Reclaimer - An Empty Room

Anyone have any other bright ideas?

Looks like Reclaimer may be back to its regularly scheduled programming. Of course, there are always hurdles to overcome.

Reclaimer - An Empty Room

Halo 3 6/30/2010 9:04 AM PDT permalink

Red vs Blue Revelation Chapter 11

Restraining Orders.

Get medical!

Red vs Blue Revelation Chapter 11

Halo 3 6/29/2010 9:26 AM PDT permalink

Tag and Release - Seven

Guess how many screenshots we're showing off today.

Six. No, wait...seven!

Tag: Seven



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Of course, we've got way more than seven screenshots for you to look through. Pour over the full collection by checking out Halo 3's Community Files. If you see something you like, snag it free of charge!

Halo 3 6/28/2010 3:08 PM PDT permalink

Arby 'n' the Chief: Out of Reach (S04E01)

Early access.

HBO tipped us off to the latest Arby 'n' the Chief. Check it out.

"Master Chief and the Arbiter wait for the imminent release of the Halo: Reach beta. While the Arbiter is excited but perfectly willing to wait, Master Chief is not, and will take drastic measures to play it early."

YouTube - Arby 'n' the Chief: Out of Reach (S04E01)

Halo 3 6/28/2010 10:15 AM PDT permalink

Reclaimer - The Calm

It's always calmest just before.

Holy Schmoley, Reclaimer is back. I'm not sure if I spelled "schmoley" correctly. Or if it's even a real word.

Reclaimer - The Calm

Halo 3 6/28/2010 10:13 AM PDT permalink

Living Dead Double EXP Weekend Live

The dead rise again!

The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

PlaylistsHalo 3 6/24/2010 2:42 PM PDT permalink