Excavating The Pit

Chris Carney and Steve Cotton get their Crime Town on.

Read Full Top Story

Inside BungieHalo 3 5/27/2010 9:44 AM PDT

IGN Top Kills of the Week - May 27, 2010

Back to basics.

IGN's Top Kills of the Week returns to its roots with some Halo 3 action. If you're into counting down the hits, tune in and check it out.

Halo 3 5/27/2010 8:59 AM PDT permalink

Chronicles of ODS Steve #72

Out of Range.

Steve's got some new gear. Get yourself up to speed.

Chronicles of ODS Steve: Out of Range (#72)

Halo 3: ODST 5/26/2010 8:59 AM PDT permalink

Red vs. Blue: Revelation Chapter 7

And don't call me Shirley.

So, there's like these guys and they're stuck in a gorge and they...well, just watch it.

Red vs. Blue: Revelation Chapter 7

Halo 3 5/25/2010 9:29 AM PDT permalink

Top Ten Halo 3 Screenshots: Spawn Points

5...4...3...

Halo 3 Screenshots dug up some sweet snaps of spawn points being used for something besides reincarnation. Get invigorated by clicking on the link below.

Top Ten Halo 3 Screenshots: Spawn Points

Halo 3 5/24/2010 8:52 AM PDT permalink

Living Dead Double EXP Weekend Live!

Wise fwom your gwave!

The dead rise again! The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

Halo 3 5/20/2010 11:26 AM PDT permalink

Spherical Panorama: Powerhouse

You spin me right round, baby.

HaLo2FrEeEk has readied another Reach panorama. Once again, it's pretty sweet stuff. Hit the link to check it out over at HBO.

Spherical Panorama: Panorama

Halo 3 5/19/2010 9:09 AM PDT permalink

Chronicles of ODS Steve #71

Stockpile.

Looks like Steve's gonna do a little experimenting. With weapons. What were you thinking?

Chronicles of ODS Steve: Stockpile (#71)

Halo 3: ODST 5/19/2010 9:07 AM PDT permalink

'Piloten Wie Wir' - The Best Music Video Ever

Halo 3 5/18/2010 9:11 AM PDT permalink

Top Ten Halo 3 Screenshots: Sports

Just do it.

The fine folks at Halo 3 Screenshots are still snapping pics for your perusal and pleasure. Last week's batch was all about being sporty. Check out their collection of athletically gifted screenshots.

Top Ten Halo 3 Screenshots: Sports

Halo 3 5/17/2010 8:58 AM PDT permalink

Rocket Race Double EXP Weekend Live!

Marksmanship takes a backseat to fast driving.

Get to the destinations to win!

Category: Double EXP Weekend
Team Size: 2
Max Party Size: 8
Heroic and Legendary Map Packs Required

Gametypes

  • Rocket Race (100%) - A variant of VIP. Teams of 2 race to reach destination points. First team to 10 points wins. Player traits: Invincible. Rocket Launcher primary spawns with no secondary weapons. No Friendly Fire. Map Traits: No weapons or grenades on map, mongooses only. 10 minute match time limit.

Maps

  • Isolation Speed (Isolation) - Isolation variant designed for Rocket Race. Skipped after Veto.
  • Valhalla Speed (Valhalla) - Valhalla variant designed for Rocket Race.
  • Sandtrap Speed (Sandtrap) - Sandtrap variant designed for Rocket Race.
  • Rat's Nest Speed (Rat's Nest) - Rat's Nest variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED).
  • Standoff Speed (Standoff) - Standoff variant designed for Rocket Race. Part of the Heroic Map Pack (REQUIRED).
  • Avalanche Speed (Avalanche) - Avalanche variant designed for Rocket Race. Part of the Legendary Map Pack (REQUIRED).

Halo 3 5/13/2010 11:16 AM PDT permalink

Once More, With Feeling

Eight minutes chock full of Halo goodness.

Whoa, that was fast. Adam Susskind and Chris Neir only just teased their newest series the other day and they're already prepared to bring it to the masses. Hit the jump below to check it out.

Once More, With Feeling

Halo 3 5/12/2010 9:10 AM PDT permalink

Chronicles of ODS Steve #70

Calm Before the Storm.

Steve is in the dark, but this week's comic promises some short term exposure. No, not that kind of exposure. Hit the jump.

Chronicles of ODS Steve: Calm Before the Storm (#70)

Halo 3: ODST 5/12/2010 9:08 AM PDT permalink

Mythic Brawl Double EXP Weekend Live!

Get your Brawl on!

Fight your way to the top in this Big FFA playlist, featuring Heroic and Legendary DLC

Category: Double EXP Weekend
12 Player Free For All
Max Party Size: 1
Halo 3: Mythic disk required
Updated 9/28/2009

Gametypes

  • Brawl Slayer (54%) - 25 kills to win. Battle Rifle starts with Assault Rifle secondary. 12 minute match time limit.
  • Shotty Snipers (7%, Skipped after veto) - 20 kills to win. Sniper Rifle spawns with Shotgun secondary weapon. Infinite ammo enabled. Map traits: No weapons, Mongooses only. 12 minute match time limit.
  • Brawl Rockets (13%) - 20 kills to win. Rocket Launcher primaries. Infinite ammo enabled. Map traits: No weapons, Mongooses only. 12 minute match time limit.
  • Brawl Mosh Pit (9%) - King of the Hill, 150 points to win. Assault Rifle starts. Hill Traits: Random movement every minute, players in hill have 2x Overshields and 200% Shield Recharge Rate. 12 minute match time limit.
  • Brawl Laser Tag (11%) - 15 kills to win. Spartan Laser starts with Sniper Rifle secondary. 12 minute match time limit.
  • Brawl Snipers (6%) - 15 kills to win. Sniper Rifle starts with Magnum secondary. 12 minute match time limit.

Maps

  • Sandtrap (FFA) - Tweaked for FFA play.
  • Rat's Nest (Default) - REQUIRED. Part of the Heroic Map Pack.
  • Standoff (Default) -  REQUIRED. Part of the Heroic Map Pack.
  • Ghost Town (Default) - REQUIRED. Part of the Legendary Map Pack.
  • Avalanche (Default) - REQUIRED. Part of the Legendary Map Pack.
  • Assembly (Default) - REQUIRED. Part of the Mythic Map Pack.
  • Orbital (Default) - REQUIRED. Part of the Mythic Map Pack.
  • Sandbox (Default) - REQUIRED. Part of the Mythic Map Pack.
  • Longshore (Default) - REQUIRED. Available on Halo 3:  Mythic.

Halo 3 5/7/2010 9:35 AM PDT permalink

Sadie's Story

HELLO, TRAVELER. MOMBASA WELCOMES YOU!

HBO's Captain Spanish thought Sadie's Story, the tale told through Halo 3: ODST's ringing telephones and originally penned by Fourth Wall Studios and our very own Joseph Staten, deserved a second look. We couldn't agree more. Produced by community stalwart and purveyor of all things Halo fan-focused, Louis Wu, and graced with imagery straight from our own archives, Sadie's Story is now online-enabled.

Click the image below to begin the journey and make sure you navigate to the credits page so you know exactly who to thank when you're through watching.


Halo 3: ODST 5/5/2010 3:24 PM PDT permalink

'Welcome to the Beta' Video is Live!

Got ODST? Get your Halo: Reach Beta tour on!

Actress, comedienne, and weapons expert, Aisha Tyler, is ready to get you up to speed for the Halo: Reach multiplayer Beta. Her introductory battlefield tour is available right now, exclusively through Halo 3: ODST's main menu, the very same place you'll get be getting access to the Beta itself on May 3rd. Pop in your ODST campaign disc and look for "Preview the Beta" in the main menu. Once the Beta is live on May 3rd, the text will change, prompting you to "Play the Beta."



One small note about the Welcome to the Beta video: our test team tells us that there are a handful of players who may not be able to access this video through ODST for reasons that are way too complex and technical to get into. Likely, you won't have any issues. The reason we bring it up is so you won't freak out in the unlikely event that it does happen to you - even if you aren't able to watch the video, you WILL still be able to access the Beta itself through the ODST main menu.

Halo 3: ODST 4/29/2010 12:58 PM PDT permalink

Grifball Double EXP Weekend Live!

Catch the disease!

Red vs Blue's contagious Assault-like sport. Catch the disease!

Category: Double EXP Weekend
4 Players Per Team
Max Party Size: 8
Heroic and Mythic 1 Map Packs Required
Updated 3/18/09

Gametypes

  • Grifball (50%) - Teams vie over a bomb, attempting to plant and detonate the bomb on the other team's arm point. Players spawn with Gravity Hammers and Energy Swords. Player traits: No grenades,  infinite ammo, 200% damage and no shields. Ball carrier traits: Orange forced color, 2x shields and 150% movement speed. Assault bomb arms instantly, and one successful detonation ends the round. Team with the highest score after five rounds wins. Three minutes per round.
  • Mayan Grifball (10%) - Players have 110% move speed. Ball carrier has 150% move speed. No Vehicles
  • Grifball Up There (30%) - Bomb reset time is 10 seconds.
  • Aerial Grifball (10%) - Players have 75% gravity and 100% move speed. Ball carrier has 50% gravity and 100% move speed. Bomb reset time is 10 seconds. Custom Powerup Traits: 3 seconds of Weapon Pickup.

Maps

  • Grifball Court (Foundry) - Variant of Foundry made specifically for Grifball tournament play.
  • The Grif Cave (Sandbox) - Grifball in Sandbox's crypt.
  • Chichen Itza (Sandbox) - Grifball court styled in the fashion of an ancient arena.
  • Nøxy's Court (Sandbox) - Will the real Mayan ballcourt please stand up.
  • Ultim8 Grifball (Sandbox) - Oh! Now I get it. They named it Ultim8 because the court has eight sides.
  • Grifball High (Sandbox) - Grifball in Sandbox's skybubble.
  • Grifball Naught (Sandbox) - "How did I get into the game before the map?"
  • Grifball Club (Sandbox) - 7-Wood starts. Aerial settings. 8 sides. All the weirdness packed into one game.
  • Blockdrop Court (Sandbox) - Red vs. Blue vs. Gravity.

Halo 3 4/29/2010 12:47 PM PDT permalink

Chronicles of ODS Steve #68

Councillor.

Need a distraction? Steve has you covered!

Chronicles of ODS Steve: Councillor (#68)

Halo 3: ODST 4/28/2010 9:23 AM PDT permalink

Reclaimer 249 - Retreat

Nothing like a good escape plan.

The latest episode of Reclaimer is live! No need to back away slowly and make an exit. Check out the vanishing act at the jump!

Reclaimer 249 - Retreat

Halo 3 4/28/2010 9:21 AM PDT permalink

Halocharts Firefight Challenge - Deep Impact

Time to check your bootstraps...

...another Firefight Challenge just dropped at Halocharts.com!

Covenant forces dropping in hard and fast onto the cold, unforgiving concrete of Crater. As with all Firefight Challenges, you'd better give your strategies a thorough examination...Crater isn't exactly full of safe zones so in order to get some of these requirements you'll need to be well prepared.

Deep Impact

Halo 3: ODST 4/27/2010 3:49 PM PDT permalink

Tag and Release - Wow

Jaw dropping.

This week's Tag and Release features and handful of images that made some people say wow. They're that awesome. Don't believe me? Bam!

Tag: Wow


Nothin' but Face


Thumbs Up!


Impressionistic


Heatwave


Reach, Reach, Reach

Want to see more exclamation inducing imagery? Cool. We've got plenty more where those came from. Just hit up our Community Files collection for all the awe-inspiring visuals.

Halo 3 4/26/2010 11:17 AM PDT permalink

Top Ten Halo 3 Screenshots: Reach

Reach, Reach, Reach.

Halo 3 Screenshots posted their latest set of sweet screenshots last Friday. You want to see 'em? Click the link.

Top Ten Halo 3 Screenshots: Reach

Halo 3 4/26/2010 9:36 AM PDT permalink

Reclaimer 247 and 248

Ambush and Faceoff.

Looks like our busy day yesterday meant we missed a Reclaimer episode! That's cool, it means today brings two. And two is more than one!

Reclaimer 247 - Ambush

Reclaimer 248 - Faceoff

Halo 3 4/23/2010 9:11 AM PDT permalink

Living Dead Double EXP Live!

The dead rise again!

The clammy claw of the walking dead reaches for you from the grave once more!

Category: Double EXP Weekend
Social 13 player FFA
All DLC required

Gametypes

  • Save One Bullet (48%)  - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins.  Top 25% of winners at the end of a round become zombies in the following round. 3 minute round time limit.
  • Creeping Death (7%) - Infection. Survivors start with Shotguns and Magnum secondaries. Infected start with Gravity Hammers, have 75% gravity, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Creeping Rocket (9%, Skipped after Veto) - Infection. Survivors start with Rocket Launchers and Spartan Laser secondaries. Infected start with Gravity Hammers, have 75% gravity, 200% damage resistance, enhanced motion trackers, good active camo, and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. Whoever has the highest score at the end of a round becomes the zombie at the beginning of the following round. 3 minute round time limit.
  • Braaaaains (31%) - Infection. Survivors start with Shotguns and Magnum secondaries, and have no energy shields. Infected start with Energy Swords, have 75% gravity, no energy shields, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round . 3 minute round time limit.
  • Speed Demons (5%) - Infection. Survivors start with Shotguns and Battle Rifle secondaries, have no energy shields and 150% gravity. Infected start with Gravity Hammers and Energy Sword secondaries, have 150% gravity, 200% movement speed, deal 150% damage, enhanced motion trackers and are colored black. Score points by killing Infected as Survivors or killing Survivors as Infected. Highest score after 3 rounds wins. 25% of players are randomly chosen to be zombies each round. 3 minute round time limit.

Maps

  • Bubonic (Rat's Nest) - Rat's Nest variant designed for Infection gametypes
  • Charnel Pit (The Pit) - The Pit variant designed for Infection gametypes
  • Club Dead (High Ground) - High Ground variant designed for Infection gametypes
  • Death Valley (Valhalla) - Valhalla variant designed for Infection gametypes
  • Deadlock (Blackout) - Blackout variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Dish of Doom (Standoff) - Standoff variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack
  • Ghoul Town (Ghost Town) - Ghost Town variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Growth Spurt (Isolation) -  Isolation variant designed for Infection gametypes.
  • Haunted Manor (Foundry) - Foundry variant designed for Infection gametypes. REQUIRED. Part of the Heroic Map Pack.
  • Salivation (Epitaph) - Epitaph variant designed for Infection gametypes.
  • Tree Rot (Guardian)  -  Guardian variant designed for Infection gametypes.
  • ZOMBIES ON ICE (Avalanche) - Avalanche variant designed for Infection gametypes. REQUIRED. Part of the Legendary Map Pack
  • Zomboni (Snowbound) - Snowbound variant designed for Infection gametypes.
  • Zomzibar (Last Resort) - Last Resort variant designed for Infection gametypes.
  • Andromeda (Orbital) - Orbital variant for Infection gametypes. REQUIRED. Orbital is part of the Mythic Map Pack.
  • Spooky House (Sandbox)  - Sandbox variant built in the Sky Bubble for Infection gametypes. REQUIRED. Sandbox is part of the Mythic Map Pack.
  • Dead Docks (Longshore) - Longshore variant designed for Infection gametypes. REQUIRED. Longshore is available on Halo 3: Mythic.

PlaylistsHalo 3 4/23/2010 9:07 AM PDT permalink

Reclaimer 246 - Pursuit

No, it's not a typo.

Hey! How'd this get in here. It's supposed to be all press coverage today! Oh well, since you're here, you might as well click over.

Reclaimer 245 - Pursuit

Halo 3 4/21/2010 9:10 AM PDT permalink