Doubles Attack is Live

Carnage for Couples!

Grab your best mate and jump into some Firefight Doubles Attack. It's live just in time for Valentine's Day. You bring the chocolates and we'll supply the endless shenanigans. You complete us.

PlaylistsHalo: Reach 2/14/2011 11:15 AM PST permalink

Firefight Limited is Live

Limited lives. Unlimited carnage.

In case you didn't notice, there's a new Firefight Playlist in town.



A more classic Firefight experience. Score as many points as you can but if you run out of lives it's game over.

Team Size: 4
Max Party Size: 4
Max Local Players: 2

Gametypes
FF Limited
Genny Limited
Crashsite LTD
Legendary LTD

Maps
Overlook
Courtyard
Waterfront
Corvette
Beachhead
Outpost
Glacier
Holdout

PlaylistsHalo: Reach 1/25/2011 11:36 AM PST permalink

Firefight Arcade is Live

Would you like to continue?

Firefight Arcade is up and running. Go blow up some bad guys.

1 team of 4 takes on the crazy Firefight experience. Teams have unlimited lives as they play for 15 minutes.

Team Size: 2-4
Max Party Size: 4
Max Local Players: 2

  • Fistfight: (Based on Rocketfight with weapon pickup enabled, Hammers and Sword starting weapons, added 200% Damage and Melee modifier, 2 each grenade count, Player Movement 120%, enable Grunt B-day, IWHBYD and Cowbell skulls, disabled dropship, 2X Overshields, Skirmisher Bonus Round, Loadout 5 is Hologram, 5 Second Respawn, added Heretics into Waves)
  • Nadefight: (Based on Rocketfight with weapon pickup enabled, Grenade Launcher and Concussion Rifle starting weapons, added 150% Damage and Melee modifier, 4 each grenade count, enable Grunt B-Day, IWHBYD and Cowbell skulls, disabled dropship, 2X Overshields, Skirmisher Bonus Round, Added Evade for Armor Lock, and Hologram for Dropshield, 5 second respawn, add Heretics)
  • Rocketfight (weapon pickup enabled, add: 150% Damage and Melee Modifier, 2 each grenade count, enable Grunt B-day, IWHBYD and Cowbell skulls, disable dropships, 2X Overshields, Grunt Bonus Round, Swapped out Armor Lock for Evade, Swapped out Drop Shield for Hologram, 5 second respawn, add Heretics)
  • Sniperfight (weapon pickup enabled, add: 150% Damage and Melee Modifier, 2 each grenade count, enable Grunt B-day, IWHBYD and Cowbell skulls, disable dropships, 2X Overshields, Grunt Bonus Round, Added Sprint back in and Hologram, 5 second respawn, add Heretics)
  • FRGFight (based on updated Rocketfight with Fuel Rod and Needler starts)
  • Plasmafight (based on updated Rocketfight with Plasma Launcher and Needle Rifle starts, and 4x Plasma grenades)

PlaylistsHalo: Reach 1/11/2011 11:43 AM PST permalink

January Playlist Updates

Step inside for all the gory details.

As of right now, our matchmaking support team has deployed two major playlist additions, introducing Arena FFA and Community Slayer, the latter of which is completely comprised of some notable Forgetacular maps. They've also made other, more minor modifications, which we've lovingly listed below. Go nuts!
PLAYLISTS
Arena
  • Added FFA Arena playlist, test your might in this 6-8 player Arena
  • Added Unanchored map variant to all Arena playlists
  • Players can now change their votes in Arena playlists
Community Slayer
  • The first of several new community playlists
  • Unaltered maps made by you, the Halo community
  • Play and vote. Your voting data controls what rises into the ranks of official playlists!
Team Objective
  • Cleaned up entries in the Team Objective playlist, we now offer the best of the best
MLG
  • Maps updated to v2.1, this includes fixes to weapon spawn times
Team Slayer
  • Adjusted weightings in response to voting data, default “Team Slayer” should now be available more often
MAPS
Asylum
  • Added soft kill volumes to the rocks leading up to the ledge on the right side of the Red Base (AKA, Infection camping grounds)
  • Adjusted the placement of the large rock on the outside ledge of Red Sniper spawn
The Cage
  • Added soft kill volumes to some lower areas outside of the intended playable space
Anchor 9
  • Modified the size and shape of the center hill object to better fit the area in KOTH games
Breakpoint
  • Reduced the radius of the safe haven in the greenhouse
GAMETYPES
Big Team Slayer
  • Now 100 to win!
Elite Slayer
  • Modified loadouts, Armor Lock is now accompanied by a Plasma Rifle instead of a Needler
Rocket Race
  • Motion Tracker is now Enabled
  • Hud-widget for KPH is now in the bottom center
Powerups
  • In gametypes built from the latest matchmaking variants, powerups should now function as they do in Forge
  • You’ll need to save off the latest game variants from your temporary history to take advantage of this!

PlaylistsHalo: Reach 1/4/2011 1:29 PM PST permalink

October Playlist Updates are Live!

Details inside.

The second half of our October playlists just went live. Here's the rundown on what you can expect, shamelessly stolen from last Friday's Weekly Update.

October Playlist Updates: Part Deux



Playlists
  • New Playlist: Team Snipers
  • New Playlist: Living Dead
  • Rumble Pit
    • Lineup rebalanced to offer more kill, less frill.
    • Removed Infection, Safe Havens, Race, Rally, Headhunter Pro
    • Removed “Classic” gametypes
  • Team Slayer
    • Removed all Snipers gametypes
  • Team SWAT
    • Added SWAT Magnums gametype
  • Team Objective
    • Removed 1 Flag Classic
    • Removed Headhunter Pro
    • Removed the following gametypes from Hemorrhage due to the size of the map with only 8 players:
      •  Multiflag Classic
      •  1 Flag CTF
      •  1 Flag Pro
      •  1 Bomb Assault
    • Removed Oddball and Hot Potato from Boardwalk
  • Multi Team
    • Removed SWAT
    • Removed Classic gametypes
    • Removed The Cage
    • Changed weighting for Rocket Race so it does not have a 100% chance to appear in Slot 3
  • Big Team Battle
    • Removed Multiflag from Boneyard and Spire
  • Invasion
    • This playlist now offers 3 voting options
  • Firefight
    • Updated Firefight playlist gametypes to be a full set instead of 1 round. Adjusted skull progression.
    • Removed Friendly Fire
  • Score Attack
    • Removed Crash Site
    • Added Mythic Score Attack
    • You can no longer pickup other weapons in Sniper Attack

Maps
  • Zealot/Arena Zealot
    • Arena Zealot is now used for all Slayer gametypes
    • Players can no longer stand on the edge of the generators in space and crouch to shoot below the shield
  • Asylum
    • Softkill zones added to the tops of the Sniper buildings
  • Boneyard
    • Modified respawn zones for Slayer gametypes
  • Hemorrhage
    • Modified respawn zones for both bases
    • Respawn timers for all Warthogs on Hemorrhage should now be 120 seconds

Gametypes
  • CTF
    • All CTF gametypes should now have a player respawn of 10 seconds
    • All Classic CTF gametypes now feature Flag At Home To Score and Touch Return
    • Flag At Home To Score disabled for all non-Classic CTF gametypes
    • Modified Flag Return and Flag Reset times:
      • 1 Flag on Small maps use 10 second return and 30 second reset
      • All other CTF gametypes use 30 second return and 45 second reset
  • Assault
    • Assault gametypes now have a player respawn time of 10 or 15 seconds depending on the map

In addition to the Playlist changes, we’re also introducing two new Forge Map Variants with this update, Cliffhanger and Atom. Atom will be on display in the Team Slayer, Team Snipers, Team Objective, Multi Team, and Big Team Battle Playlists. Cliffhanger will be found in Rumble Pit, Team Slayer, Team SWAT, and Team Objective.

PlaylistsHalo: Reach 10/19/2010 11:10 AM PDT permalink

Halo: Reach October Playlist Update

Sketch writes:

Reach Xbox LIVE playlists have been updated!

Our first Halo: Reach post-launch playlist update has been successfully deployed to Xbox LIVE. This update addresses a variety of issues in addition to tweaking some of the existing core gametypes and playlists.

Please note that this is just the first of many updates. Our team continues to work on improving the Reach online experience and we're always listening to your feedback and reviewing the voting and game data we get from our servers. Reach will just keep getting better!  As always, we welcome your feedback in our Optimatch forum here on Bungie.net.

Also note that we have another small update happening later this month (either 10/12 or 10/19 pending final test pass) that will enable campaign matchmaking. And for everyone out there who doesn't love Infection as much as the rest of the players, don't fret, we have plans to move Infection into its own "Living Dead" playlist later this month.

Lastly, in addition to everything listed below, today's update also makes some tweaks to the betrayal system. Hopefully players will feel it's a bit more 'fair' now and it shoudl behave closer to what you're used to in Halo 3.


Here's the full changelist of everything included in today's update:

PLAYLISTS

Rumble Pit
* Added Crazy King
* Added Juggernaut
* Removed Oddball on Asylum

Team Slayer
* Removed SWAT
* Removed Classic
* Weights adjusted based on voting data

Team SWAT (New!)
* Based on existing Team Slayer SWAT offering
* Removed Hemorrhage
* Replaced Zealot with Arena Zealot map variant

Team Objective
* Added Crazy King
* Added several gametypes on Powerhouse (CTF, Assault, Stockpile, Crazy King, 3 Plots)
* Removed heavy vehicles from all 4v4 Team Objective gametypes

Multi Team
* Added Rocket Race

Big Team Battle
* Added Crazy King
* Removed SWAT
* Removed Snipers from Boneyard
* Weights adjusted based on voting data

Doubles Arena
* Removed Slayer Pro for Season 2
* Removed Boardwalk
* Replaced Zealot with Arena Zealot map variant

Team Arena
* Removed Slayer Pro for Season 2
* Replaced Zealot with Arena Zealot map variant



MAPS

Arena Zealot (New!)
* Added a softkill zone to the space area
* Modified initial spawns so enemies cannot see each other

Zealot
* Objects can no longer be dropped into the boot_base

Asylum
* Removed multiple duplicate Headhunter score zones

Boneyard
* Changed the base object for territories from a hill marker to a flag stand
* Objects can no longer come to rest on the out of bounds cliff behind the scaffolding where the Invasion core is captured
* Players can no longer sit in the out of bounds area under the ship scaffolding

Pinnacle
* Health Packs should not respawn after 15 seconds

Hemorrhage
* Landmine removed from Red team's west cliff
* Respawn time for all Mongoose vehicles is now 45 seconds
* Scorpions replaced with Wraiths (4 minute respawn)

Paradiso
* Respawn timer for Concussion Rifle at Red base is now 30 seconds to match Concussion Rifle at Blue base

Reflection
* Changed the base object for territories from a hill marker to a flag stand

Boardwalk
* Changed the base object for territories from a hill marker to a flag stand

Powerhouse
* Respawn timer for all Needler weapons is now 45 seconds


GAMETYPES

Global Changes
* Slayer DMR now has motion tracker enabled
* Evade has replaced Hologram for all gametypes in which players can hold objects (CTF, Assault, Stockpile, Oddball)
* Evade has replaced Dropshield for gametypes which create concentrated gameplay in specific areas (Crazy King, Territories, Oddball)
* All Classic gametypes should now include Sprint as default equipment

King of the Hill
* Teams are now always able to correctly score points
* Players standing in the hill no longer receive extra points upon returning from a host migration

Rocket Race
* Players now attached to vehicles after being on foot for 10 seconds
* Flipped vehicles will be detected to prevent players from attaching to a non-upright vehicle
* Added functionality for tracking and reporting rotations
* Fountain of Mongeese should no longer be possible (don't ask)
* Players are no longer able to jack another teams Mongoose
* Players are no longer forced into a specific role of driver or gunner
* All players start with a Rocket Launcher
* Players move at 50% speed, do significantly reduced damage and are marked with a nav icon
* Players on foot are now able to score points in Rocket Race

Juggernaut
* The Juggernaut no longer sees other players as allies upon returning from a host migration
* New clients after a host migration will no longer lose their Juggernaut status

Territories
* All teams now have separate capture timers for each territory
* Locked territories will no longer prevent players from using equipment
* The flag in the territory is now attached if the territory is a flag stand object
* Added a HUD_Widget to display contested status to players inside a territory
* The progress bar for a territory will now show as full when that territory is being contested (capture progress is saved and will appear again once the territory is no longer contested)
* Random flag clothes will no longer disappear after a round transition

Oddball
* Bombs in Hot Potato now properly report carry time
* Multiple hot potato bombs will no longer spawn in the same location
* The carry time reported stat will now always be correct after a host migration has occurred
* Players carrying the oddball during a host migration will no longer receive extra points

Stockpile
* All stockpile flags are now attached to their spawn location if it is a flag stand

Invasion
* The game score is now set per frame tick based off of the current phase
* A failsafe game end timer has been added to catch any possible bad cases of Invasion games not ending properly

Invasion: Boneyard
* The core will now reset whenever it is thrown through a shield door into a spawning location in Phase 3

Invasion (Assault) and Assault
* Added sudden death to Invasion (Assault) and Assault gametypes

Race
* Players who die before the first checkpoint will no longer spawn in a random location on the map

PlaylistsHalo: Reach 10/5/2010 10:57 AM PDT permalink

Where's Mah Campaign Matchmaking!?

Keeping you spoiler free since 2010.

If you're looking for campaign matchmaking in Halo: Reach, sit tight. In an effort to keep your first campaign experience spoiler free, we've decided to wait for a bit before we deploy the campaign playlist. We can't have you beginning from the end, now can we?

For now, you'll have to link up with people on your friends list if you want to play cooperatively. As soon as the Campaign playlist goes live, we'll make some noise about it.

PlaylistsHalo: Reach 9/14/2010 2:40 PM PDT permalink

Fiesta Double EXP Weekend, Live at 11

Embrace the crap-shoot.

Unranked eight player Fiesta gametypes. What weapon will you spawn with? It changes every time.

8 Player FFA
Max Party Size: 8
Halo 3: Mythic disk required

Gametypes

  • Fiesta Slayer (46%) - Slayer, first player to 25 kills wins. Players spawn with random primary and secondary weapons, and have infinite ammo. No weapons on the map. 12 minute match time limit.
  • Fiesta Oddball (19%) - Oddball, first player to 100 points wins. Player spawn with random primary and secondary weapons, and have infinite ammo. No weapons on the map. 12 minute match time limit.
  • Fiesta Crazy King (14.6%) - King of the Hill, 100 points to win. Hill moves to a new random location every 30 seconds. Players spawn with random primary and secondary weapons, and have infinite ammo. No weapons on the map. 12 minute match time limit.
  • Fiestanaut (20.4%) - Players score points by killing other players as the Juggernaut. To become the Juggernaut, a player must kill the existing Juggernaut. 10 points to win. Players spawn with random primary and secondary weapons, and have infinite ammo. No weapons on the map. 12 minute match time limit.

Maps

  • Construct (Default)
  • Epitaph (Default)
  • Guardian (Default)
  • Isolation (Default)
  • Snowbound (FFA) - Snowbound tuned for Free For All play
  • The Pit (Default)
  • Foundry (Default) - REQUIRED. Part of the Heroic Map Pack.
  • Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
  • Cold Storage (Default) - REQUIRED. Available on Xbox Live Marketplace.
  • Assembly (Default) - REQUIRED. Part of the Mythic Map Pack.
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack.
  • Citadel (Default) - REQUIRED. Available on Halo 3: Mythic
  • Heretic (Default) - REQUIRED. Available on Halo 3: Mythic
  • Longshore (Default) - REQUIRED. Available on Halo 3:  Mythic

PlaylistsHalo 3 8/19/2010 8:46 AM PDT permalink

3 Ball Double EXP Weekend Live at 11

Three oddballs. Infinite win.

A numbers game: Four teams of three.

Category: Double EXP Weekend
2-3 Players per Team (4 Teams)
Max Party Size: 12
Heroic, Legendary and Mythic Map Packs required

Gametypes

  • 3 Ball (40.9%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. 12 minute match time.
  • 3 Ball Hardcore (30.1%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with Battle Rifles. 12 minute match time.
  • 3 Ball Rockets (14%, Skipped After Veto) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with Rocket Launchers.12 minute match time.
  • 3 Ball Fiesta (15.1%) - Teams battle over three oddballs. Hold oddballs for points. 200 points to win. Players spawn with random primary and secondary weapons. 12 minute match time.

Maps

  • Construct (Default)
  • Guardian (Default)
  • Isolation (Default)
  • Snowbound (Default)
  • The Pit (Default)
  • Foundry (Default) - REQUIRED. Part of the Heroic Map Pack.
  • Standoff (Default) - REQUIRED. Part of the Heroic Map Pack.
  • Blackout (Default) - REQUIRED. Part of the Legendary Map Pack.
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
  • Assembly (Default) - REQUIRED. Part of the Mythic Map Pack.
  • Orbital (Default) - REQUIRED. Part of the Mythic Map Pack.
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack.

PlaylistsHalo 3 8/12/2010 9:03 AM PDT permalink

Grifball Double EXP Weekend Live!

Catch the disease!

Red vs Blue's contagious Assault-like sport. Catch the disease!

Category: Double EXP Weekend
4 Players Per Team
Max Party Size: 8
Heroic and Mythic 1 Map Packs Required
Updated 08/05/10

Gametypes

  • Grifball (50%) - Teams vie over a bomb, attempting to plant and detonate the bomb on the other team's arm point. Players spawn with Gravity Hammers and Energy Swords. Player traits: No grenades,  infinite ammo, 200% damage and no shields. Ball carrier traits: Orange forced color, 2x shields and 150% movement speed. Assault bomb arms instantly, and one successful detonation ends the round. Team with the highest score after five rounds wins. Three minutes per round.
  • Mayan Grifball (10%) - Players have 110% move speed. Ball carrier has 150% move speed. No Vehicles
  • Grifball Up There (30%) - Bomb reset time is 10 seconds.
  • Aerial Grifball (10%) - Players have 75% gravity and 100% move speed. Ball carrier has 50% gravity and 100% move speed. Bomb reset time is 10 seconds. Custom Powerup Traits: 3 seconds of Weapon Pickup.

Maps

  • Grifball Court (Foundry) - Variant of Foundry made specifically for Grifball tournament play.
  • The Grif Cave (Sandbox) - Grifball in Sandbox's crypt.
  • Chichen Itza (Sandbox) - Grifball court styled in the fashion of an ancient arena.
  • Nøxy's Court (Sandbox) - Will the real Mayan ballcourt please stand up.
  • Ultim8 Grifball (Sandbox) - Oh! Now I get it. They named it Ultim8 because the court has eight sides.
  • Grifball High (Sandbox) - Grifball in Sandbox's skybubble.
  • Grifball Naught (Sandbox) - "How did I get into the game before the map?"
  • Grifball Club (Sandbox) - 7-Wood starts. Aerial settings. 8 sides. All the weirdness packed into one game.
  • Blockdrop Court (Sandbox) - Red vs. Blue vs. Gravity.

PlaylistsHalo 3 8/6/2010 9:36 AM PDT permalink

Grifball Double EXP Weekend Live!

Catch the disease!

Red vs Blue's contagious Assault-like sport

Category: Double EXP Weekend
4 Players Per Team
Max Party Size: 8
Heroic and Mythic 1 Map Packs Required
Updated 06/02/10

Gametypes

  • Grifball (50%) - Teams vie over a bomb, attempting to plant and detonate the bomb on the other team's arm point. Players spawn with Gravity Hammers and Energy Swords. Player traits: No grenades,  infinite ammo, 200% damage and no shields. Ball carrier traits: Orange forced color, 2x shields and 150% movement speed. Assault bomb arms instantly, and one successful detonation ends the round. Team with the highest score after five rounds wins. Three minutes per round.
  • Mayan Grifball (10%) - Players have 110% move speed. Ball carrier has 150% move speed. No Vehicles
  • Grifball Up There (30%) - Bomb reset time is 10 seconds.
  • Aerial Grifball (10%) - Players have 75% gravity and 100% move speed. Ball carrier has 50% gravity and 100% move speed. Bomb reset time is 10 seconds. Custom Powerup Traits: 3 seconds of Weapon Pickup.

Maps

  • Grifball Court (Foundry) - Variant of Foundry made specifically for Grifball tournament play.
  • The Grif Cave (Sandbox) - Grifball in Sandbox's crypt.
  • Chichen Itza (Sandbox) - Grifball court styled in the fashion of an ancient arena.
  • Nøxy's Court (Sandbox) - Will the real Mayan ballcourt please stand up.
  • Ultim8 Grifball (Sandbox) - Oh! Now I get it. They named it Ultim8 because the court has eight sides.
  • Grifball High (Sandbox) - Grifball in Sandbox's skybubble.
  • Grifball Naught (Sandbox) - "How did I get into the game before the map?"
  • Grifball Club (Sandbox) - 7-Wood starts. Aerial settings. 8 sides. All the weirdness packed into one game.
  • Blockdrop Court (Sandbox) - Red vs. Blue vs. Gravity.

PlaylistsHalo 3 7/1/2010 11:39 AM PDT permalink

Living Dead Double EXP Weekend Live

The dead rise again!

The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

PlaylistsHalo 3 6/24/2010 2:42 PM PDT permalink

Prepare to Drop Double EXP Weekend Live

Slayer, Objective, and plenty of headshots.

An “ODST Inspired” 4v4 Social Double EXP Weekend. There’s no VISR mode, but expect Slayer, Objective, and plenty of headshots.

3-4 Players Per Team
Max Party Size: 8
Halo 3: Mythic Disk Required

Gametypes

  • ODST Slayer (86.7%) - Team Slayer, first team to 50 wins. Players start with SMGs and Magnums. Player traits: 150% Damage Resistance, Energy Shields disabled.
  • Asset Escort (13.3%, Skipped after veto) - Teams take turns escorting their VIP to as  many points as possible. Anti-VIP starts with Spike Rifles and Gravity Hammers, and have 150% gravity. VIP team starts with Battle Rifles and SMGs, and have 90% damage resistance, and wear black armor. The VIP starts with a plasma pistol no grenades, does 0% damage to opponents, has 90% damage resistance, 4x overshields, 50% shield recharge rate, 75% move speed, 75% gravity, full vehicle use, an enhanced motion tracker, a waypoint that can be seen by all, and is colored purple. VIP team members within 40 meters of the VIP get 2x overshields. The Sandtrap Escort variant is two rounds long, and only the VIP and the Anti VIP team can drive vehicles. The Rat's Nest variant is 4 rounds and everyone has full vehicle use.

Maps

  • ODST Construct (Construct)- Construct with the ODST weapon set
  • ODST Guardian (Guardian)
  • ODST Boundless (Snowbound)
  • ODST Pit Stop (The Pit)
  • ODST Blackout (Blackout) - Part of the Legendary Map Pack
  • ODST Ghost Town (Ghost Town) - Part of the Legendary Map Pack
  • ODST Assembly (Assembly)  - Part of the Mythic Map Pack
  • ODST Citadel (Citadel) - Available on Halo 3: Mythic
  • ODST Heretic (Heretic) - Available on Halo 3: Mythic
  • Desert Highway (Sandtrap) - Custom Sandtrap variant for Asset Escort
  • Rat's Road (Rat's Nest) - Custom Rat's Nest variant for Asset Escort

PlaylistsHalo 3 6/11/2010 8:38 AM PDT permalink

Living Dead Double EXP Live!

The dead rise again!

The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

PlaylistsHalo 3 4/23/2010 9:07 AM PDT permalink

Grifball Double EXP Weekend Live!

Catch the disease!

You know the deal.

Red vs Blue's contagious Assault-like sport. Catch the disease!

Category: Double EXP Weekend
4 Players Per Team
Max Party Size: 8
Heroic and Mythic 1 Map Packs Required
Updated 3/18/09

Gametypes

  • Grifball (50%) - Teams vie over a bomb, attempting to plant and detonate the bomb on the other team's arm point. Players spawn with Gravity Hammers and Energy Swords. Player traits: No grenades,  infinite ammo, 200% damage and no shields. Ball carrier traits: Orange forced color, 2x shields and 150% movement speed. Assault bomb arms instantly, and one successful detonation ends the round. Team with the highest score after five rounds wins. Three minutes per round.
  • Mayan Grifball (10%) - Players have 110% move speed. Ball carrier has 150% move speed. No Vehicles
  • Grifball Up There (30%) - Bomb reset time is 10 seconds.
  • Aerial Grifball (10%) - Players have 75% gravity and 100% move speed. Ball carrier has 50% gravity and 100% move speed. Bomb reset time is 10 seconds. Custom Powerup Traits: 3 seconds of Weapon Pickup.

Maps

  • Grifball Court (Foundry) - Variant of Foundry made specifically for Grifball tournament play.
  • The Grif Cave (Sandbox) - Grifball in Sandbox's crypt.
  • Chichen Itza (Sandbox) - Grifball court styled in the fashion of an ancient arena.
  • Nøxy's Court (Sandbox) - Will the real Mayan ballcourt please stand up.
  • Ultim8 Grifball (Sandbox) - Oh! Now I get it. They named it Ultim8 because the court has eight sides.
  • Grifball High (Sandbox) - Grifball in Sandbox's skybubble.
  • Grifball Naught (Sandbox) - "How did I get into the game before the map?"
  • Grifball Club (Sandbox) - 7-Wood starts. Aerial settings. 8 sides. All the weirdness packed into one game.
  • Blockdrop Court (Sandbox) - Red vs. Blue vs. Gravity.

PlaylistsHalo 3 4/2/2010 8:52 AM PDT permalink

Living Dead Double EXP Live!

The dead rise again!

The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

PlaylistsHalo 3 3/25/2010 3:26 PM PDT permalink

Maption Sack Double EXP LIVE!

They're your maps. Play 'em!

A 4v4 mix of Double EXP Slayer and Objective gametypes on a whole mess of your own community created maps.

Category: Double EXP Weekend
Max Party: 8
Max Team Size: 4
Heroic/Mythic Map Packs Required
Updated 12/03/2009

Gametypes

  • Team Slayer (33.3%) - First team to 50 kills wins. 12 minute match time limit.
  • Team BRs (21.6%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
  • One Flag CTF (11.8%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
  • Multi-Flag CTF (21.6%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
  • Multi-Flag CTF BRs (11.8%) - Both teams are attempting to capture the other team's flag. Battle Rifle starts. First to three captures wins. 20 minute match time limit.

Maps

  • Actuality-Break (Foundry)
  • Apex (Sandbox)
  • Backdraft (Sandbox)
  • Battle Dome (Sandbox)
  • Ber Ber Creek (Sandbox)
  • Borderline (Sandbox)
  • Breakdown (Sandbox)
  • Bridgeo's (Sandbox)
  • Chimera (Sandbox)
  • Colonnade (Foundry)
  • Conduction (Sandbox)
  • Coup d'Etat (Sandbox)
  • Cryptic (Sandbox)
  • Cryptic Fate (Sandbox)
  • Deity (Sandbox)
  • Eighty Grit (Sandbox)
  • Elysium (Sandbox)
  • Emperor (Sandbox)
  • Exhibition (Sandbox)
  • Fortress (Sandbox)
  • Fracture (Sandbox)
  • Gauntlet (Sandbox)
  • Haven (Sandbox)
  • IZ9 Courtyard (Sandbox)
  • The Kingdom (Sandbox)
  • Lotus (Sandbox)
  • Neosho (Sandbox)
  • Nocticulent (Sandbox)
  • Onyx (Sandbox)
  • Pantheon (Sandbox)
  • Paranoia (Sandbox)
  • Pilaster (Sandbox)
  • Pivotal (Sandbox)
  • Rat Trap (Sandbox)
  • Ravinia (Sandbox)
  • Reflux (Sandbox)
  • Regicide (Foundry)
  • Reminiscent (Sandbox)
  • Renovation (Sandbox)
  • Requiem (Sandbox)
  • Salvation (Sandbox)
  • Sand Towers (Sandbox)
  • Sentiment (Sandbox)
  • Skystation (Sandbox)
  • Solarium (Sandbox)
  • Static (Sandbox)
  • Stonehenge (Sandbox)
  • Subversive (Sandbox)
  • Synapse (Sandbox)
  • Tartarus (Sandbox)
  • Topple (Sandbox)
  • Transgression (Foundry)
  • Tribal War (Sandbox)
  • Undulation (Sandbox)
  • Vengeance (Sandbox)
  • Workplace Bravo (Sandbox)

PlaylistsHalo 3 3/18/2010 1:29 PM PDT permalink

Rocket Race Double EXP Live!

Ridin' dirty for Double EXP!

Marksmanship takes a backseat to fast driving. Get to the destinations to win!

Category: Double EXP Weekend
Team Size: 2
Max Party Size: 8
Heroic and Legendary Map Packs Required

Gametypes

  • Rocket Race (100%) - A variant of VIP. Teams of 2 race to reach destination points. First team to 10 points wins. Player traits: Invincible. Rocket Launcher primary spawns with no secondary weapons. No Friendly Fire. Map Traits: No weapons or grenades on map, mongooses only. 10 minute match time limit.

Maps

  • Isolation Speed (Isolation) - Isolation variant designed for Rocket Race. Skipped after Veto.
  • Valhalla Speed (Valhalla) - Valhalla variant designed for Rocket Race.
  • Sandtrap Speed (Sandtrap) - Sandtrap variant designed for Rocket Race.
  • Rat's Nest Speed (Rat's Nest) - Rat's Nest variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED).
  • Standoff Speed (Standoff) - Standoff variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED).
  • Avalanche Speed (Avalanche) - Avalanche variant designed for Rocket Race. Part of the Legendary Map Pack (REQUIRED).

PlaylistsHalo 3 3/11/2010 11:30 AM PST permalink

MLG FFA Going Live in Five!

Party of one.

Okay, so it might be a little more than five minutes, but we're rolling out the MLG FFA playlist real soon. Like today soon. While you wait, read up on this short list of playlist details or head over to Major League Gaming for all the details.

MLG rules and variants for Free For All games.

6-8 Players
Max Party Size:  1
All DLC Required.

Gametypes

  • MLG FFA - Slayer, unlimited scoring. Battle Rifle starts. Player traits: 90% Shield Recharge Rate, 110% Damage, 110% Player Movement Speed. 10 minute match time limit.

Maps

  • MLG Citadel FFA
  • MLG Guard FFA
  • MLG Heretic FFA
  • MLG Ldown FFA
  • MLG Reactor FFA

PlaylistsHalo 3 3/2/2010 10:28 AM PST permalink

Grifball Double EXP Weekend is LIVE

Catch the disease!

Category: Double EXP Weekend
4 Players Per Team
Max Party Size: 8
Heroic and Mythic 1 Map Packs Required
Updated 8/06/09

Gametypes

  • Grifball (55%) - Teams vie over a bomb, attempting to plant and detonate the bomb on the other team's arm point. Players spawn with Gravity Hammers and Energy Swords. Player traits: No grenades,  infinite ammo, 200% damage and no shields. Ball carrier traits: Orange forced color, 2x shields and 150% movement speed. Assault bomb arms instantly, and one successful detonation ends the round. Team with the highest score after five rounds wins. Three minutes per round.
  • Mayan Grifball (20%) - Players have 110% move speed. Ball carrier has 150% move speed.
  • Grifball Up There (15%) - Bomb reset time is 10 seconds.
  • Aerial Grifball (10%) - Players have 75% gravity and 100% move speed. Ball carrier has 50% gravity and 100% move speed. Bomb reset time is 10 seconds.

Maps

  • Grifball Court (Foundry) - Variant of Foundry made specifically for Grifball tournament play.
  • The Grif Cave (Sandbox) - Grifball in Sandbox's crypt.
  • Chichen Itza (Sandbox) - Grifball court styled in the fashion of an ancient arena.
  • Ultim8 Grifball (Sandbox) - Get it? With the 8 there, it's like saying  "ultimate." Whoever came up with that should do stand up because they're, like, hilarious and stuff!
  • Grifball High (Sandbox) - Grifball in Sandbox's skybubble.
  • Grifball Naught (Sandbox) - "How did I get into the game before the map?"

PlaylistsHalo 3 1/28/2010 2:31 PM PST permalink

Rocket Race Double EXP Weekend LIVE

A late entry.

Yup, so Rocket Race went live as our Double EXP yesterday and we're late to make mention. You know about our online playlist schedule, right? Don't need to wait for me to tell you to jump in!

Marksmanship takes a backseat to fast driving. Get to the destinations to win!

Category: Double EXP Weekend
Team Size: 2
Max Party Size: 8
Heroic and Legendary Map Packs Required

Gametypes

  • Rocket Race (100%) - A variant of VIP. Teams of 2 race to reach destination points. First team to 10 points wins. Player traits: Invincible. Rocket Launcher primary spawns with no secondary weapons. No Friendly Fire. Map Traits: No weapons or grenades on map, mongooses only. 10 minute match time limit.

Maps

  • Isolation Speed (Isolation) - Isolation variant designed for Rocket Race. Skipped after Veto.
  • Valhalla Speed (Valhalla) - Valhalla variant designed for Rocket Race.
  • Sandtrap Speed (Sandtrap) - Sandtrap variant designed for Rocket Race.
  • Rat's Nest Speed (Rat's Nest) - Rat's Nest variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED).
  • Standoff Speed (Standoff) - Standoff variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED).
  • Avalanche Speed (Avalanche) - Avalanche variant designed for Rocket Race. Part of the Legendary Map Pack (REQUIRED).

Playlists 1/22/2010 9:34 AM PST permalink

Mythic Brawl and 7 on the 7th are LIVE

Double down.

The stars have aligned and the Mythic Brawl Double EXP Weekend is live on the same day as 7 on the 7th.  If that's not magical enough for you and you're wondering where in the hell the community playlist is, Shishka tells me it's now become a 4-day Double EXP Weekend set for the first week of February.

If you're looking for more dates and details, check out our Matchmaking Playlist page.

PlaylistsHalo 3 1/7/2010 2:38 PM PST permalink

Prepare to Drop Double EXP Weekend

No VISR mode, but expect Slayer, Objective, and headshots.

An “ODST Inspired” 4v4 Social Double EXP Weekend.

3-4 Players Per Team
Max Party Size: 8
Halo 3: Mythic Disk Required

Gametypes

  • ODST Slayer (86.7%) - Team Slayer, first team to 50 wins. Players start with SMGs and Magnums. Player traits: 150% Damage Resistance, Energy Shields disabled.
  • Asset Escort (13.3%, Skipped after veto) - Teams take turns escorting their VIP to as  many points as possible. Anti-VIP starts with Spike Rifles and Gravity Hammers, and have 150% gravity. VIP team starts with Battle Rifles and SMGs, and have 90% damage resistance, and wear black armor. The VIP starts with a plasma pistol no grenades, does 0% damage to opponents, has 90% damage resistance, 4x overshields, 50% shield recharge rate, 75% move speed, 75% gravity, full vehicle use, an enhanced motion tracker, a waypoint that can be seen by all, and is colored purple. VIP team members within 40 meters of the VIP get 2x overshields. The Sandtrap Escort variant is two rounds long, and only the VIP and the Anti VIP team can drive vehicles. The Rat's Nest variant is 4 rounds and everyone has full vehicle use.

Maps

  • ODST Construct (Construct)- Construct with the ODST weapon set
  • ODST Guardian (Guardian)
  • ODST Boundless (Snowbound)
  • ODST Pit Stop (The Pit)
  • ODST Blackout (Blackout) - Part of the Legendary Map Pack
  • ODST Ghost Town (Ghost Town) - Part of the Legendary Map Pack
  • ODST Assembly (Assembly)  - Part of the Mythic Map Pack
  • ODST Citadel (Citadel) - Available on Halo 3: Mythic
  • ODST Heretic (Heretic) - Available on Halo 3: Mythic
  • Desert Highway (Sandtrap) - Custom Sandtrap variant for Asset Escort
  • Rat's Road (Rat's Nest) - Custom Rat's Nest variant for Asset Escort

PlaylistsHalo 3 12/10/2009 11:00 AM PST permalink

7 on the 7th is Live!

A heaping helping of community Sandbox and Foundry maps.

Mix it up on a heaping helping of community Sandbox and Foundry maps. No Recon but tons of fun.

Category: 7 on the 7th
Max Party: 8
Max Team Size: 4
Heroic/Mythic Map Packs Required
Updated 12/03/2009

Gametypes

  • Team Slayer (33.3%) - First team to 50 kills wins. 12 minute match time limit.
  • Team BRs (21.6%) - First team to 50 kills wins. Players spawn with Battle Rifles and Assault Rifle secondary weapons. 12 minute match time limit.
  • One Flag CTF (11.8%) - Round based Capture the Flag, one team has a flag while the other attempt to capture it. Most captures after four rounds wins. Four minute round time limit.
  • Multi-Flag CTF (21.6%) - Both teams are attempting to capture the other team's flag. First to three captures wins. 20 minute match time limit.
  • Multi-Flag CTF BRs (11.8%) - Both teams are attempting to capture the other team's flag. Battle Rifle starts. First to three captures wins. 20 minute match time limit.

Maps

  • Actuality-Break (Foundry)
  • Apex (Sandbox)
  • Backdraft (Sandbox)
  • Battle Dome (Sandbox)
  • Ber Ber Creek (Sandbox)
  • Borderline (Sandbox)
  • Breakdown (Sandbox)
  • Bridgeo's (Sandbox)
  • Chimera (Sandbox)
  • Colonnade (Foundry)
  • Conduction (Sandbox)
  • Coup d'Etat (Sandbox)
  • Cryptic (Sandbox)
  • Cryptic Fate (Sandbox)
  • Deity (Sandbox)
  • Eighty Grit (Sandbox)
  • Elysium (Sandbox)
  • Emperor (Sandbox)
  • Fortress (Sandbox)
  • Gauntlet (Sandbox)
  • Haven (Sandbox)
  • IZ9 Courtyard (Sandbox)
  • The Kingdom (Sandbox)
  • Lotus (Sandbox)
  • Neosho (Sandbox)
  • Nocticulent (Sandbox)
  • Pantheon (Sandbox)
  • Paranoia (Sandbox)
  • Pilaster (Sandbox)
  • Pivotal (Sandbox)
  • Rat Trap (Sandbox)
  • Ravinia (Sandbox)
  • Regicide (Foundry)
  • Reminiscent (Sandbox)
  • Renovation (Sandbox)
  • Requiem (Sandbox)
  • Salvation (Sandbox)
  • Sand Towers (Sandbox)
  • Sentiment (Sandbox)
  • Skystation (Sandbox)
  • Solarium (Sandbox)
  • Stonehenge (Sandbox)
  • Subversive (Sandbox)
  • Synapse (Sandbox)
  • Tartarus (Sandbox)
  • Topple (Sandbox)
  • Tribal War (Sandbox)
  • Undulation (Sandbox)
  • Vengeance (Sandbox)
  • Workplace Bravo (Sandbox)

PlaylistsHalo 3 12/7/2009 9:20 AM PST permalink

Ranked Grifball Double EXP Weekend is Live!

And so totally ranked!

So watch the betrayals.

Red vs Blue's contagious Assault-like sport. Catch the disease!

Category: Double EXP Weekend
4 Players Per Team
Max Party Size: 4
Heroic and Mythic 1 Map Packs Required

Gametypes

  • Grifball (100%) - Teams vie over a bomb, attempting to plant and detonate the bomb on the other team's arm point. Players spawn with Gravity Hammers and Energy Swords. Player traits: No grenades,  infinite ammo, 200% damage and no shields. Ball carrier traits: Orange forced color, 2x shields and 150% movement speed. Assault bomb arms instantly, and one successful detonation ends the round. Team with the highest score after five rounds wins. Three minutes per round.

Maps

  • Grifball Court (Foundry) - Variant of Foundry made specifically for Grifball tournament play.
  • The Grif Cave (Sandbox) - Grifball in Sandbox's crypt.
  • A.G.L.A. FL09 (Sandbox) - Official Grifball map for the '09 fall season

PlaylistsHalo 3 12/3/2009 11:16 AM PST permalink