779 of 110000)

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Career Stats: Weapons

Kills Deaths Spread K/D Ratio Kills/Hour Deaths/Hour

Plasma Grenade - T1 AP-G

Highly explosive Covenant grenade with a dangerous adhesive property.

13 (16%)

3 (4%)

+10

4.33

4.66

1.08

Rocket Launcher - M41SSR

It has two main components: the magazine (the disposable part of the system) and the launcher.

10 (13%)

15 (18%)

-5

0.67

3.58

5.38

Energy Sword - T1 EW/S

This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.

9 (11%)

0 (0%)

+9

9.00

3.23

0.00

Melee

Not the face!

9 (11%)

12 (14%)

-3

0.75

3.23

4.30

Assault Rifle - MA37 ICWS

Gas operated, fully-automatic rifle capable of sustained fire. It is most accurate when fired in short, controlled bursts and otherwise ferociously powerful at close range.

8 (10%)

4 (5%)

+4

2.00

2.87

1.43

DMR - M392

Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.

7 (9%)

5 (6%)

+2

1.40

2.51

1.79

Frag Grenade - M9 HE-DP

Standard issue UNSC fragmentation grenade.

6 (8%)

3 (4%)

+3

2.00

2.15

1.08

Needler - T33 GML

It fires unconventional projectiles that are very long and very sharp — hence Needler. The projectiles are guided by some unknown mechanism and detonate several seconds after coming to rest in soft tissue.

5 (6%)

1 (1%)

+4

5.00

1.79

0.36

Magnum - M6G Pistol

The standard sidearm of all UNSC personnel, highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.

3 (4%)

2 (2%)

+1

1.50

1.08

0.72

Sniper Rifle - SRS99

The SRS first entered service with the Army in 2460; because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.

3 (4%)

13 (15%)

-10

0.23

1.08

4.66

Shotgun - M45 TS

This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.

2 (3%)

0 (0%)

+2

2.00

0.72

0.00

Gravity Hammer - T2 EW/H

A field generator, which is located in the head, emits a kinetic pulse (~4.5 meters). The exact mechanism by which it functions is currently under investigation.

2 (3%)

8 (10%)

-6

0.25

0.72

2.87

Scorpion - M808B MBT

Remember this maxim - Speed is life, never provide the enemy with a stationary target.

2 (3%)

0 (0%)

+2

2.00

0.72

0.00

Explosion

WUH-BLAM!

1 (1%)

0 (0%)

+1

1.00

0.36

0.00

Spartan Laser - WAV M6 GGNR

A directed energy weapon. Its battery conservation scheme requires user to “paint” its target during a brief charge lag. A zoomed scope will assist in aiming. It’s slow, but one of the most powerful portable armaments in the UNSC arsenal.

0 (0%)

2 (2%)

-2

0.00

0.00

0.72

Concussion Rifle - T50 DER/H

Small magazine. Large area of effect.

0 (0%)

2 (2%)

-2

0.00

0.00

0.72

Ghost - T32 RAV

Armed with twin rapid fire plasma cannons, this is a typical Covenant ground assault and recon vehicle.

0 (0%)

1 (1%)

-1

0.00

0.00

0.36

Banshee Bomb - T26 GSA

The secondary weapon of the standard T26 platform is slow to charge, but direct hits are devastating.

0 (0%)

3 (4%)

-3

0.00

0.00

1.08

Falling Damage

Iiiiiiiieeeeeeeee!!!

0 (0%)

3 (4%)

-3

0.00

0.00

1.08

Collision Damage

I'm calling my lawyer!

0 (0%)

6 (7%)

-6

0.00

0.00

2.15

Heavy Machine Gun - AIE-486H

A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever’s left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.

0 (0%)

1 (1%)

-1

0.00

0.00

0.36

ESRB Halo Reach