Fails of the Weak Volume 29

Dark X Halcyon writes:

As old as Jack.

The boys back at Rooster Teeth HQ have submitted their 29th episode of Fails of the Weak. It's full of possessed weapons, jetpacks, and, well you'll just have to watch for the rest.

Check it out.



YouTube - Halo: Reach - Fails of the Weak Volume 29

Community 4/11/2011 9:16 AM PDT permalink

Public Beta: Think Twice

Godly_Perfection writes:

We would like to recruit your assistance.

Come one, come all. Today we present you with the Public Beta of Think Twice our newest map. Think Twice is created by the minds of A 3 Legged Goat, GodlyPerfection, Jonzorz 124, and Sven Nietzsche from ReachingPerfection.com. This map features a gorgeous aesthetic as well as a unique and innovative center area that will reward you for being able to out maneuver your opponents. I can talk all I want about the map, but the best way to present this to you is to show you a video of gameplay... in HD of course. Today's match up features some iconic figures in the Halo Community that you may recognize.

Red Team

Achronos
GodlyPerfection
TuffJuice
umd z

-VERSUS-

Blue Team

iXscaped
JPeloquin218
Obi Wan Stevobi
Sven Nietzsche



Help us create the best map that we possibly can for your enjoyment. Download the beta and return to us with feedback by heading over to ReachingPerfection.com or going to the map discussion thread in the Reach Forums. We want to thank you for your time in advance, because this map would be nothing without you.

Download Link: [Beta] Think Twice
Feedback Thread: Link

Halo: Reach 4/11/2011 9:13 AM PDT permalink

Bungie Weekly Update: 04/08/2011

Yesterday was Thursday. Thursday.

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 4/8/2011 1:39 PM PDT

Tyrant's Halo 3: ODST Legendary Walkthrough - Tayari Plaza

Tyrant122312 writes:

Immediately after drop...

The streets of New Mombasa can finally rejoice! A team of heroes has finally arrived on the scene and YOU are at the head of the pack. Unfortunately at the moment, you find yourself alone and surrounded by darkness. In the background, the city quietly burns from the Covenant aftermath as silent figures stalk you from the shadows. It's up to you to link up with the rest of your squad and escape the post-apocalyptic city alive.

Your first stop? Jumping into the shoes of your love-struck squad leader Sgt Buck. The objective? Rescue the damsel in distress before the Covenant find her first. You'll have several zesty tools at your disposal, including the new silenced Magnum (Scope included. Batteries sold separately.), and of course the man in white himself, the Tyrant, will be using his mysteriously gloved hand to help point you in the right direction. Stay tuned, folks. This is only the beginning!

Tyrant's Halo 3: ODST Legendary Guide - Tayari Plaza

Halo 3: ODST 4/8/2011 9:12 AM PDT permalink

Zev's 3rd Halo: Reach Montage

Gear61 Owns writes:

It's the way on the stage.

This is Zev's 3rd Halo: Reach montage, edited by Revenge. The gameplay features a nice, balanced mix of MLG and non-MLG footage, showcasing a sweet killtacular on Narrows among other good, clean sniper multikills. The editing is quite good as well. The flow is very smooth; there's a lot of syncing and the effects and angles used for syncing purposes are all well done and well placed. Enjoy!



YouTube - Zev's 3rd Halo: Reach Montage

Halo: Reach 4/7/2011 9:17 AM PDT permalink

Halo 1 Segmented - Solo Legendary Speedrun

RC Master writes:

Combat Evolved. On Legendary. In under 77 minutes.

At one time, just getting the quickest combined time for Halo 1 under 77 minutes was a project worthy of all of High Speed Halo's combined might. Now, through the power of segmenting and armed with an array of brand new tricks, slYnki and scurty bring you this full-game, segmented, speedrun of Halo CE on Legendary Solo in 1 hour, 16 minutes and 43 seconds.

For those not familiar with speedruns, they involve getting from the beginning cutscene to the ending cutscene in as little time as possible. Anything that can be achieved on an unmodded Xbox, including clipping through level geometry, manipulating or skipping spawn triggers or performing crazy launches, is fair game. These two take advantage of all of these and more in this run.

What does segmenting mean?
Ordinarily, runs at High Speed Halo are done in one sitting, from one level start to finish. Or if its a full game, that means the runner is sitting there for the full hour+ it takes to finish it. Segmenting, on the other hand, allows a runner to try individual segments over and over until they get them just right, and then stitch the segments together later to form one continuous run. This means that if a runner can land some ridiculous trick even once; it can go into the run. Its routinely done in other games, especially on PC, but for HSH it is reserved only for special projects like this.

If you have seen some Halo 1 speedruns before, watch this to see how far the craft has come. If you've never seen one before? You should definitely watch at least this one.

Warning: change of pants advised!

Read the newspost at High Speed Halo.net, including comments on this run's special timing from Nokyard and how this project came about by runner slYnki, here:
http://highspeedhalo.net/?p=3941

Watch the full run in streaming format here:
http://www.youtube.com/watch?v=IAwFnItSDPo

Halo (Xbox) 4/7/2011 9:13 AM PDT permalink

Halo: Reach - Lego Falcon

Sean C84 writes:

Fly the friendly skies.


Man. I could barely build a proper cube out of LEGO.

"Created by Lego prodigy and Sci-fi fan Stephen Chao, this fully detailed rendition of the Falcon includes seating for six minifigures and everything you need to restore your faith in the internet's creative prowess.
Check out his Falcon and more of his work at the link(s)."

Lego Falcon

Stephen Chao's Halo Creations

Halo: Reach 4/6/2011 9:14 AM PDT permalink

Map Spotlight 18 - Jackal Creek

Raaascal writes:

No beavers allowed.

I will only be providing you with a brief introduction today, as it seems I have run out of character space. Here's Jackal Creek by A 3 Legged Goat.

Q. Who are you and why do you forge?

A. I'm A 3 Legged Goat and I'm responsible for FAQ and HUB threads during Reach's development, as well as many complaints about the final game. But despite my frustrations, I love Forge and I've adopted it as a creative outlet. I was very new to it before I discovered ReachingPerfection. They are a talented, helpful, and insightful group of designers--especially Jonzorz 124, whom would later become a co-author for Jackal Creek.

Q. What was your inspiration for Jackal Creek?

A. When I walled off the area I noticed that there was a creek running through the middle. I didn't want to rebuild Beaver Creek, but I chose to borrow a bit of its design. Beaver Creek's defining features were the unique bases and teleporter system. As a result, Jackal Creek's bases are also very unique and my favorite part of the map. They are accessible, functional, and Jon and I managed to make them look cohesive.

Q. Where is Jackal Creek located and why did you choose that location?

A. I panned Forge World for days before I found this curious corner of the Island. I noticed it had some symmetrical qualities to it, so I placed a middle mark and worked from there. I wanted to make a terrain map that felt like it was built by actual map artists and not forged pieces. Jon always said how the space chosen for Jackal Creek felt like it was built for Jackal Creek, and that thought fueled the map's construction.

Q. Did you employ any unusual forge techniques in making Jackal Creek?

A. The most radical design theory that I followed was "asymmetry within symmetry". Because Jackal Creek is a terrain map, Jon and I decided to give each area of the map distinctive advantages and disadvantages. For this idea, we looked to Valhalla for inspiration. On JC, you'll have to play a little differently depending on which side you start, much like Valhalla. But don't worry--no side is ever doomed from the start.

Q. What separates your map from other maps?

A. I think when players experience Jackal Creek, the one thing that really stands out to them is its polish. JC just looks like a finished map and the gameplay experience feels refined. It may not do anything revolutionary or incredibly innovative, but we did have a passionate group of players building and testing it for months and it shows. It was quite difficult to build the majority of the map without rotation snap. Nevertheless, I'm thrilled that we were able to use the terrain and compliment it with unique structures as well as we did.

Q. Are there any tips that you have and would like to share with other enthusiastic forgers out there?

A. It's imperative that designers take their time to develop a concept thoroughly. Jackal Creek was redesigned 22 times over 3 months before it arrived at what you see here. I watched all the playtest films from each players Perspective to see what changes I had to do to polish JC. But a map is never finished--even after it's in Matchmaking.

Q. Anything else people should know before they download?

A. The way the structures are designed cause combat to flow all around the map, which makes it great for FFA and CTF. It was also designed with the Ghost in mind, so don't be afraid to use it!

Thank you for your time Raaascal, and thank you B.net for the wonderful opportunity to share Jackal Creek with you. We're just getting started...

Download: Jackal Creek

Community 4/6/2011 9:11 AM PDT permalink

Racers Wanted!

Hot, nasty, bad ass speed.

HaloCharts' competitive branch, HCPL is preparing the inaugural event for a brand new feature designed for players with a particular fondness, and perhaps talent, for running the vehicles of Halo: Reach to the limit! Introducing HaloCharts' Racing League.

HCRL has set April 23rd as the date for the first race event! We're already looking for players interested in throwing their proverbial lead foot into the ring. For details of the event and instructions on how to get involved, click the link below.

Get over to HaloCharts and get your race on!

http://halocharts.com/groupforum.php?view=topic&topic_id=44330&id=2714

Halo: Reach 4/6/2011 9:09 AM PDT permalink

Cross the Streams with Respawn Army

Pants, optional.

Join the Respawn Team today, Tuesday April 5th from Noon to 4PM PT. We will be playing Halo: Reach with the community and going after new badges in the Respawn Army. Report in for an elite edition of Project Spartan live with Mr. Sark and Hutch.

http://youtube.com/machinimarespawn

Halo: Reach 4/5/2011 10:05 AM PDT permalink

RUL's Halo Week

Greenskull RUL writes:

Never forget!

Enter RUL's Halo Week: A week where you can join the community in all of the old Halo games and have a blast doing it! From Wednesday, April 6 to Saturday, April 9, the team at Ready Up Live will be hosting some fun events in Halo 3: ODST, Halo Wars, Halo 3, and Halo: Reach. Be sure to stop on by so you don't miss out on the festivities!

Ready Up Live's Halo Week

Community 4/5/2011 9:17 AM PDT permalink

Sunlight - A Halo: Reach Montage

Gear61 Owns writes:

There's no shades.

This is a Halo: Reach from ASiKK, edited by SpotLiightz, "Sunlight," The gameplay is quite good, featuring a lot of sweet Overkills (the one before the credits is especially sweet). There is also a really sick 2 for 1 on Zealot. The editing is quite good as well, showcasing a neat intro and lots of well done syncing. Enjoy!



YouTube - Sunlight - A Halo: Reach Montage

Halo: Reach 4/5/2011 9:16 AM PDT permalink

Tyrant's Halo 3: ODST Legendary Walkthrough

Tyrant122312 writes:

Prepare to drop with the Tyrant himself.

You knew it was coming. In this short, but informative video, the Tyrant explains what you, the player, have to look forward to in the upcoming release and also have a gander at the massive overhaul the new guide has undergone to reign supreme over the original.

Each episode has been carefully crafted to include the Mombasa Streets "hub world" events leading up to each individual flashback to allow you to experience the game it was meant to be experienced.  And unlike in the previous guide, every mission will have its own episode rather than being divided into several parts.

The magic number is STILL 1000 subscribers. Almost there, folks!  Following the subscription count reaching its goal, a new episode will be released every Thursday night at 8pm PST. So swing by the Tyrant's channel today to get a sneak peak at how he plans to guide you through the dark and desolate streets of New Mombasa to unleash untold amounts of Covenant carnage!

Tyrant's Halo 3: ODST Legendary Guide - Tyrant Interview


Halo 3: ODST 4/5/2011 9:13 AM PDT permalink

Elegance - Halo Reach Community Montage

LANDO GRIFFIN writes:

Great Gameplay? Check! Great Editing? Check!

Halomontage.com presents Elegance - Halo Reach Community Montage. A well edited MLG montage from Chaos Productions. As always, original video file and iPod versions available for download.

Elegance - Halo Reach Community Montage - 100% MLG

Halo: Reach 4/5/2011 9:12 AM PDT permalink

Scheduled Maintenance Tonight

We meant to do that!

The online team tells me that they'll be performing routine maintenance around midnight tonight (PDT). It's expected that Bungie.net functionality, including stats, will be marginally impacted. While we don't expect any in game mischief, if you run into some, it's likely that some unanticipated thing exploded unanticipatedly, and that we'll be furious scrambling to resolve it by the time the sun comes up.

If this is the last time we ever speak, we want you to know that we've always loved you, and that yes, it was us who left the seat up the night you fell in. We're sorry.

Site Update 4/4/2011 2:41 PM PDT permalink

Rendered Video Traffic Jam

Give it a minute. It's going to space!

We're totally sorry that your rendered videos are moving at a snail's pace. We ran into some technical difficulties over the weekend, and while we've our online team got everything all fixed up, it is going to take a little while before things are moving at optimal levels again. The Hydra is chewing through a sizable backlog right now.

Apologies for the delay. Still friends?

Group Memoranda 4/4/2011 1:56 PM PDT permalink

Bungie All Stars - Week 13

This elevator stops at all the floors.

I was tempted to skip the competition this week, my consideration owed to superstition around the number 13. After consulting the bones, and sucking back a cup of coffee, I came to my senses. Here's this week's task:

  1. Since many of you will already be making a run through Long Night of Solace this week, go ahead and snap a screenshot along the way that showcases any awe-inspiring aspect of the Covenant forces on the ground, or high above Reach (no, you don't have to confine yourself to this one campaign space).
  2. You have from this very second until Thursday, April 7th at 11:59pm PT to submit your entry for consideration to contest@bungie.com.
  3. Use the subject line “Bungie All Star Week 13” without the quotation marks.
  4. The size limit is 10MB. Include a preview image and a link to the original in your file share.
  5. One submission per person. Please include your Bungie.net profile and gamertag in your email.

I will accept custom work, but screenshots will be heavily favored when it comes time to place judgment. Wort, Wort, Wort, and all that mess.

Community 4/4/2011 9:26 AM PDT permalink

Reclaimer - Turning the Tables

Kids, don't try this at home.

HBO let us know that TTL Demag0gue let them know that a new Reclaimer went live this morning. Now you know.

Reclaimer - Turning the Tables

Halo: Reach 4/4/2011 9:18 AM PDT permalink

Forge Lesson 46: Active Engagement

Godly_Perfection writes:

Not everyone likes long walks on the beach.

Today's lesson is inspired by many BTB maps and Invasion maps out there (however this can be applied to all maps). Have you played an Invasion map where you spend a good majority of your time walking rather than fighting? Or those BTB Montana/Alaska bridge maps where you travel from one side to the other for a full minute and then die to restart that long trek? I know I have. Today's lesson talks about keeping your players actively engaged and involved so you don't lose them to shear boredom.

Lesson 46: Active Engagement

* When players are not actively engaged they get bored and lose interest in your map
* Various techniques can be used to engage your players, but making sure you don't over do it is important
* Walking around your map and putting yourself in your player's shoes can help you find spots to improve player engagement

Join us in our forum @ RP to meet like-minded individuals who are interested in level design.

Community 4/4/2011 9:13 AM PDT permalink

All the Gold - A Halo: Reach Montage

Gear61 Owns writes:

What does it mean?!?

This is Chimp's 2nd Halo: Reach montage, entitled, "All the Gold", put together by Just Mad. The gameplay is quite good, featuring a lot of really nice Overkills and a very sick Killtacular at the end. As usual for Just Mad, the editing is relatively simple, but it gets the job done very well, focusing on syncing and showcasing some really well done angles. Also, I really liked the soundtrack, and the ending is just awesome. Enjoy!



YouTube - All the Gold - A Halo: Reach Montage

Halo: Reach 4/4/2011 9:13 AM PDT permalink

Chronicles of ODS Steve

DeepCee writes:

Steve is back in his new home!

The saga continues as Delta Squad takes the fight to the Covenant.

Episode 84 - The Saga Continues

Halo 3: ODST 4/4/2011 9:08 AM PDT permalink

Bungie Weekly Update: 04/01/2011

Every word of which is true.

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 4/1/2011 1:08 PM PDT

Fails of the Weak Volume 28

No one is safe!

"Happy April's Fails Day folks! It's a celebration!! This week is full of wackiness and goodies that you always expect. Enjoy!"



YouTube - Fails of the Weak Volume 28!

Halo: Reach 4/1/2011 12:57 PM PDT permalink

Fire Team Zulu: Never Tell Me The Odds

FyreWulff Rex writes:

7% of statistics are made up on the spot.

We're back from a short hiatus, hopefully with less instances of hiatus in the future!

Our latest contest challenge, "Never tell me the odds" is now live, with a Defiant Map Pack on the line. Valid submissions will be entered into a random drawing for the map pack on April 4th, 2011. Good luck!

Fire Team Zulu: Never Tell Me The Odds

Halo: Reach 4/1/2011 10:46 AM PDT permalink

Halo Reach Player Improvernator

Guaranteed to give you the edge!

The all-new Halo Reach Player Improvernator will drastically help you improve at Halo Reach. Our super-advanced system is guaranteed to help you improve in specific matchmaking stats giving you the edge you've always wanted.

http://halocharts.com/improve.php

Halo: Reach 4/1/2011 8:49 AM PDT permalink