The crew of V-398 barely survived their unplanned landing in this curious gorge. The wreckage of their downed Pelican rests on the field, its remains an unpicked carcass. Tall timbers are dwarfed by titanic granite cliffs and a mountain river spills into a frigid alpine lake.

Valhalla is sure to recall memories of Blood Gulch, but it’s a far different beast. Big enough for the most epic battle, but with enough transport options to make fast navigation a simple matter. Grab a vehicle or launch from Forerunner gravity chutes at either opposing tower.


Weapon spawns will of course vary depending on game type and matchmaking protocols, but each tower (or base) houses a pair of power weapons in the Missile Pod and sniper rifle, in addition to a piece of equipment – the explosive and devastating tripmine.

Valhalla is a loooong map, but it’s surprisingly wide, too. For that reason, the map relies heavily on modes of transport (although a walking sniper can do a lot of damage to an opposing team). Behind each base, Lake(1) and Waterfall(2), are two parked Mongoose vehicles. These are handy, as is the Warthog behind the bases, for traversing Valhalla’s rolling planes, serene river and craggy rock outcroppings. However, if you want to just grab a Battle Rifle and bowl into the fray, you can use one of the two “Mancannons” at each base.

The middle cannon vaults players into the center of the map. Waterfall Base launches players just below the Center Ridge(11) and Lake Base launches players to the River(12). Betwixt and above River and Center Ridge rests the Spartan Laser – Valhalla’s most important asset. The accompanying “whoosh!” sound may as well be a clay pigeon “pull!” Anyone with a sniper rifle who hears it will instantly track you.

However, it’s not all “into the great wide open.” To the left of the Lake Base is Pelican Rear Cave(9) and in front of that is the aforementioned downed Pelican. To the right of Lake Base, players can Mancannon to the Ravine(5) into the very heart of shenanigan land.

                                                                                                            Shenanigan Land - Valhalla's middle

Turret Side(7) has players squabbling over an extra Mongoose, a Bubble Shield and the detachable Turret(6). This zone becomes hotly contested, not only because of the detachable turret resting here, but because across the river on an elevated plateau rests the Spartan Laser and its Sniper Rifle meets Rocket Launcher meets Death Star brand of destruction – is crucial on.

Traveling beyond Turret side down the river takes players into Canyon Bend(4). After exiting Canyon Bend, there’s a series of rocks that lead up to a nook where players can stand, snipe or cower in fear. Traveling further around the back of the map, players will pass behind the Waterfall base and arrive at a waterfall emptying into the river in front of the base(2).

Along the top side of the map, players run into the downed Pelican(8) and traveling from Waterfall Base sits Pelican Nose Cave(10). There’s a Battle Rifle and a couple of plasma grenades inside the cave. The Power Drainer, one of the pieces of equipment on Valhalla, spawns at the nose of the downed Pelican. At the rear of the Pelican is the appropriately named Pelican Rear Cave(9) and a Shotgun.

Valhalla’s size, symmetry and undulating terrain make it an ideal map for both Slayer and objective-based gametypes. The new round-based version of Territories and Assault are two of gametypes players will experience in the Public Beta. Additionally, VIP – a slayer variant – also appears in the Matchmaking playlist.

Read about Snowbound and High Ground
Return to the Halo 3 Beta Index HERE

Maption Sack Double EXP Weekend Live! 

Posted by urk at 9/10/2010 9:09 AM PDT

Oh, we're not done yet!

A 4v4 mix of Double EXP Slayer and Objective gametypes on a whole mess of your own community created maps.

Category: Double EXP Weekend
Max Party: 8
Max Team Size: 4
Heroic/Mythic Map Packs Required
Updated 12/03/2009


  • Team Slayer (33.3%) - First team to 50 kills wins. 12 minute match time limit.
  • Team BRs (21.6%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
  • One Flag CTF (11.8%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
  • Multi-Flag CTF (21.6%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
  • Multi-Flag CTF BRs (11.8%) - Both teams are attempting to capture the other team's flag. Battle Rifle starts. First to three captures wins. 20 minute match time limit.


  • Actuality-Break (Foundry)
  • Apex (Sandbox)
  • Backdraft (Sandbox)
  • Battle Dome (Sandbox)
  • Ber Ber Creek (Sandbox)
  • Borderline (Sandbox)
  • Breakdown (Sandbox)
  • Bridgeo's (Sandbox)
  • Chimera (Sandbox)
  • Colonnade (Foundry)
  • Conduction (Sandbox)
  • Coup d'Etat (Sandbox)
  • Cryptic (Sandbox)
  • Cryptic Fate (Sandbox)
  • Deity (Sandbox)
  • Eighty Grit (Sandbox)
  • Elysium (Sandbox)
  • Emperor (Sandbox)
  • Exhibition (Sandbox)
  • Fortress (Sandbox)
  • Fracture (Sandbox)
  • Gauntlet (Sandbox)
  • Haven (Sandbox)
  • IZ9 Courtyard (Sandbox)
  • The Kingdom (Sandbox)
  • Lotus (Sandbox)
  • Neosho (Sandbox)
  • Nocticulent (Sandbox)
  • Onyx (Sandbox)
  • Pantheon (Sandbox)
  • Paranoia (Sandbox)
  • Pilaster (Sandbox)
  • Pivotal (Sandbox)
  • Rat Trap (Sandbox)
  • Ravinia (Sandbox)
  • Reflux (Sandbox)
  • Regicide (Foundry)
  • Reminiscent (Sandbox)
  • Renovation (Sandbox)
  • Requiem (Sandbox)
  • Salvation (Sandbox)
  • Sand Towers (Sandbox)
  • Sentiment (Sandbox)
  • Skystation (Sandbox)
  • Solarium (Sandbox)
  • Static (Sandbox)
  • Stonehenge (Sandbox)
  • Subversive (Sandbox)
  • Synapse (Sandbox)
  • Tartarus (Sandbox)
  • Topple (Sandbox)
  • Transgression (Foundry)
  • Tribal War (Sandbox)
  • Undulation (Sandbox)
  • Vengeance (Sandbox)
  • Workplace Bravo (Sandbox)

Tags: Halo 3


Where's Mah Dooble EXP?! 

Posted by urk at 9/2/2010 5:52 PM PDT

Fix your -blam!-, Bungle!

So, yeah, This week's Double EXP Weekend is running a little behind. I blame Ninja 0n Fire. (He tells me that some fairly large updates are being deployed and as a result, we'll likely not see the Double EXP Weekend go live until tomorrow, or, *gulp* "later").

When it is ready to go, we'll let you know.

'Under Fire' - ubald Render 

Posted by urk at 9/2/2010 9:00 AM PDT

Feet first into awesome.

Looks like ubald unleashed another render over at HBO. This one's a WIP and part of a much larger collection that will ultimately serve as a webcomic. But you should check it out now.

ubald: Halo Rendered Comic

Tags: Halo 3: ODST


Chronicles of ODS Steve #81 

Posted by urk at 9/1/2010 9:30 AM PDT

Faux Chief.

This week's Steve's getting all Batman on some Scarab carapace.

Chronicles of ODS Steve: Faux Chief (#81)

Tags: Halo 3: ODST


Top 10 Halo 3 Kills on The Pit: Episode 59 

Posted by urk at 8/30/2010 9:00 AM PDT

You know the deal.

Anoj didn't submit his latest entry to Comm Chatter, but they gang at HBO picked up the slack. Besides, even without Anoj's familiar wordplay, we all know what this video's about anyway. There's like ten kills. You can submit your own for next week if you're astute enough to figure out how to make it happen.

Top 10 Halo 3 Kills on The Pit: Episode 59

Tags: Halo 3



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