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Commander Grade 1

Primero01 - S15

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Career Stats: Weapons

Kills Deaths Spread K/D Ratio Kills/Hour Deaths/Hour

Energy Sword - T1 EW/S

This weapon consists of a grip that contains an energy storage/generation device and the blade projector and, when activated a blade composed of plasma stabilized within an energy field.

47 (33%)

29 (19%)

+18

1.62

16.58

10.23

Assault Rifle - MA37 ICWS

Gas operated, fully-automatic rifle capable of sustained fire. It is most accurate when fired in short, controlled bursts and otherwise ferociously powerful at close range.

20 (14%)

15 (10%)

+5

1.33

7.05

5.29

Magnum - M6G Pistol

The standard sidearm of all UNSC personnel, highly regarded for its ruggedness and reliability. Several variants are issued with the smart-linked KFA-2 x2 scope.

18 (13%)

4 (3%)

+14

4.50

6.35

1.41

Melee

Not the face!

16 (11%)

13 (8%)

+3

1.23

5.64

4.58

DMR - M392

Although it saw more widespread use throughout all branches of the UNSC prior to 2548, it has since been superseded in use by the BR55 in all branches but the Army.

9 (6%)

5 (3%)

+4

1.80

3.17

1.76

Frag Grenade - M9 HE-DP

Standard issue UNSC fragmentation grenade.

8 (6%)

9 (6%)

-1

0.89

2.82

3.17

Plasma Grenade - T1 AP-G

Highly explosive Covenant grenade with a dangerous adhesive property.

4 (3%)

0 (0%)

+4

4.00

1.41

0.00

Shotgun - M45 TS

This special-purpose weapon is used in any situation where range of engagement is limited, over-penetration is not desirable, but maximum stopping power is required.

3 (2%)

15 (10%)

-12

0.20

1.06

5.29

Needler - T33 GML

It fires unconventional projectiles that are very long and very sharp — hence Needler. The projectiles are guided by some unknown mechanism and detonate several seconds after coming to rest in soft tissue.

3 (2%)

2 (1%)

+1

1.50

1.06

0.71

Plasma Launcher - T52 GML/E

This system is capable of launching and guiding up to four super-heated plasma bolts at a single target. The bolts will continue to track even if the operator is killed.

3 (2%)

1 (1%)

+2

3.00

1.06

0.35

Shade - T26 ASG

Covenant ground forces often employ stationary energy weapon turrets to strengthen defensive positions.

3 (2%)

0 (0%)

+3

3.00

1.06

0.00

Sniper Rifle - SRS99

The SRS first entered service with the Army in 2460; because of its modularity and ongoing manufacturer support the SRS99 was adopted by all branches in 2521.

2 (1%)

3 (2%)

-1

0.67

0.71

1.06

Explosion

WUH-BLAM!

2 (1%)

13 (8%)

-11

0.15

0.71

4.58

Needler Rifle - T31 Rifle

The projectiles move faster and fire straighter than a standard Needler while still detonating several seconds after coming to rest in soft tissue.

1 (1%)

2 (1%)

-1

0.50

0.35

0.71

Gravity Hammer - T2 EW/H

A field generator, which is located in the head, emits a kinetic pulse (~4.5 meters). The exact mechanism by which it functions is currently under investigation.

1 (1%)

0 (0%)

+1

1.00

0.35

0.00

Banshee Bomb - T26 GSA

The secondary weapon of the standard T26 platform is slow to charge, but direct hits are devastating.

1 (1%)

1 (1%)

0

1.00

0.35

0.35

Focus Rifle - T52 SAR

This directed-energy weapon is believed to be battery-powered. Overheats after prolonged use.

1 (1%)

0 (0%)

+1

1.00

0.35

0.00

Rocket Launcher - M41SSR

It has two main components: the magazine (the disposable part of the system) and the launcher.

0 (0%)

10 (6%)

-10

0.00

0.00

3.53

Scorpion - M808B MBT

Remember this maxim - Speed is life, never provide the enemy with a stationary target.

0 (0%)

2 (1%)

-2

0.00

0.00

0.71

Falling Damage

Iiiiiiiieeeeeeeee!!!

0 (0%)

14 (9%)

-14

0.00

0.00

4.94

Collision Damage

I'm calling my lawyer!

0 (0%)

16 (10%)

-16

0.00

0.00

5.64

Heavy Machine Gun - AIE-486H

A Spartan is easily strong enough to remove, or more accurately, rip a turret-mounted machine gun from its tripod base. Although doing so will detach it from its main ammo feed, a Spartan can use whatever’s left attached to the gun to devastating effect. It’s heavy even for a Spartan, and slow to spin up to full firing rate.

0 (0%)

2 (1%)

-2

0.00

0.00

0.71

ESRB Halo Reach