Good, Bad-ass, Uggo...YouTubed

For your embedding pleasure.



YouTube - The Good, The Bad-ass, and The Ugly

Halo: Reach 5/25/2010 9:01 AM PDT permalink

The Good, The Bad-ass, and The Ugly

Thanks for playing the Beta. See you on 09.14.2010!

Read Full Top Story

Halo: Reach 5/25/2010 6:00 AM PDT

Halo: Reach Launches 09.14.2010!

You picked a hell of a day to join up.

Biggest Blockbuster Game of the Year 'Halo: Reach' Launches Sept. 14, 2010

More than 2.7 million players make history with record-shattering demand for the "Halo: Reach" multiplayer beta.

REDMOND, Wash., May 24, 2010 - The most anticipated game of the year is making its worldwide debut this September. "Halo: Reach," the blockbuster prequel to the best-selling video game franchise and hailed as the No. 1 game series of all time,(1) will leave its mark on the entertainment landscape when it launches worldwide, starting Sept. 14, 2010, and in Japan on Sept. 15.

Developed exclusively for Xbox 360 by acclaimed studio Bungie, "Halo: Reach" drops players back into the iconic universe they love so they can experience the birth of the "Halo" legend. During the past 10 years, the "Halo" franchise has inspired multiple New York Times best-selling novels, comic books, action figures, apparel and more, and it has sold more than 34 million games worldwide to date.

"'Halo: Reach' is the culmination of a decade of 'Halo,' a franchise that has become a global entertainment and pop-culture touchstone," said Phil Spencer, corporate vice president of Microsoft Game Studios at Microsoft Corp. "Just as 'Halo: Combat Evolved' catalyzed the success of the original Xbox to define a decade of entertainment, 'Halo: Reach' will push the boundaries for what's possible in video games and help make 2010 the biggest year in Xbox history."

"There's no doubt in my mind that 'Halo: Reach' will be one of the biggest games and hottest entertainment products of the year," said Bob McKenzie, senior vice president of merchandising at GameStop. "Pre-orders for 'Halo: Reach' have been off the charts, with fans snapping up the limited and legendary editions since they were introduced just a month ago. Overall, it's a real testament to the passion of the 'Halo' fan base."

Consumers Help Make History With Record-Breaking "Halo: Reach" Beta

As a testament to the anticipation for its release, more than 2.7 million "Halo" fans helped make entertainment history this month by participating in the "Halo: Reach" multiplayer beta on Xbox LIVE, making it the largest console video game beta test on record and more than triple the size of the "Halo 3" beta. Players completed more than 13 million online games and logged over 16 million hours of online gameplay, amounting to over 1,826 years of total play time in just over a two-week period. The data and user feedback gathered from the beta will help Bungie and Microsoft further refine the game and deliver a blockbuster experience that fans have come to expect from the "Halo" franchise.

"Halo: Reach" follows the story of Noble Team, a squad of heroic Spartan soldiers as they make their final stand on planet Reach, humanity's last line of defense between the terrifying Covenant and Earth. Representing the best-in-class multiplayer elements that have become the hallmark of the "Halo" series, "Halo: Reach" offers the most action-packed multiplayer experience yet on Xbox LIVE. The "Halo: Reach" experience is completed with an intense campaign, an unparalleled suite of features and stunning new visuals powered by groundbreaking new technology.

"Halo: Reach" represents an enormous evolution for the genre-defining "Halo" games, and is testament to Bungie's 10 years of experience crafting amazing experiences. During the past decade, "Halo" fans have demonstrated their commitment to the franchise by logging more than 2 billion hours of gameplay on Xbox LIVE, sharing millions of pieces of user-generated content, creating original "Halo" machinima series and even holding "Halo" themed weddings.

"Halo: Reach" is available for preorder in standard, limited and legendary editions at participating retailers worldwide. The standard edition has an estimated retail price of $59.99 (U.S.), and the limited and legendary editions of the game will retail for $79.99 and $149.99 (U.S.), respectively. The limited and legendary editions of "Halo: Reach" are packed with extras that fans won't want to miss. The centerpiece of the legendary edition is a 10-inch-tall, hand-painted and individually molded Noble Team statue crafted by the expert artisans at McFarlane Toys. As a special bonus, fans can receive a token to unlock an exclusive in-game Spartan Recon Helmet, by picking up a copy of the game on launch day at North American retail stores, and outside of North America by making a pre-order reservation at participating retailers.

(1) According to a recent reader poll by Guinness World Records.

SOURCE Microsoft Corp.

Halo: Reach 5/24/2010 10:44 AM PDT permalink

Tag and Release - Reach, Reach, Reach

The sillier side.

Since the Reach Beta files are still available for browsing, we figured we'd snag a few more for this week's Tag and Release. Only a handful today, and we're focusing on the less serious business side of the Beta. Have yourself a look-see.


Spartan-Man, Spartan-Man...


Shot me Down, Bang Bang


Skullama...ZOMG!


Prepare to Drop


Oink, Oink

Plenty more where these came from. If you have some multimedia leftovers from the Halo: Reach Beta, now's the time to do your housekeeping. Save 'em or lose 'em.

Halo: Reach 5/24/2010 10:05 AM PDT permalink

Top Ten Halo 3 Screenshots: Spawn Points

5...4...3...

Halo 3 Screenshots dug up some sweet snaps of spawn points being used for something besides reincarnation. Get invigorated by clicking on the link below.

Top Ten Halo 3 Screenshots: Spawn Points

Halo 3 5/24/2010 8:52 AM PDT permalink

Hedge Loves Halo

And Halo loves Hedge.

Just not in that way. He's got some great screenshots, though. Check 'em out. Thanks to HBO for the linkage.

HEDGEMONYlovesHALO

Halo: Reach 5/21/2010 9:43 AM PDT permalink

Spherical Panorama: Overlook

All around the world.

HBO's HaLo2FrEeEk takes you around the world one last time, completing the circumnavigation of all our Beta maps. Hit the link to check it out.

Spherical Panorama: Overlook

Halo: Reach 5/21/2010 9:41 AM PDT permalink

Living Dead Double EXP Weekend Live!

Wise fwom your gwave!

The dead rise again! The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

Halo 3 5/20/2010 11:26 AM PDT permalink

Sudden Death!

The Beta is now officially over.

We mentioned it yesterday, but it bears repeating. The Beta is officially over, but our test team is leaving the servers up and running so they can run some horrible, inhumane experiments on live subjects. If you're still in the mix, you should anticipate some pain and suffering.

Stuff like:

  • Unpredictable gameplay behavior!
  • Long and unsuccessful Matchmaking times!
  • Unceremonious disconnects from the Beta!

Halo: Reach 5/20/2010 10:13 AM PDT permalink

Beta Blooper: Armor Lock vs. Armor Lock

The Showdown.

Hawty McBloggy dug up this little gem from some dark corner of the Internet. Two players enter, nobody leaves, and we all get a good laugh.



YouTube - Halo: Reach Beta Blooper - Armor Lock vs. Armor Lock

Halo: Reach 5/20/2010 9:51 AM PDT permalink

Send our Beta out with a Bang!

Calling all cinematographers.

Wanna commemorate your very best Beta moments? Help us, help you. Today and tomorrow, we'll be scouring the Beta file collection in search of stuff that shows off your 1337 skills and greatest gameplay moments. We'll even be looking for some bugs and glitches that make us chuckle.

Participation is easy:

  • Upload your Saved Films from the in game menu
    • Not clips, but full Saved Films
  • Tag your Saved Film with "Sendoff"
    • You can use the in game menu or add the tag on Bungie.net
    • All one word, with no quotation marks
If your Saved Film is indeed awesome, we might use it for something top secret and totally sweet. Now get to work! Time, she is a-wastin'!

Halo: Reach 5/19/2010 2:59 PM PDT permalink

Beta Sunset Date Officially Extended!

The Beta ends on Thursday, May 20th at 10:00am PST.

The final twenty-four hours of the Halo: Reach Beta are now underway. We hope you've been having a blast. The data you've helped us collect will ensure that Halo: Reach's multiplayer experience is the best it can be when it launches in the fall.

For now, go ahead and keep on keepin' on. We won't officially pull the plug until tomorrow morning at 10:00am PST and we plan on prowling the Playlists ourselves this evening in search of unsuspecting suckers. Keep an eye out for us, but if we don't get a chance to catch up, we just wanted to say thanks for playing. You're awesome. A big part of the Beta's success is owed to you.

Thanks, Seventh Column!

We should note that after the Beta officially ends, our test team is planning on jumping into the live environment to simulate a host of horrible conditions in order to better prepare themselves for the retail launch. They'll be unceremoniously pulling plugs, pouring coffee into server banks, and pressing buttons that are clearly marked, "Do Not Press." If you're still playing the Beta after 10:00am tomorrow, you should expect to witness some strange and suspect stuff going down.

Stuff like:

  • Unpredictable gameplay behavior!
  • Long and unsuccessful Matchmaking times!
  • Unceremonious disconnects from the Beta!

Halo: Reach 5/19/2010 9:42 AM PDT permalink

KOXM Episode 212

Two men enter...

...and both men left. This time. Yup, Chris Carney and Brian Jarrard dropped in on the Official Xbox Magazine's KOXM radio broadcast to talk a little bit of Reach Beta. HBO tipped us off. Have a listen.

KOXM Episode 212

Halo: Reach 5/19/2010 9:12 AM PDT permalink

Spherical Panorama: Powerhouse

You spin me right round, baby.

HaLo2FrEeEk has readied another Reach panorama. Once again, it's pretty sweet stuff. Hit the link to check it out over at HBO.

Spherical Panorama: Panorama

Halo 3 5/19/2010 9:09 AM PDT permalink

Chronicles of ODS Steve #71

Stockpile.

Looks like Steve's gonna do a little experimenting. With weapons. What were you thinking?

Chronicles of ODS Steve: Stockpile (#71)

Halo 3: ODST 5/19/2010 9:07 AM PDT permalink

'Piloten Wie Wir' - The Best Music Video Ever

Halo 3 5/18/2010 9:11 AM PDT permalink

Bug Hunt Bags the Big Ones

Excellent work, my brothers!

In last week's update we put out the call for a handful of rare bugs we wanted you to help us find. You answered that call. If you planned on participating, show's over. We have all the evidence we need and these bugs are so gettin' squashed.

If you were one of the five who submitted games and films for each bug we listed, you'll be hearing from me soon. Thanks for the assist!

Halo: Reach 5/17/2010 1:58 PM PDT permalink

Tag and Release - Overlook

Weapons of Mass Destruction.

Only one weekend's worth of Overlook content? No problem. You guys do quick work. Check out what was already on hand when we woke up on Monday morning.

Tag: Overlook


Mystified


Wish You Were Here


Closer...closer.


Surly Bonds


Fog of War


Generator Lost


Back Blast


Next


On Patrol


In the Sunshine


Blaze of Glory


Flashpoint


Detonated

Not enough for you? Get your fill by checking out all the files contained in our Halo: Reach Beta File Search. There's plenty more where these came from!

Halo: Reach 5/17/2010 11:04 AM PDT permalink

Leekegan Strikes Again

This time, with deadly precision.

Seems a bit early to have a precision replica of the Halo: Reach Sniper Rifle, but that's exactly what 405th.com's Leekegan is holding in his hot little hands. An email to our team made the rounds this morning so we could ooh and aww over his handiwork. Now it's your turn. Hit the jump to check it out.

405th.com - Leekegan Halo: Reach Sniper Rifle

Halo: Reach 5/17/2010 10:55 AM PDT permalink

Teabag Prevention Presents

How to use Armor Abilities.

Another find from HBO this morning, the fine folks over at Geekscape! want to show you the Reach Beta ropes. Up today, Armor Abilities. If you've yet to come to grips with the new school, pull up a chair and pay attention. You're about to get learned!

TP Presents: Reach for my Tips - How to use Armor Abilities

Halo: Reach 5/17/2010 9:10 AM PDT permalink

Views From the Edge

Helping Reach fall in style.

Looks like the addition of Overlook added some sweet scenery to the mix. Check out these scenic views from Overlook...and beyond! Thanks to HBO for the linkage.

Views from the Edge: Views from Reach

Halo: Reach 5/17/2010 9:04 AM PDT permalink

Sword Base All Panoramical Like

Round and round we go.

HBOer HaLo2FrEeEk took some time out of his busy schedule to lock horns with the Halo: Reach Beta and produce this downright dizzying shot. Take a peak at the whole of Sword Base from one unique perspective.

Spherical Panorama: Sword Base!

Halo: Reach 5/17/2010 9:01 AM PDT permalink

Top Ten Halo 3 Screenshots: Sports

Just do it.

The fine folks at Halo 3 Screenshots are still snapping pics for your perusal and pleasure. Last week's batch was all about being sporty. Check out their collection of athletically gifted screenshots.

Top Ten Halo 3 Screenshots: Sports

Halo 3 5/17/2010 8:58 AM PDT permalink