a rascal cat writes:
Back to the...past? That can't be right.
Guess what happened. Go ahead. Guess. No? Okay then. I, being the wacky person that I am, neglected to put, 'Week 12' in last weeks spotlight. Instead I put 'Week 13' and completely skipped over Week 12. In other words, I went back to the future
? See what I did there?
You know, I never really understand what that phrase meant. 'Back to the Future.' How can you go back
to the future
? You can go back to the past, but not to the future? Anyways though, what were we talking about? Oh yeah. The map spotlight. This week I will be featuring Circumference Alpha by ShadowHunter118.
I played on this map a few weeks back, and from personal experience, I can honestly say that this is one of the most brilliantly structured maps in Halo: Reach. I honestly don't know how to describe it, so I'll let the creator, SpartanHunter118, take over from here!
Q. Who are you and why do you Forge?
A. I am ShadowHunter118 and I Forge simply because it's fun. When I get bored of Matchmaking, I generally end up trying to Forge my latest idea into reality using Halo: Reach's Forge mode. I also want to help improve Reach's BTB experience through the addition of new maps.
Q. What was your inspiration for Circumference Alpha?
A. My inspiration for Circumference Alpha wasn't really anything special. As the name implies, it was inspired by a circle. I wanted a large circular map that supported fun and entertaining vehicular combat alongside a small mixture of infantry battles.
Q. What made you choose the location you did?
A. The location I chose to build my map, Circumference Alpha, was decided for three reasons. The first reason is that I wanted to build my own terrain so naturally I built it floating in the air. The second reason for my choice of location is that I wanted its location in Forge World to accommodate the massive size of "my own terrain" so I tried to build my map out of the way of any of Forge World's established areas. The third reason for my choice of location was my desire to accommodate aerial combat. I didn't want players in Falcons to discover they were flying too high because of a soft kill zone, I figured it would be better to use Forge World's invisible ceiling to let players know the limits of the map.
Q. Did you employ any unusual Forge techniques in making Circumference Alpha?
A. No, not really.
Q. Anything else people should know before they download?
A. I'd like people to know that I'm always looking for suggestions to improve my map and that any constructive criticism should either be left on the comments of the file or messaged to me.
Thank you for your time, Shadow.
For all those reading this, please download the map file below, and leave any constructive criticism you deem necessary. Cheers! :)
Map File: Circumference Alpha
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