Senior Environment Artist

Building better worlds is a crucial component of making a game that will captivate the imaginations of the people who will play it. Bungie is looking for talented individuals to help create awe-inspiring visuals for breath-taking gaming environments. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Responsibilities

  • Collaborate with mission designers to design environments that are awesome gameplay spaces as well as visually stunning works of art
  • Be responsible for modeling environment geometry from simple mass-out to finished states
  • UV map and paint custom texture sets for levels
  • Light spaces using proprietary lighting tools developed just for you
  • Finish out environments with detail objects, decals, dynamic lights, and animated objects

Required Skills

  • You have strong communication skills
  • You have a strong understanding of light, value, composition, color, staging and detail in environmental design
  • You have a good sense of scale and spatial awareness
  • You have an understanding of how the environment affects gameplay
  • You have a strong understanding of light, value, composition, color, staging and detail in environmental design
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
  • Knowledge of Photoshop, Maya, Max and other 2D/3D applications
  • Three or more years experience working as an artist on a shipped title
  • A passion for games and creating environments

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Technical Artist

This role will involve supporting a highly creative team in the creation and implementation of content using our unique proprietary tools and workflows. The Technical Artist will also create visually exciting and dynamic content that requires strong technical knowledge create and implement.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Create highly technical art content
  • Strong understanding of material and texture creation process
  • Assist artists and designers with set up of complex, dynamic, and interactive objects in engine
  • Acquire a deep understanding of our engine tools and technology and be able to explain how they work to content creators
  • Write simple tools and scripts (from batch files to C# applications) that improve productivity and workflows for content creators
  • Display agility and perseverance in the face of chaos and uncertainty

Required Skills

  • Passion for supporting and enabling others
  • Thorough, highly organized, and detail-oriented
  • Superior written and verbal communication skills
  • Ability to analyze, prioritize, and solve problems efficiently and creatively
  • Ability to take initiative and work independently with little supervision
  • Strong knowledge of DCC Package (Maya, Photoshop and 3D Studio Max preferred)
  • At least 2 years of professional experience working on a current generation title
  • Solid understanding of game creation processes & dependencies
  • Passion for computer games and pipelines

Nice-to-Have Skills

  • Technical art background
  • Art, Design, or equivalent degree
  • Familiarity with programming or scripting (C#, C++, Max Script, Python, MEL)

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Environment Artist

A game is nothing without awe-inspiring environments for the player to inhabit. These environments must be envisioned and made real by the artists that will create them. Bungie is looking for journeymen and fresh talent eager to join an incredible team of project artists responsible for adding an unprecedented level of style and scale to our next AAA title.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Translate approved concept art into 3D elements of gameplay and cinematic spaces
  • Take geometry from rough to finished states
  • UV map and paint custom texture sets for environment geometry
  • Light spaces using proprietary lighting tools
  • Create and place detail objects, decals, dynamic lights, and animated objects
  • Collaborate with experienced artists toward common milestones

Required Skills

  • Strong communication skills
  • Understand light, value, composition, color, staging and detail in environmental design
  • Good sense of scale and spatial awareness
  • Understand how the environment affects gameplay
  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
  • Knowledge of Photoshop, Maya, Max and other 2D/3D applications
  • Professional experience working on a current generation title
  • A passion for games and creating environments

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3D Generalist

Can you take a sketch and drive it to reality? Do your daily activities have you crossing multiple disciplines to bring your creation to life? Can you give form to everything from jet engines to fairy dust? Can you tackle everything from rigging and animating to fooling the GPU with shader network magic? Do you have an aversion to Kyptonite?

Bungie is looking for skilled, talented individuals capable of taking an idea or sketch and fully realizing it as an impeccably detailed asset. The 3D Generalist must be capable with functionality such as mechanical props, FX, and animating simple rigged assets. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Translate concepts and reference material into next-gen game content like mechanical objects
  • Collaborate with art directors, designers, programmers and animators on object specifications, functions, style, limitations, etc.
  • Incorporate technical expertise, artistic ability, an understanding of mechanisms, and a basic understanding of animation while building objects
  • Temp rig and animate simple mechanical assets to meet specific design goals
  • Create innovative visual solutions using existing technology in new approaches
  • Create spectacular materials leveraging multiple shader functions such as self-illumination maps, diffuse maps, height maps, specular masks, detail maps, reflection maps and sequenced bitmaps
  • Ensure that the high-quality bar established by the Art Director Lead Artist is maintained

Required Skills

  • Undergraduate degree or completion of a certificate program that provides an education in the fundamentals of art
  • Strong sense of surface development, proportion, and mechanical functionality
  • Strong artistic sense balanced with good technical knowledge
  • Two or more years of proven experience creating inorganic objects in a feature film or game production environment
  • One or more years’ experience working as a 3d artist on a shipped game title
  • Sketching, drawing, painting and design skills desirable
  • Thorough knowledge of 3D Max or Maya, Photoshop, Zbrush, Mudbox and other 2d/3d applications
  • Experience creating high-poly models for normal ripping purposes
  • Experience creating rigs and simple animations for machines
  • Good communication skills and the ability to work well in a team environment
  • Passion and desire to create great games

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Environment Lighting Artist

As Bungie creates new worlds for gamers to inhabit, we’ll need talented people to shed some light on the subject. The ideal candidate for this position appreciates the difference between day-break, high-noon, and the magic hour.

Bungie is looking for Environment Lighting Artists who will bring an entirely new universe out of darkness. The main function of this position is to ensure that the Art Director’s vision for lighting and materials is realized. To achieve this, you’ll work with proprietary tools built to light awe-inspiring gameplay settings.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Create the lighting look for our games in accordance with the art direction
  • Own lighting for game levels and dynamic/scripted lighting

Required Skills

  • AA/BFA preferred, or at least demonstrates through portfolio an industry standard level of art
  • Strong sense of light and shadow demonstrated by artwork, photography, theatre, film or CG work
  • Knowledge of colour theory (Art History can be useful)
  • Ability to follow design reference and sympathy with wide range of styles
  • Ability to light characters and environments, interior & exterior, different times of day, etc.
  • Understanding of composition and the ability to enhance mood by lighting
  • Experience with materials/shaders and their relationship to light
  • Wide understanding of lighting/rendering technologies (pre-render and real-time rendering, sub surface scattering, HDR, refraction, etc)
  • Must possess excellent communication and problem-solving skills
  • Must be able to work in a collaborative environment, taking direction from the Art Director/Leads as necessary

Nice-To-Have

  • Experience with in-house game engines a plus

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Special Effects Artist

We’re seeking an experienced Special Effects Artist with the right blend of artistic inspiration and technical savvy to create effects for our next AAA project.

The ideal candidate should possess strong technical and artistic skills. The candidate should understand how to work with a team and navigate the challenges of modern AAA game development to produce stunning in-game visual effects that support gameplay, cinematics, and environments.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Work closely with the Effects Art Lead and other departments to author effect assets that enhance gameplay and storytelling
  • Use Proprietary Tools, Photoshop and 3D Studio Max to create effects that balance the visual goals of the project with the performance demands of the game engine

Required Skills

  • Previous game industry experience as an Effects Artist
  • Strong understanding of the principles of real time particle effects
  • Proficient in Photoshop and 3D packages
  • Ability and willingness to follow direction, collaborate productively with others, and work to meet deadlines as necessary
  • A portfolio or demo reel that demonstrates strong artistic and technical skills as well as a firm grasp of timing and scale
  • A passion for games

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3D Character Artist

Can you turn a sketch of a pauldron and an ornate frock into a low-poly 3D masterpiece? Do you work out complicated UV unwrapping problems and paint textures in your sleep? Bungie is looking for skilled, talented individuals capable of taking a 2d concept and fully realizing it as an impeccably detailed 3d character model. This is an amazing opportunity to work with world-class art talent to develop a visually-inspired AAA title.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Translate concepts and reference material into next-gen models of characters and creatures.
  • Collaborate with art director, designers, programmers and animators on character specifications, movement, style, limitations, etc.
  • Paint realistic and futuristic textures for multiple shader functions such as diffuse maps, height maps, specular masks, detail maps, displacement maps and reflection maps.
  • Ensure that the high-quality bar established by the Art Director and Lead Character Artist is maintained.

Required Skills

  • University or equivalent art-related degree focusing on traditional skills such as sketching, illustration, and painting.
  • Two or more years of professional game industry experience.
  • At least one shipped title as 3D character artist.
  • A portfolio or demo reel that demonstrates an exceptional understanding of human anatomy and a creative imagination with a keen eye towards form, shape, structure, and silhouette in regards to modeling.
  • Be fluent in 3D Max or Maya, Photoshop, Zbrush and/or mudbox.
  • Experience creating high-poly models for normal ripping purposes.
  • Good communication skills and the ability to work well in a team environment.
  • Passion and desire to create great games.

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Multiplayer Designer

Bungie is seeking a Multiplayer Designer to help blast a mountain of marble into a controlled masterpiece of multiplayer chaos. The Multiplayer Designer will work with our Senior Designer to create and maintain dynamic and interesting areas in which players can compete for fame, fortune, and fun.

Responsibilities

As a multiplayer designer you will be an integral member of a small but powerful team of multiplayer ninjas. You will help develop and document the multiplayer game engine and will be responsible for designing engaging multiplayer levels. You will work directly with environment artists and other game designers, and will contribute to the vision for the multiplayer game. You will work with the engineers to design and develop multiplayer tools. You will partner with User Research to evaluate ideas and validate implementations. You will ultimately be responsible for setup and fine tuning of multiplayer maps, from object placement to player spawning and everything in between.

Required Skills

  • Prior experience designing multiplayer levels or mods for action games
  • Strong problem solving ability and methodology with a focus on creative, innovative solutions
  • Proven abilities solving challenging, complex and difficult problems
  • Extensive experience playing multiplayer action games in both LAN and online settings
  • Exceptional team player with strong communication skills
  • Willingness to take design direction when offered, and the ability and motivation to work independently when it isn’t
  • Ability to communicate ideas for 3D spaces in 2D
  • An all-consuming desire to help Bungie create the best games in the known universe
  • Experience working in games on at least one shipped title

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Technical Designer

Were you a software engineer in a past life who has now chosen a different path? Are you always finding yourself thinking about how to do things more efficiently and in a more cost-effective way? Are you constantly sharing how-to’s, fix-it’s, tips, and hacks with other people? Have you found yourself becoming a translator and peacemaker between creatives and engineers? Are you drawn to game design? Do you seek an opportunity where you can combine your programming experience with your game design talent to solve challenging an interesting problems? If so, we have the job for you! Bungie Studios is looking for a passionate, creative and hard-working Technical Designer for our next project.

Responsibilities

As a Technical Designer at Bungie, you will be the liaison between designers and programmers and will be working with them to set requirements for content editing and event scripting tools. Your primary role asks you to help world designers optimize their workflow, and you will be the primary “go-to” person for the implementation of complex content that stretches the capability of existing systems and projects that require heavy designer/engineer interaction. This flexible position includes both programming and design responsibilities which we will adapt to your interests and capabilities. This is primarily a game design role, but if needed you must be able to perform the duties of a software engineer. You will spend the vast majority of your time on design, but for specific projects, some of your time may be dedicated to programming.

Required Skills

  • The desire to achieve personal excellence as part of an outstanding team
  • Good design instincts and an understanding of how core systems effects gameplay
  • A willingness to take design direction when it is offered and collaborate with team members from different disciplines
  • A relentless desire for solving design problems; you are sociable and an information sharer
  • Be a leader within the department for cleanly implementing content with our designer tools and scripting language and solve creative/technical problems with design and engineering
  • Be able to define and maintain production pipeline, process, and workflow
  • Ability to drive tracking down problems in current systems, predicting problems in developing systems, producing test cases, and implementing fixes in systems and tools
  • Multiple programming languages: one of C/C++/C#/Java to a reasonable knowledge required
  • Technical Degree (CS, IT, SE, CE, or equivalent work experience) is a plus

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Economy Designer

It’s the economy, stupid! Drive players to invest in our game economy by analyzing the subtleties of behavioral economics and pondering the pitfalls of specialization and free trade. Theorize why people make irrational economic choices and use the tricks you’ve learned to ensure players only make the irrational choices you want them to. Create an economic system that will fulfill a player’s needs just as much as shooting an alien in the face.

The Economy Designer at Bungie will develop a robust and rewarding game economy that drives player behavior toward intended goals and validate those systems through intense simulation, testing and iteration. You’ll design the systems and mechanics which drive in-game trade, satisfy the players’ need for possessions and wealth whilst ensuring rewards retain their intended value despite attempts to exploit or grief the system. You will determine what data is necessary to mine, ensure we have all of the hooks necessary to gather that data, and come up with all of the interesting metrics and questions we should ask of that data. You will run simulations of these mechanics based on expected player behavior and test these simulated results against actual player behavior; tuning the live system accordingly.

Required Skills

  • Degree in Economics and/or professional working experience with online game economies.
  • Deep understanding of the social, cognitive, and emotional factors that drive behavior.
  • Excellent math and analytical skills.
  • Ability to model complex economic systems and command of Excel.
  • Outstanding organizational and communication skills.
  • Strong drive for excellence.
  • Ability to work well in a collaborative team environment under deadlines.
  • A strong desire to translate your passion and talent into a vibrant and rewarding gaming experience for players.

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Senior World Designer

Bungie is seeking a passionate, creative, and omnipotent designer to build world activities within in our next universe. Your vision will become the Authority of Great Player Experiences, your ever-expanding mind will unleash the Sacred Secrets of Replay Value, and your voice will lead our players to the Promised Land.

As a World Designer at Bungie you will work with Designers, Producers, Artists, and Engineers to design our game worlds, develop engaging multiplayer experiences, and create dynamic AI encounters that will be talked about for years to come. You will evaluate gameplay pacing, flow, difficulty curves, and balance to polish all game activities for an optimum player experience. You will partner with user testing to evaluate ideas and implementations. You will ultimately be responsible for setup and fine tuning of gameplay experiences, including everything from story moments to player respawn points, and everything in between.

Required Skills

  • Prior experience designing campaign and multiplayer levels or mods for action games
  • Strong problem solving ability and methodology with a focus on creative, innovative solutions
  • Proven abilities solving challenging, complex and difficult problems
  • Extensive analytic understanding of action game mechanics across the industry
  • Exceptional team player with strong communication skills
  • Willingness to take design direction when offered, and the ability and motivation to work independently when it isn’t
  • Ability to communicate ideas for 3D spaces in 2D
  • An all-consuming desire to help Bungie create the best games in the known universe

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Datamine and Online Engineer (All Levels)

Do you love applying data to solve problems? When someone asks for your feedback do you instinctively open Excel and put together graphs? Are you excited by the idea of using data to understand players and customize their gameplay?

We’re looking for an engineer who has a passion for generating, manipulating, and interpreting terabytes of data about everything from player gameplay choices to weapon balance. Your work will have a key influence on the design and commercial success of Bungie games.

Fun Things You Get To Do

  • Data logging and analysis of in-game systems
  • Visualization construction
  • Collaborating with SQL and UI engineers
  • Working with designers to improve our games

Required Skills

  • Experience writing C++ and C# (or Java)
  • BS in Computer Science, or equivalent experience
  • Solid understanding of software design patterns
  • Solid understanding of software algorithms, performance, and optimization
  • Smart, driven and highly adaptable
  • Excellent communicator and problem solver
  • Ability to do self-directed system design and implementation
  • Passion for working with large data sets and visualizations of data

Nice-to-Have Skills

  • Professional experience with C++ and C#
  • Experience with SQL development
  • Experience with SQL reporting or equivalent
  • Experience with WPF, ASP.NET, and Web applications

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Security Tools Programmer (Experienced)

You can spot a security bug a mile away. Crypto suites aren’t just buzzwords to you, they’re nuanced and quirky friends.  And, you can rattle off ways that smart people have accidentally misused them. You can wax poetic about online game ecosystems that have been unbalanced by exploits, then code up alternatives that would have withstood those attacks. You’re the security expert, and that luminous white glow emanating from the coatroom seems to be coming from your hat.

Bungie needs your help making sure our next game is secure from top to bottom. As a security tools programmer, you will look for the cheats, hacks and exploits that could besmear the game experience for Bungie’s legion of fans. You will mercilessly catalog these threats and neutralize them. The scope of your contribution will be massive, encompassing the end-to-end security health across both the game clients on multiple platforms and the online services backing them. You’ll work closely with other engineers to ensure that feature designs factor in security from the beginning. If you possess these skills, come and join us on our path to world domination!

Required Skills

  • 3+ years’ experience with C#, .NET and SQL Server
  • Experience writing and shipping test automation for online services
  • Experience with threat assessment and security analysis for online systems
  • Conversational knowledge of other games’ past security problems and resulting analyses
  • Ability to do self-directed work as well as work alongside a team of other developers
  • Working knowledge of C++
  • Passion for making great games

Nice-to-Have Skills

  • Experience with .NET Web Services or WCF
  • Experience writing and shipping production server code

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Mobile Programmer (Experienced)

You spend your nights browsing the mobile app store, but rather than buying anything you say, “I can write that!” When Apple releases a new version of iOS you immediately download the updated SDK to see how the API has changed. You own a museum-sized collection of smart phones and have written apps for all of them. If any of that sounds like you, than we might have the position you’re looking for.

Bungie is looking for a programmer with a passion for mobile application development. Our mobile development team is focused on establishing real time connectivity for millions of users and terabytes of data. Join our team and define the interface of Bungie’s next gaming universe to the world.

Required Skills

  • 2+ years professional experience as a software engineer
  • Professional experience shipping and supporting at least one client/server, enterprise mobile application
  • Experience with C++ and/or Objective-C
  • Demonstrated knowledge of current development methodologies, patterns and best practices
  • Ability to independently design, write and maintain high quality code
  • BS degree in CS or related discipline
  • Passion for games

Nice-to-have Skills

  • Experience with iOS
  • Understanding of current mobile device networking, memory management, security, peripherals and performance capabilities
  • Experience with SQL and Database technologies
  • Familiarity with current Microsoft .Net technologies
  • Experience with one or more scripting language (Javascript, Lua, Python, etc…)
  • Prior experience in the Games/Entertainment industry

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Web Application Programmer (Experienced)

Have you ever played a racing game and wished you could trade cars with a friend using your phone? Or done something amazing in an RPG and wished everyone else who passed that spot could see a monument to your accomplishment?

Web Application Programmers at Bungie drive discussions with game designers to link the gameplay on our console game clients to the wider world of devices and other players. We’re looking for an experienced and creative developer to create and maintain a platform of scalable web/mobile facing services, generally using C# and SQL Server, working in collaboration with multiple and different disciplines.

Required Skills

  • Expert C#/SQL Server development experience
  • Solid .Net Web Services or WCF development experience
  • Experience with web technologies like .Net MVC or Web Forms
  • Solid understanding of database performance and tuning
  • Strong familiarity with Windows server platforms
  • Ability to do self-directed work as well as work alongside a team of other developers
  • Firm understanding of how to write performant code and database queries
  • Enthusiasm to turn the ideas of game designers into reality
  • Experience designing scalable, reusable software pipelines
  • 4 year degree in computer science, applied mathematics or related fields

Nice-to-Have Skills

  • Professional Games industry experience
  • Experience designing, writing and implementing databases that scale without predetermined limits
  • Experience developing server-side software to create and maintain scalable services
  • Experience writing and shipping production server code for a large-scale online game or platform

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Tools Programmer (Experienced)

Do you count mouse clicks and key gestures, searching for just the right way to improve productivity by 10%? If you think of user interfaces, game loops, databases, web services, serialization and content pipelines as natural partners just waiting to be chained together, then you belong on our tools team.

As an Experienced (Content) Tools Programmer at Bungie, you’ll build software for our artists, designers, testers and engineers that they’ll in turn use to make awesome games. As the tools evangelist, you will work with just about every warm body in the studio to make their lives that much better by streamlining workflow. From forging level editors to subduing data formats, this position involves an incredible breadth of technology and features access to almost unheard of areas of software development.

Required Skills

  • Black Belt in C# and .NET
  • Experience writing solid, maintainable C/C++ code
  • Strong architectural skills and experience building and maintaining monumental codebases, tools and systems
  • Persuasive cross-disciplinary communication and collaboration skills
  • Excellent communication, analytical and problem solving skills
  • Solid personal time-management skills and ability to work in an open environment with regular interruptions for customer service needs
  • Passion for great games, great technology and Tools development
  • Experience with user interface development
  • Enthusiastic about working with designers and artists
  • Understanding of algorithms, performance and optimization
  • Smart, driven and highly adaptable
  • Aptitude and appetite for pulling systems apart
  • Ability to mentor and be mentored

Nice-to-Have Skills

  • Experience working with modern console architecture
  • Ability to lead, mentor and/or manage a small team of engineers
  • Development experience with 3DStudio Max and/or May
  • Previous game development experience
  • Bachelor's degree or demonstrated equivalent experience

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Network Engineer (All Levels)

Bungie requires the skills and services of a ruthlessly competent Network Engineer to help us build on our already dizzying heights of Netcode excellence. We need a genius who understands every aspect of networking and matchmaking to power our human-fueled engine of social gaming. Bungie’s Network Engineer will own vast sections of our multiplayer game engine, matchmaking and party system and work with designers to specify and cost multiplayer features.

Estimated Duration

Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

  • Ability to write solid, maintainable C/C++ code
  • Knowledge of networking protocols and infrastructure
  • Good communication skills
  • Passion for playing and developing exceptional console games
  • A BA in computer science or math, or equivalent experience

Nice-to-have Skills

  • Professional C/C++ coding and design experience
  • Previous console experience
  • Experience working in a team environment

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Gameplay Programmer (All Levels)

Bungie seeks a scrappy, brilliant programmer to weld 50 caliber machine guns onto the back of our toy trucks, and to develop a new shovel for building bullet proof sandcastles. If you can easily hold complex, self-consistent alternate realities in your head and transcribe them into code, then we want to hear from you.

As a Gameplay Programmer at Bungie, you will play an integral role in bridging the last mile technology between game design, art and our engine. Your work will play a key role as we break new ground in game simulation, simulation driven effects and sounds, designing optimal environment representations, and improving the workflow of environment building. Most importantly you will work with a fun, dedicated, driven and energetic team devoted to creating the best and most technically impressive games in the world.

Required Skills

  • Professional experience programming in the game industry and proven ability to independently design and maintain large software systems OR
  • Prior game programming experience via professional, academic, personal or intern projects
  • Experience creating data driven game play and game simulation systems
  • Strong applied C++ programming experience
  • Proven ability to independently design and maintain complex software systems
  • Excellent interdisciplinary communication skills
  • Ability to translate feature requests into robust and extensible customer systems
  • Strong math background (vector geometry, linear algebra, etc.)
  • 4 year degree in computer science, applied mathematics or related fields
  • Strong game design sensibilities
  • Passion for great games, great technology and gameplay programming
  • Experience working on a team and excellent communication skills

Nice-to-Have Skills

  • PS3/Next generation console/device experience
  • Experience as a senior engineer on a large team
  • Embraces emergent phenomenon
  • Fluent in both Designer and Artist

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Graphics Programmer (Experienced)

We’re seeking a grizzled veteran (or some degree thereof), skilled in the arts of war and programming, to join our quest for world domination. Bring your strength to our cause, inspire awe in those around you, and make our games great. Help us conquer the beast called graphics and feast with us upon its black heart. As an Experienced Graphics Programmer, you’ll:

  • Demonstrate technical excellence and lead by example while working with our team to code the fastest, cleanest graphics engine ever seen on this or any other planet
  • Own large sections of the graphics engine, core tech and/or features and tackle the resulting challenges and opportunities
  • Communicate and work well in a close-knit environment to create games that are both beautiful and fun to play
  • Build a lasting foundation of flexible, maintainable code that will strike fear into generations to come

Required Skills

  • Professional experience programming in the game industry (3+ years), with a history of shipping quality games
  • Professional experience programming in C, C++ and GPU languages
  • Experience programming visual effects and/or real time systems
  • Experience working on console or PC games
  • Expertise in current graphics algorithms, hardware and mathematics
  • Proven ability to independently design and maintain large software systems
  • Solid understanding of all aspects of game programming, including physics, networking, and AI
  • Bachelor's degree or demonstrated equivalent experience

Nice-to-Have Skills

  • PS3 development experience
  • Experience as a senior engineer on a large team
  • Previous published games
  • A love of combat on the high seas

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Software Development Engineer in Test (Experienced)

Does your heart belong to test, but your head to engineering? Do you frequently find yourself saying “there’s got to be a better way” when observing error-prone manual testing? Do you want to learn numerous facets of a game while helping many-a-tester along the way? As a Software Development Engineer in Test at Bungie, you will empower testers to be at their best. You will give them the tools to make their job easier and eliminate repetitive aspects which should have been entirely automated. The impact of your contributions will be felt across the entire test team and they will struggle to remember a time before you.

Required Skills

  • Proficient in C# and .NET
  • Professional experience testing software
  • Experience writing automation, specifically unit and stress tests
  • Passion for supporting and enabling others
  • Facility to analyze, prioritize, and solve problems efficiently, as well as being thorough, highly organized, and detail-oriented

Nice-to-Have Skills

  • BS in Computer Science
  • Previous game development experience
  • Experience with technologies such as WPF, ASP.NET and SQL
  • Working knowledge of C++

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Online Engineer (All Levels)

Do you love stat tracking, tech trees, and power progression systems in games? Do you sit up late at night thinking of new achievements? Have you ever wondered what it would be like to build a game economy from scratch? Do you have mad coding skills and a deep love of video games? Then come build a better “ding” experience and help Bungie in our quest for world domination.

Essential Functions

  • Learn, love, and extend our investment framework
  • Work closely with engineers from multiple teams and disciplines to build deep and robust features
  • Tirelessly sweat alongside designers to make their feature dreams come to life

Required Qualifications

  • Demonstrated proficiency writing robust, efficient and maintainable C/C++ code
  • Passion for playing and developing exceptional online console games
  • Solid communication skills
  • 4 year degree in computer science or math, or equivalent experience

Nice-to-have Qualifications

  • Experience with a dynamic scripting language (LUA, Python)
  • C# or Java experience
  • Experience working in a team environment
  • Previous console experience

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Web UI Developer (Experienced)

Have you ever played a racing game and wished you could trade cars with a friend using your phone or laptop? Or done something amazing in a game and wished everyone else could see a monument to your accomplishment?

Web UI Developers at Bungie engage with game designers to build immersive web experiences and captivating content. We’re looking for an experienced and creative web designer/developer to design and build player-facing web UI for the next version of Bungie.net.

Required Skills

  • Solid HTML and CSS development experience
  • Experience with debugging and correcting cross-browser compatibility issues
  • Deep understanding of HTTP, page load performance optimization and content caching strategies
  • Experience writing and debugging web technologies like AJAX, JQuery, and dynamic JavaScript
  • Ability to do self-directed work as well as collaborate with a team of other developers
  • Content creation in CMS web based programs, including Confluence, DotNetNuke, Wordpress, or comparable system
  • Demonstrated ability to design and implement website style-guides
  • Desire to work closely with, collaborate with and deliver the vision of our Creative Director

Nice-to-Have Skills

  • Experience with modern web server configuration such as IIS or Apache
  • Professional experience with Adobe Products, including Photoshop, Illustrator, After Effects, InDesign and Flash
  • Experience writing and shipping production quality code for a web-based online game or large-scale social website
  • 4 year degree in Computer Science, Applied Mathematics or related Graphic Design fields
  • Enthusiasm to turn the ideas of game designers into reality
  • Games industry experience

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Server Software Management Engineer (Experienced)

It’s launch night. In 15 minutes, several million frenetic customers are going to race home from their game store’s midnight festivities and log on to your servers all at once. But that’s ok -- you’re prepared. You’re calm. And you have a wall of monitors around you tracking the health of nearly a hundred machines and the better part of a petabyte of storage. You’re about to launch a Bungie game.

Bungie is looking for a generalist engineer to keep our server software purring on our datacenter servers. We’re a Windows shop.

Responsibilities

  • Writing management and monitoring dashboard apps for centralized, custom app management (in C#)
  • Keeping an eye on our SQL Server databases looking for ways to improve app performance
  • Keeping SQL backups running smoothly for 10+ TB databases
  • Carving up disks into RAID arrays to find the best level of performance and reliability
  • Configuring IIS to host our WCF services and web sites
  • Designing and testing server setups to accommodate massive crushes of traffic during launch periods
  • Understanding our server app data flow to be able to re-route traffic to alternate servers for maintenance windows
  • Working with Ops/IT to ensure patching goes smoothly during off hours
  • Being the first line of defense when Ops escalates a datacenter problem - fixing it or dispatching it to another dev to fix

Qualifications

  • Prior experience working on user-facing production servers in a high-availability environment
  • Solid programming skills in C# and SQL.
  • Deep understanding of Windows Server, IIS, Active Directory, Performance counters, etc.
  • Understanding of TCP/IP, Windows routing tables, etc.
  • Willingness to do occasional late-night software maintenance work
  • Passion for delivering a great end-user game experience
  • Propensity for rattling off arcane Windows knowledge such as the merits of icacls over cacls, or the finer points of netsh

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Server/Online Engineer (Experienced)

At Bungie, we're building an amazing new universe, and that universe will be powered by our amazing online services. Rich interaction with other players, persistence of your accomplishments and those of your friends, security to keep it clean and fun, and never-before-seen game features that will blow your mind. You would expect nothing less of Bungie and we will not let you down.

Building a universe is not easy, so we're looking for someone with the talent and passion that will help breathe life into our creation.

As an Experienced Server/Online Engineer, you will do just that. You will work with game designers and other engineers to determine not only what to build but how. And then you'll craft it, run it, and profit. We don't believe in strict lines, so you'll be wearing a lot of hats... whatever it takes to get the job done.

If you want the autonomy to blaze your own path, to be a part of something great and something you can be proud of for the rest of your life, apply now.

Per audacia ad astra.

Required Skills

  • 4+ years of experience with high-scale, high-performance service development
  • 4+ years of experience with C#, especially .Net 4.5
  • 2+ years of experience debugging production systems
  • 2+ years of experience analyzing systems for performance and implementing perf improvements
  • Solid understanding of database performance and tuning
  • Strong familiarity with Windows Server platforms
  • Working knowledge of C++
  • Ability to work well in a fast-paced environment and engineer for shifting requirements
  • Proven track record of working well with other teams, such as QA, Production, Operations, etc.
  • Bachelor's Degree in Computer Science or related field
  • A burning desire to make the most awesome game ever

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Senior IT Engineer

Bungie is seeking a Senior IT Engineer to plan, deploy, and maintain its complex environments. Can you solve bizarre problems and tackle unusual technology related requests by employing the deadly art of Datacenter-fu? Then come help Bungie in our quest for World Domination.

Responsibilities

  • Support, design and build out technology to support the development and production environments for Bungie’s games
  • Work with team members to troubleshoot complex issues and work with lower tier support on escalations
  • Investigate and keep up with new technology to identify where our projects and environments can benefit from its use
  • Strong organization, planning and project management skills

Required Skills

  • Great communication and documentation skills
  • Microsoft Windows troubleshooting and experience in a windows server enterprise, and at least moderate level of experience in networking maintenance and support in Cisco IOS or Juniper JUNOS
  • Experience in many of the following:
    • Managing mid to large projects including scheduling, budget, and resource coordination
    • Knowledge of datacenter and live production best practices and experience working in live high availability customer facing production environments
    • Working with multiple vendors to select and test new technology, including sourcing demo and trybuy gear
    • Active Directory in a multi-domain environment. Administrator experience with group policies, replication, group membership, backup and restores, scripting AD objects, building new domains
    • Backup infrastructure. Experience with 3rd party backup vendors such as BackupExec or CommVault
    • Storage experience, SAN/NAS configuration and implementation
  • Technical proficiency in most of these areas:
    • SQL
    • Exchange
    • Active Directory
    • Cisco or Juniper routers and switches
    • IIS
    • DNS
    • DHCP
    • Certificate Infrastructure/PKI
    • Wireless Ethernet Technologies
    • Server monitoring
    • VPN and Firewall setup
    • Backup and recoveries

Nice-to-have Skills

Experience in spec’ing and implementing wan and alternate backhaul technologies. Electronic security system deployment and configuration (cardkey, smartcard auth). VOIP technology experience, including teleconferencing.

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Senior Motion Graphic Design Artist

Bungie is looking to commission a gifted Motion Graphic Design Artist to craft magnificent works worthy of the kick ass games we make. Candidates must wield an impeccable command of the production process, from initial concept, design, animation, art direction to final render, and should be able to showcase their mastery of creative design for both entertainment and marketing initiatives.

Required Skills

  • Professional experience utilizing the motion graphic toolset including, but not limited to: Advanced After Effects, Illustrator, Photoshop, Flash and HTML5
  • Knowledgeable in the many and varied graphic design techniques and styles, and capable of implementing their visual paradigms effectively
  • Modeling, lighting, camera in Cinema 4D, Maya and 3D Max expertise will be a big plus
  • In-depth knowledge of visual design, composition, color theory and understanding of how to communicate effectively with design and motion graphics
  • Must have a highly collaborative nature, capable of working and communicating designs with both internal groups and external agencies and studios
  • Experience working with agencies, film, television, digital media and game publishing required
  • At least 5 years of work related experience required
  • Experience in graphic design for applications required and a focus on games is strongly desired
  • Passionate, enthusiastic and knowledgeable of the game industry
  • Must have the ability to understand technology issues and communicate information effectively
  • Knowledge and use of style manuals, reference materials, layout skills while showing ingenuity and creativity with unique concept and ideas
  • Bachelor's degree in Design, Graphic Design, Fine Arts, Industrial Design or related area required
  • A combination of education and experience may substitute for a Bachelor's degree

Online Portfolio reveiw required

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Multichannel Marketing Manager

Do you know how to keep players happy? Bungie is seeking a passionate creative marketer to work on CRM in our next universe. We need someone who can help us customize our relationships with our players so that they’re not just awesome in general, they’re awesome for each player in an uniquely awesome way.

As a CRM designer, you’ll work with designers, engineers, marketers, and researchers to promote player retention through creative campaigns and communications. This is a unique job and requires a unique candidate, one who can creatively apply their marketing skills to a new domain. Strong analytic skills will be needed but this position is about designing campaigns to improve each player’s individual experience with our games.

Responsibilities

  • Coordinate with engineers to drive specifications for CRM tools
  • Work with analysts to develop and refine models of player retention
  • Design, implement, and manage player retention campaigns and initiatives
  • Oversee A/B testing and analyze campaign outcomes
  • Participate in the sustain process
  • Coordinate and collaborate with marketing, design, and user research

Required skills

  • MBA or MS in analytics-related field required
  • An all-consuming passion for games
  • A flexible approach to applying marketing and analysis skills to new domains
  • Demonstrated ability to design marketing campaigns
  • Demonstrated ability to use analytic models to drive results at the individual level
  • Experience with retention programs and cross-selling strongly preferred
  • Deep knowledge of analytics and experience maintaining and analyzing large amounts of operational data
  • Advanced SQL knowledge preferred
  • Experience with SAS/SPSS/R or equivalent preferred

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Graphic Designer

Our ideal Graphic Designer will meld multiple facets of design, including: print, web, video, PR and marketing.  You will dream up unconventional designs and forge them into real world elements that will help Bungie’s brand melt faces with its brilliance.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required skills

  • Knowledge of traditional and modern graphic design techniques and styles; capable of implementing their visual paradigms effectively
  • Highly collaborative and able to meet moving deadlines in a fast paced environment
  • Technical aptitude and the ability to learn quickly are required, as our engines and tools use a collection of proprietary tools
  • Experience with style manuals, reference materials, layout skills and print production
  • Content creation in CMS web based programs, including Confluence, DotNetNuke, and Wordpress
  • Working knowledge of After Effects, and the ability to iterate on existing projects
  • Design and create Flash and Web files that perform to a specific function and file size from After Effects to Flash conversion
  • Mobile Platform Design and Integration, focusing on iOS and Android design requirements, abilities, and UI

Other Qualifications

  • 3-5 years of work related experience required
  • Must be knowledgeable in Adobe products, including Photoshop, Illustrator, After Effects, InDesign, Flash, Dreamweaver and Captivate
  • Working knowledge of Final Cut Pro 7 and Adobe Premiere
  • Familiarity with 3D Max and Maya
  • Having a focus on games is strongly desired, but not required
  • Bachelor's degree in Design, Graphic Design, Fine Arts, Industrial Design or related area required
  • A combination of education and experience may substitute for a Bachelor's degree
  • Must have Online Portfolio

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Technical Producer

Bungie is seeking a Producer with a technical flair to work with internal development teams and external partners. In this role, you would be responsible for working with engineers and testers to deliver critical parts of our new universe. You will act as the primary communication point for decision making, sign-off, budgets, and morale for teams inside Bungie - as well as a few close partners. If you are technically-minded with exceptional soft skills and a passion for making awesomeness happen, this might be the role for you!

The ideal candidate for this post will have a technical background or experience working successfully with very technical teams.

Responsibilities

  • From concept to release, lead and drive all production tasks in specified areas. Defining clear, realistic and solid production plans and determining resource needs
  • Maintain, and enhance relationship management of external partners. Collaborating with our publisher as appropriate
  • Act as the primary communication point for your specified areas. Balancing schedules, team morale, and the overall vision
  • Facilitate communication and collaboration with other disciplines and teams. Constantly and clearly communicating status to stakeholders
  • Schedule and coordinate the details for all necessary meetings in accordance with individual and production schedules, and ensure action items are followed up on
  • Track and manage progress against budget
  • Manage risks, and establish risk mitigation
  • Drive the goals of milestones in conjunction with the wider production team and the game development timeline
  • Work with limited supervision and use independent judgment outside of established procedures when necessary
  • May train and mentor junior members of production staff
  • Contribute to the planning and direction of the development and production of all Bungie’s projects
  • Ensure studio compliance with company policies and procedures
  • Strive to improve production practices at Bungie

Required Skills

  • External development production experience
  • Ability to coordinate complex technical problem solving
  • Ability to self-motivate and motivate others
  • Results oriented, focused and composed under pressure
  • Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners in a clear and efficient manner
  • Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment
  • Detail oriented and organized: Prepared to speak to and produce documents for all aspects of specified area at any given time
  • Passion, enthusiasm and thorough knowledge of the gaming industry
  • 3+ years experience in internal games production
  • Completed a minimum of one complete large scale game cycle from start to finish or two or more non-game production cycles
  • Proficient in MS Office Suite and MS Project or equivalent
  • Passion, enthusiasm and knowledge of the games industry

Nice-to-have

  • Significant console development experience
  • Experience working with international partners
  • Bachelor’s degree

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Senior Web and Mobile Producer

Bungie is seeking a Senior Producer to be a critical part of launching our new universe into the hands and minds of game players everywhere. The Producer will work under minimal supervision of the Production Director, and use independent judgment to produce success in Web and Mobile devices teams.

The ideal candidate will have internal technical development experience, work well in a creative environment, be an excellent communicator, analytical, detail oriented, highly organized, and have a passion for the successful orchestration of complex projects from concept through sustained release.

This position will require the production of internal and external projects, supporting marketing and PR initiatives - balancing the external development timelines with the resource commitments of the game development team and our publisher.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Centralize the vision coming from the stakeholders for web and mobile initiatives
  • Produce the internal technical team responsible for the execution of web and mobile
  • Act as the primary communication point for external project development. Balancing schedules, team morale, and the overall vision
  • Establish, maintain, and enhance relationship management of external partners. Collaborating with our publisher(s)
  • Drive the assessment of potential partners
  • From concept to release, lead and drive all production tasks.
  • Facilitate communication and collaboration with other disciplines, teams and stakeholders
  • Schedule and coordinate the details for all necessary meetings, and ensure action items are followed up on
  • Track and manage progress against budget
  • Manage risks, and establish risk mitigation
  • Drive the goals of milestones in conjunction with the wider production team and the game development timeline
  • Work with limited supervision and use independent judgment outside of established procedures when necessary
  • May train and mentor junior members of production staff
  • Contribute to the planning and direction of the development and production of all Bungie’s projects
  • Ensure studio compliance with company policies and procedures
  • Strive to improve production practices at Bungie

Required Skills

  • Ability to reliably schedule technical teams
  • Ability to self-motivate and motivate others
  • Results oriented, focused and composed under pressure
  • Exemplary communication skills: Listen to, speak with, and resolve conflicts with members of varied disciplines and external partners
  • Outstanding analytical skills: Understand, simplify, and solve or seek the solution to any problem in a fast-paced and ever-changing environment
  • Detail oriented and organized: Prepared to speak to and produce documents for all aspects of specified area at any given time
  • 5+ years experience in internal games production and/or enterprise web application production
  • Completed a minimum of one complete large scale game cycle from start to finish or two or more web production cycles
  • Proficient in MS Office Suite, TFS or equivalent
  • Passion, enthusiasm and knowledge of the games industry

Nice-to-have

  • Publisher Production experience
  • External development production experience
  • Bachelor’s degree

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Lead Tester - Network

Networking brings people together. Come be a part of that great movement while slowly crushing the wills of our talented engineers by breaking the game they have worked so hard to create. We are looking for a talented test lead who is an efficient, technically-minded individual with a strong desire to learn complex and anamorphous systems that others may shy away from. Familiarity with the effects of latency, packet loss, and bandwidth constriction is a must, along with a drive to use these tools to grind our game into dust (so that it will rise again from the ashes and be better for it). Background as a lead, especially in the realm of Network Test, is a huge plus.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Required Skills

  • 2+ year experience software testing
  • Experience creating test cases
  • Strong communication skills
  • Familiarity with networking concepts (latency, packet loss, bandwidth)
  • Ability to troubleshoot simple networking issues (think home network scale)
  • Have strong bug-writing and investigational abilities as well as be a born problem solver
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Should be highly organized and able to keep track of, and execute, multiple test passes simultaneously (intelligently utilizing your team)
  • Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments
  • Familiarity with Microsoft Office Excel, Word, and Outlook
  • Must be adaptable and willing to handle daily randomization
  • Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

  • BS in Computer Science
  • Experience as a Test Lead
  • Previous experience working on a shipped console title
  • Experience with network emulation tools (NEWT, Wireshark)
  • Experience testing multiple SKUs (Xbox 360, PS3, PC)

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Localization Editor - Spanish (Castilian)

Bungie is looking for skilled linguists to help us deliver our next game into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our products in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Proofread and edit Spanish game scripts, manuals, and related materials
  • Test game software after localized text and audio have been implemented
  • Report, triage, and resolve all Spanish text and audio bugs
  • Provide in-house English to Spansih translation as needed
  • Maintain Spanish game glossary and style guides
  • Collaborate with external translators

Required Skills

  • Native fluency in Spanish and proficiency in English
  • Impeccable Spanish spelling and grammar
  • Strong creative writing ability
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Advanced gameplay skills

Please include a one-page Spanish writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

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Localization Editor - German

Bungie is looking for skilled linguists to help us deliver our next game into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our products in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Proofread and edit German game scripts, manuals, and related materials
  • Test game software after localized text and audio have been implemented
  • Report, triage, and resolve all German text and audio bugs
  • Provide in-house English to German translation as needed
  • Maintain German game glossary and style guides
  • Collaborate with external translators

Required Skills

  • Native fluency in German and proficiency in English
  • Impeccable German spelling and grammar
  • Strong creative writing ability
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Advanced gameplay skills

Please include a one-page German writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

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Localization Editor - Italian

Bungie is looking for skilled linguists to help us deliver our next game into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our products in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Proofread and edit Italian game scripts, manuals, and related materials
  • Test game software after localized text and audio have been implemented
  • Report, triage, and resolve all Italian text and audio bugs
  • Provide in-house English to Italian translation as needed
  • Maintain Italian game glossary and style guides
  • Collaborate with external translators

Required Skills

  • Native fluency in Italian and proficiency in English
  • Impeccable Italian spelling and grammar
  • Strong creative writing ability
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Advanced gameplay skills

Please include a one-page Italian writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

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Localization Editor - French

Bungie is looking for skilled linguists to help us deliver our next game into the hands of players around the world. We need enthusiastic, detail-oriented, bilingual wordsmiths who can not only test our products in their native tongues, but also provide translations when needed and help to polish our text until it truly shines. As a member of our internal localization team, you will be responsible for ensuring the technical accuracy of all translation as well as its stylistic consistency and overall quality. Do you have a way with words in another language? Do misspellings and abuses of grammar haunt your dreams? Then you might be just who we’re looking for!

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Proofread and edit French game scripts, manuals, and related materials
  • Test game software after localized text and audio have been implemented
  • Report, triage, and resolve all French text and audio bugs
  • Provide in-house English to French translation as needed
  • Maintain French game glossary and style guides
  • Collaborate with external translators

Required Skills

  • Native fluency in French and proficiency in English
  • Impeccable French spelling and grammar
  • Strong creative writing ability
  • Working knowledge of Microsoft Word, Excel, and Outlook
  • Superior attention to detail
  • Willingness to work extended hours when required

Nice-to-Have Skills

  • Prior experience in video game translation or testing
  • Knowledge of science fiction and/or fantasy genres
  • Advanced gameplay skills

Please include a one-page French writing sample along with your English-language resume and cover letter. The subject of the writing sample should be a fictional conversation between two characters from a movie, book, or game you have recently enjoyed.

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Production Engineer

At Bungie, we have a special breed of support personnel called Production Engineers. We are part Technical Artist, Technical Designer, Engineer, Producer, and Tester. We are the glue that holds production of Bungie's games together. If helping create games by supporting content creators is not just your passion, but your calling, there may be a place for you on our team.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Test content pipelines and tools to ensure their quality before they are handed to content creators
  • Ensure that assets are technically correct and within budgets in engine by taking an engineered approach to testing them (writing a test specification, test cases, tracking changes, etc)
  • Assist artists and designers with set up of complex, dynamic, and interactive objects in engine
  • Provide support for content creators with software installation, tools troubleshooting, and source control
  • Assist designers with script and AI debugging
  • Write documentation for proprietary tools and processes
  • Write simple tools and scripts (from batch files to C# applications) that improve productivity and workflows for content creators
  • Manage file handoffs and object setup for outsourced assets
  • Act as an advocate for content creators when communicating with Engineers

Key skills

  • Passion for supporting and enabling others
  • Thorough, highly organized, and detail-oriented
  • Superior written and verbal communication skills
  • Ability to analyze, prioritize, and solve problems efficiently
  • Ability to take initiative and work independently with little supervision

Requirements

  • Software Testing/QA Experience
  • Experience writing and debugging batch files, simple scripts, or object-oriented programming, esp. Visual C#
  • Familiarity with Digital Content Creation Applications such as 3D Studio Max, Maya, and Photoshop
  • Expertise using Windows command line interface and Microsoft Office products (esp. Excel)
  • General knowledge of source control software such as Perforce

Plusses

  • Experience working on a AAA game
  • Experience working with at least one 3D package (Max, Maya, XSI) in a game production environment
  • Technical Art or Computer Science background (applicable work experience and/or education)

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Lead Tester – Mobile

We are looking for a passionate, talented, and hands-on tester to help us build and manage a small mobile team. Show us you can juggle a variety of smartphones while our malevolent developers hurl their blazing hot ideas into the mix and the job is yours. (Jester outfit is optional.)

Responsibilities

  • Lead and mentor a small team by establishing and honing best practices and guidelines
  • Actively participate in project planning, estimating work and monitoring progress against milestones
  • Work with engineering and other teams to determine testing-coverage gaps / overlaps and adjust approaches accordingly
  • Work directly with developers and product owners to identify, plan and implement continuous improvement initiatives
  • Produce and maintain useful and usable documentation from a Test standpoint

Required Skills

  • 2+ years of white box web/mobile testing with experience running automation and performance test suites
  • 2+ years as a Lead
  • Ability to vet and determine which framework(s) provide the most reliable, maintainable, extensible, and applicable coverage for a given testing need
  • Understanding of Native Client/Server Security issues and attack vectors and how to test for them
  • Ability to juggle and prioritize multiple competing demands and consistently deliver high quality on time
  • Ability to recognize and balance manual / automation needs vs. coverage
  • Experience testing in a service oriented environment
  • Experience with debugging/instrumenting IOS and/or Android OS
  • Demonstrate excellent teamwork and collaboration skills throughout all stages of the process
  • Excellent communication skills – written and verbal
  • Experienced using networking capture / manipulation tools such as Fiddler / Netmon
  • Experience with Iterative / Incremental Development, TDD, and Continuous-Integration
  • BS in Computer Science or equivalent experience
  • Working knowledge of Java and/or Objective C

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Technical Tester

Bungie is looking for test professionals who believe that the only good bug is a dead bug. When you find an error in game functionality, do you crave total understanding of the problem? Are you compelled to dig into the bowels of that system to discover how it’s truly working? We are looking for testers who strive to see the whole puzzle instead of just a piece.

Testers in these areas must have a drive to understand complex technical systems. They’re not deterred by looking at logs and debug data all day. The ideal tester can remain unphased by not actually playing the game for most of the time. An ideal candidate comes from a technical background, and carried with them a desire to build on those skills. The person we seek strives to enhance our productivity and learn what they need to know to boost their own effectiveness.

Required Skills

  • 2+ year experience software testing
  • Experience testing code driven, technical areas
  • Scripting or coding experience (C# preferred)
  • Strong organizational skills
  • Experience creating test cases
  • Strong communication skills
  • Strong troubleshooting ability
  • Have strong bug-writing and investigational abilities as well as be a born problem solver
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments
  • Must be adaptable and willing to handle daily randomization
  • Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

  • BS in Computer Science
  • Desire to enhance productivity through scripting and automation
  • Previous experience working on a shipped console title
  • Experience testing multiple SKUs (Xbox 360, PS3, PC)

We're currently looking for people to test

  • Matchmaking
  • Game/server interaction
  • Bungie.net
  • Mobile
  • Networking
  • PS3

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Tester

Do you spend your free time trying to figure out how to break the games you’re playing? Do you see those bugs in games that none of your friends notice until you point them out? Are you obsessed with finding clever ways to get to the top of the leaderboards easily? Do you like breaking things and letting people know how you did it? We may have a job for you.

Testers at Bungie are grouped into teams, responsible for ensuring that an area of the game is ready to ship. This involves ad-hoc testing, flawlessly executing test passes, rigorous attention to detail, and amazing communication skills. You will work with your lead on a day-to-day basis to determine how to most effectively use your skills.

Required Skills

  • 2+ year experience software testing
  • Strong organizational skills
  • Experience creating test cases
  • Strong communication skills
  • Strong troubleshooting ability
  • Have strong bug-writing and investigational abilities as well as be a born problem solver
  • Must be willing to execute complicated regression scenarios using multiple platforms (multi-tasking)
  • Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments
  • Familiarity with Microsoft Office Excel, Word, and Outlook
  • Must be adaptable and willing to handle daily randomization
  • Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

  • BS in Computer Science
  • Previous experience working on a shipped console title
  • Experience testing multiple SKUs (Xbox 360, PS3, PC)

We're currently looking for people to test

  • Gameplay
  • Content
  • Networking
  • PS3
  • Graphics
  • User Interface

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Lead Web Tester - Bungie.net

We are looking for a passionate, talented, and hands-on tester to help us build and manage a small web test team. The ideal candidate knows games and loves the web. You should also be able to do a mix of manual and automated testing. If you are eager to lead a team that will help us reinvent the platform for the amazing community that is hosted on Bungie.net, please apply within.

Responsibilities

  • Lead and mentor a small team by establishing and honing best practices and guidelines
  • Actively participate in project plans, estimating work and monitoring progress against milestones
  • Create and maintain a thorough, sustainable and evolving set of automation coverage and test strategies for our web team
  • Create, setup and maintain load testing infrastructure and load test suites
  • Work with engineering and other teams to determine testing-coverage gaps / overlaps and adjust approaches accordingly
  • Work directly with developers and product owners to identify, plan and implement continuous improvement initiatives
  • Produce and maintain useful and usable documentation from a Test standpoint

Required Skills

  • 2+ years of white box web testing with experience running automation and performance test suites
  • 2+ years as a Lead
  • Ability to vet and determine which framework(s) provide the most reliable, maintainable, extensible, and applicable coverage for a given testing need
  • Working knowledge of web security concepts, as well as specific vulnerabilities and attack vectors, and how to test for them
  • Ability to juggle and prioritize multiple competing demands and consistently deliver high quality on time
  • Ability to recognize and balance manual / automation needs vs. coverage
  • Experience testing in a service oriented environment
  • Demonstrate excellent teamwork and collaboration skills throughout all stages of the process
  • Excellent communication skills – written and verbal
  • Experienced using networking capture / manipulation tools such as Fiddler / Netmon
  • Experience with Iterative / Incremental Development, TDD, and Continuous-Integration
  • BS in Computer Science or equivalent experience
  • Working knowledge of ASP.NET, IIS, C# and SQL

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Performance SDET

Bungie is looking for an SDET to help our Test Team ensure the overall quality of our product. As a Performance SDET at Bungie, your responsibilities will include understanding that workflow and defining performance requirements and metrics for the game. Duties also include participating in feature planning and design/content reviews and writing and maintaining test applications and automated performance test suites.

You will manage a small test team and work closely with cross functional leads to determine critical performance data to measure, evaluate, and publish. You will work with the test team in helping research and foster white box testing and tool creation from the ground up.

Desired Qualifications

  • 1+ year experience software testing
  • Experience in creating test cases, specs and plans
  • Strong C# programming ability
  • Understanding of performance, algorithms and optimization
  • Proficient in writing and executing SQL queries
  • Experience debugging and troubleshooting large C++ software applications
  • Smart, driven and highly adaptable
  • Good communication skills
  • Passionate about games and game programming
  • Ability to develop and maintain tools related to performance

Plusses

  • Experience doing performance testing on large software applications, preferably a game
  • BS in Computer Science
  • C++ programming experience
  • Experience utilizing the Xbox360 Software Development Kit and PS3 Software Development Kits
  • Experience creating tools designed to test applications
  • Management experience for a small team for area testing, and tools creation

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BVT Tester

The tester will be responsible for running BVT cases, with precision and accuracy. The position will perform tool bvts as well as game BVTs. Tools BVT work will require working in all content creator tools (Max, Maya, and proprietary Bungie Tools) and doing baseline tasks to verify the content creator workflow. The tester will be responsible for working with the lead to end-of-life old cases, and working with content creators to add new essential cases.

Estimated Duration: Long term, project (duration may be shortened or lengthened based on business needs).

Responsibilities

  • Running Tools BVT, and Gameplay BVTs, and reporting status with accuracy and speed
  • Troubleshoot problem to core issues when test cases fail. Run down issue to the root cause
  • Quick ramp up and ramp down on new features as they become important to the BVTs
  • Verifying and testing bug fixes
  • Track and manage bug metrics for test passes
  • Operate and leverage test tools to optimize data collection for bug finding and reporting

Required Skills

  • Analytical thinker. Strong independent problem solving skills
  • Must be able to communicate effectively both written and verbally
  • Professional experience as a tester (2 years)
  • Superior communication skills and ability to work well in a team environment
  • Ability to demonstrate solid organization and multi-tasking skills

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Web Tester - Bungie.net

We are looking for a passionate, talented, and hands-on tester to help us staff a small web test team. We need testers who know games and love the web. This is a job testing our website, rather than our next game. Are you eager to help us sustain Bungie.net for the community that calls it home? Can you help us anticipate the stresses that will come when they move in?

Required Skills

  • 2+ year experience web testing
  • Strong organizational skills
  • Experience creating test cases
  • Strong communication skills
  • Strong troubleshooting ability
  • Have strong bug-writing and investigational abilities as well as be a born problem solver
  • Ability to work in a cross-discipline environment with a desire to work closely with designers and engineers to verify their systems work properly in networked environments
  • Familiarity with Microsoft Office Excel, Word, and Outlook
  • Must be adaptable and willing to handle daily randomization
  • Willingness to work over 40 hours per week when necessary to ensure the quality of the project

Nice-to-Have Skills

  • BS in Computer Science
  • Experience with HTML, CSS, C#
  • Familiarity with network capture / manipulation tools such as Fiddler / Netmon

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Bungie Benefits

Behind every great game developer is a great benefits package. We love to lavish our employees in luxurious benefits. Feast your eyes on a mere sampling of what we have to offer:

  • Medical, dental and vision benefits. It will be hard to find better coverage.
  • 401K with a generous match. Your future self will thank you.
  • Highly-competitive compensation. This includes salary, performance bonus and profit sharing on titles.
  • One of the best time-off/holiday plans east AND west of the Mississippi.
  • Paid health club/gym membership to counteract the continuous supply of delicious snacks and treats.
  • Creative, comfy and collaborative working environment. See the pictures.
  • Continuous flow of Bungie 'love.' Think pentathlons, Bungie Day, food trucks and foosball. Little things to show we care.

...and more!!! In the spirit of mystery and intrigue however, you'll have to apply to find out...

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