Humpday Challenge - PMS Clan

Sugar and spice and everything nice.

The ladies of the storied Halo community, PMS Clan, banded together against poor little old us this week, hell bent on proving they had what it takes to not only put some cracks in the glass ceiling, but also in our visors via some expert DMR marksmanship. I’m still not convinced Lionel didn’t have a secondary goal of flexing his Halo muscle in front of the lovely ladies – he and Hal set this whole Humpday up outside of the usual, albeit recently inoperative channels – but either way, the challenge was issued and we responded as we always do…by barely fielding a horribly organized team of players easily confused by the simple prospect of smoothly hosting three custom games.

Let’s begin!

Team Bungle



The Manliest of Manly Men.

Team PMS



Suddenly, all the misogynistic jokes we made in the pre-game lobby weren’t all that funny.

Game .5 – King of the Hill on Breakpoint

“Um…wait. Hal, you didn’t put the Crazy in Crazy King, did you?”

Game 1 – Crazy King on Breakpoint

Ah, that’s better. The hill moves! But not before our opponents worked up a sizable lead. It wasn’t until we took to the skies instead of trying to match up, if you’ll forgive an expression, man to man, that we started to whittle away at their effective hill control strategy.

Durkin

Things felt close to start off with, but at some point we gained control of both Falcons and with Tomo as my gunner, we could do no wrong…that is until they reclaimed the Splaser and reduced our bird into a smoldering pile of scrap metal.



Lionel
We had to restart this game after realizing that static king would mean we’d all spawn at the top of the hill and run all the way down just to get killed immediately for 15 minutes. After upping the fun level by maximizing the random, 30 second hill moves had us scrambling back and forth across breakpoint like crazy, crazy kings. More than once we’d finally capture the hill only to have the rug immediately pulled from under our feet. The PMS clan had a talent for changing my plans, I PLANNED to get some hill time, I PLANNED on not getting teamshot, I PLANNED on being alive for more than 15 seconds at a time.


Due to some Falcon heroics we were able to pull this one out, barely - by a mere 18 seconds. I fell victim to some unlucky positioning, getting teamshot by swarms of freshly respawned ladies on more than one occasion.

Hal
Favorite part of the first game was realizing that a game to 500 was on the same page as a game to 5,000.

Hal: “500, huh?”

L Askan: “Yeah…”



We abused the Falcons at one point, but it was definitely a close game off the get go.

















Bungie Wins, 173-155.

Game 2 – Slayer Pro on Boardwalk

Ah, Boardwalk. Once your were the bane of our Humpday dreams, now you bend to our will. Slayer Pro was a good selection for us, even though Tomo confessed to be pretty cold with the precision weapons. Turned out his rifle was indeed hot, and did most of the talking for Team Bungie.

Durkin
Don’t have much for a summary on this game. As long as I was with a teammate I did ok, but if I was on my own I tended to get taken out pretty fast.



Lionel
These girls had obviously done their homework and sought to undermine our growing confidence threefold; first, in a daylight savings-esque maneuver they pushed the slayer game up a spot in an attempt to jumble our internal clocks. Secondly, they went for the jugular by selecting Boardwalk (Hi, Tomo!) and I knew in my heart of hearts that it was a pre-planned move. Third, they brought in their ringer, errratica.



Normally manly men, we aren’t easily shaken - a quick review of her service record however revealed that she is approaching 100,000 MM kills, more than our entire team combined. Before I was able take bended knee and propose, she made the admission that she preferred the Assault Rifle over the pistol. Beyond that I can only tell you this: The wedding is off. This game was over from jump (pun intended). We spawned on the high side, and never truly relinquished control of top snipe area.


Hal
I totally clipped the girl who fell off the map at the get go, but I guess I forgot to upload it to my share… but that was my favorite moment when we were literally 10 seconds into game and without a shot fired you hear “Gained the Lead,” and Lionel saying, “That’ll help.”





Bungie Wins, 100 – 46.

Game 3 – 2 Flag on Tempest

Humpday already in the bag, I figured I’d just play for fun. Apparently, Durkin doesn’t have a “Just for Fun” gear.

Durkin
As I hopped into the gunner seat of Hal’s Warthog, I called it a death machine, expecting to be a double kill on wheels. It did turn out to be a death machine, but the other way around. Despite our constant warthog onslaught, and the other team losing a player, it still took us a long time to get our first flag cap. Shortly afterward Hal’s reckless driving combined with a hail of DMR fire flipped our ‘hog, ending our reign of terror. Without the Warthog to hide behind, I felt pretty ineffective, and resorted to throwing myself at the other team in hopes of distracting them from our flag carrier.




Lionel
6v6 Two flag on Tempest is my favorite game of Halo right now. Great mix of Warthog and foot battles, perfect balance of weapons, amazing map. The PMS clan had a lock down defense, it took one of their players lagging out (yeah, lagging out… that’s it) before we were able to even put hands on their flag, probably well beyond five minutes into the match. A few times we had a player close but the warthog carnage led to them respawning right next to their flag and decimating a would be thief. When we were finally able to get a flag carrier into the passenger seat of our Hog it was a harrowing experience, more than one rocket very nearly missing the already damaged transport. I think I should quote Halcylon here.

“This hogs gonna blow up if I sneeze.”

They pulled our flag a few times and even managed to work one back to their base. We used that opportunity to set up for another pull and slow walked it over top mid for the win.


Hal
While they did lose a player early, this was definitely the most fun. Driving Durkin for his frenzy and getting my road rage.















Bungie Wins, 3 – 1.

It’d been a while since we rolled out the Bungie crew for some good old fashioned humpin’, but I gotta say it felt great to get back in the saddle. Good thing the lovely, and respectable, ladies we faced off with took it easy on us.

Lionel gets the last word:

Great games PMS Clan, I look forward to meeting you on the battlefield again.


P.S. All images from today's write-up can be found in high resolution glory in Hal's Service Record. Because I am far too lazy to link them all individually.

Halo: Reach 3/31/2011 4:01 PM PDT permalink

Halo: Reach - Achievement HORSE #17!

There's a special surprise on the other side!

Jack and Geoff are back in Achievement HORSE. Will Jack start his attack on Geoff and break the 5-7 record? Watch and find out!



YouTube - Halo: Reach - Achievement HORSE #17!

Halo: Reach 3/31/2011 9:18 AM PDT permalink

Halo: Reach IGN Top 10 Kills: (3.30.2011)

CheckedBRUTES writes:

The best Halo kills of the week.

IGN sums up the best of the best plays they could find on the Internet.

Halo: Reach 3/31/2011 9:16 AM PDT permalink

Forge Hub's TGIF 11

SargeantSarcasm writes:

Time for some customs.

Forge Hub is again hosting its staple community event: Thank Goodness It's Forgeday!

Every two weeks, members host customs parties featuring different aspects of the community's finest. Any member can join in the festivities by signing up with a party that suits their sensibilities, such as a hodgepodge of recent minigames to hit the map section, a Halo 3 "Nostalgia Fest" and even a group dedicated to testing party member-made maps.

For more information, please visit the sign-up thread here.

Community 3/31/2011 9:11 AM PDT permalink

It's Not Enough - A Halo: Reach Montage

Gear61 Owns writes:

Now we're growing up.

This is a Halo: Reach montage from Just Mad, put together by himself, entitled, "It's Not Enough". I always like Just Mad's videos, and this one was no exception. The gameplay features the same huge, clean sniper multikills, and there's even some sweet grenade launcher action in this one. The editing is simple, as usual, placing syncing as its primary focus as to not distract from the gameplay. Enjoy!



YouTube - It's Not Enough - A Halo: Reach Montage

Halo: Reach 3/31/2011 9:10 AM PDT permalink

Map Spotlight Week 18 - Metropolis

Raaascal writes:

This is how we do it!

Tired of sifting through Halo: Reach files, looking for a fun map to play with your friends? Well, community goer, look no further. Today, I will be featuring Howey Do It's map, Metropolis-"a beautiful city, floating on a placid sea." For more information regarding the creative process, look below, and afterward click the download link to get an even better feel for the map. Enjoy.

Q. Who are you and why do you forge?

A. I am Howey Do It, and I have always wanted to make levels (maps) of my own.

Q. What was your inspiration for Metropolis?

A. Well, I originally wanted to build a city with massive buildings and such, but the idea shifted and although retaining the central plaza I envisioned, it kind of made itself after that.

Q. Where is Metropolis located and why did you choose that location?

A. Metropolis is located on the water near the Pillar, and in between the cliffs and the island. I built it there because I needed enough open space to build it, while still providing obvious orientation which the cliff provides.

Q. Did you employ any unusual forge techniques in making Metropolis?

A. Not really, all I did was try and give it a familiar feel, with central plaza to make you feel right at home the moment you step into a game.

Q. What separates your map from other maps?

A. It has the ability to be played with up to 16 players without being absolutely cluttered, while still being small enough to be played with 4 people and still be enjoyable.

Q. Anything else people should know before they download?

A. Only that while playing on this map, be sure to have a blast!!! A special thanks to DKDWlive for all the constructive criticism. And also thanks to The T00L B0X, because without all the ideas, comments and constructive criticism, I wouldn't even have finished this map.

Thanks a million for your time Howey-both for answering all of my tedious questions, and for creating this remarkable map for all to enjoy.

Download Link: Metropolis

Community 3/31/2011 9:07 AM PDT permalink

How Halo: Reach Should Have Ended

SPOILERZ!

If you haven't seen Reach fall, don't watch this video. If you have, check out how it could've ended differently.



YouTube - How Halo: Reach Should Have Ended

Halo: Reach 3/30/2011 9:34 AM PDT permalink

Forever - A Halo: Reach/Halo 3 Montage

Gear61 Owns writes:

Because days come and go.

Just in time for Classic, this montage blends old and new.

"This is a Halo 3 and Halo: Reach mixtage from HwnT, put together by himself. The gameplay is entirely MLG, and features some really sick snipes, including a nice under pressure quick scope at 3:06, a nice 2 for 1 triple on Countdown, and a pretty nasty overkill at the end. The editing goes with the soundtrack quite well, demonstrating another case of simple yet effective editing. Enjoy!"



YouTube - Forever - A Halo: Reach/Halo 3 Montage

Halo: Reach 3/30/2011 9:32 AM PDT permalink

Red vs. Blue Season 9 Trailer

GPK Ethan writes:

Coming Summer of 2011!

The continuing adventures of the boys from Blood Gulch and the mysterious agents of Project Freelancer return this Summer!

Red vs. Blue Season 9 Trailer 

Community 3/30/2011 9:21 AM PDT permalink

Community Carnage: Nostalgia

RollinRollin13 writes:

Classic BTB, and now European friendly!

Community Carnage: Nostalgia goes back to the roots of Classic BTB. This week we are serving you a platter of epic carnage at two times. Thursday, March 31st from 5pm to 7pm PDT, and Saturday, April 2nd from 10am to 12pm PDT. Please note that the Saturday Carnage was scheduled  with European players in mind.

Weekday Carnage signups are now open, and weekend Carnage signups open 3/30/11 at 10am PDT.

For more details, or to sign up, visit our thread in the Community Forum.

Community Carnage: Nostalgia

To stay up to date on the latest Carnage news, check out our official group: The Community Carnage

7ruth. Carnage. Bungie.

Community 3/30/2011 9:20 AM PDT permalink

Top 10 Campaign Moments: Ep 18

Anoj writes:

Spinning Moas and more!

Hey everyone it's Anoj and this episode the Top 10 Series explores the magical world of Halo Reach's campaign with Episode 18: Top 10 Campaign Moments. Sit back and enjoy it!

YouTube - Halo Reach: Top 10 Campaign Moments: Episode 18 by Anoj

To submit your own Halo Reach clips, go to Top10Series.com and click on "Submit a Video."

Halo: Reach 3/30/2011 9:19 AM PDT permalink

Matchmaking Update LIVE!

Team Classic, Action Sack, and MLG Updates.

Why did you click in? You have all the information you need. Load up your copy of Halo: Reach and check out some change you can believe in!

Halo: Reach 3/29/2011 2:58 PM PDT permalink

The Fails of Reach - Episode 7

CruelLEGACEY writes:

Fun, fails, and something else that starts with F...

...Forging!

"I'm back with another episode of The Fails of Reach! Fails, wins, and funny moments, all recorded by me. Enjoy!"


YouTube - The Fails of Reach - Episode 7

Halo: Reach 3/29/2011 9:26 AM PDT permalink

Halo OST - Never Forget (Piano Cover)

Gear61 Owns writes:

Even Marty remembers.

Marty says all his suites are iconic, but yeah, this is one of my favorites, too. Made it hard to leave the menu. You should check out this beautiful fan rendition.

"This is a piano cover of the song 'Never Forget,' one of the most iconic songs of the Halo series, by Halo3Productions911. Enjoy."



Halo OST - Never Forget (Piano Cover)

Halo 3/29/2011 9:21 AM PDT permalink

Halo: Reach - Fails of the Weak Volume 27

Omza writes:

It's not divisible by 7.

Super late getting this in front of you, but hey, what do you want from me? It's not like I'm getting paid for this. Besides, these bad boys age like fine wine. Drink it in.

"Jack and Geoff return to bring another week of fails worthy of onomatopoeic words!"



YouTube - Halo: Reach - Fails of the Weak Volume 27

Halo: Reach 3/29/2011 9:17 AM PDT permalink

Teabag Prevention Reviews: Defiant Map Pack

jake_108 writes:

Still on the fence? We provided details you need, along with helpful tips!

TPP is offering to help ease you into the new maps. Read the quick description, and hit the jump when ready.

"Condemned takes place on Orbital Station Gamma, a long-range communication space station meant to establish communication between Earth and Reach. This space station isn't all pretty though. The Covies have entered and destroyed parts of the station. If you pay attention to the walls, you'll see Covie blood splatters and destroyed monitors..."

M0AR

Halo: Reach 3/29/2011 9:15 AM PDT permalink

I Shot You First!

Gameplay Networking in Halo: Reach.

In case you missed David Aldridge's infamous GDC performance, we just uploaded all the slides and we're ready to show them off in all their epic glory. There's even a few extra sections Aldridge didn't have the time to delve into included for good measure. Be fair warned, though. The full file is more than 500 megabytes large. If you're conserving bandwidth, try the tiny file on for size first and see how it suits you.

"Gameplay networking is easy once you have a socket open!" Find out all the things that are wrong with that statement in this gripping tale of the perilous minefield that lies between sockets and game code. This talk describes in detail the patterns and processes that have allowed Bungie to repeatedly set new standards for gameplay networking quality. Come see how we develop competitive game mechanics that are fun over the Internet, learn what kinds of network introspection tools you need to build into your next online game, and marvel at the low-tech way we measure lag."

I Shot You First! Gameplay Networking in Halo: Reach

PublicationsHalo: Reach 3/28/2011 3:59 PM PDT permalink

Bungie All Stars - Week 12

No glue required. (UPDATED!)

Alright, no Forge this week. Since Hal whipped you up some awesome wallpapers in Friday's update, I figure it's your turn to return the favor. Using the Theater, take a screenshot worthy of gracing my desktop. (It's a tall order. You should see what I have pinned up there right now. If I showed it to you, I'd have to kill you.)

Here are this week's rules:

  1. Snap a wallpaper worthy screenshot in Halo: Reach (if you want to slap in your own custom artwork, be my guest, but no funny business*).
  2. You have from this very second until Thursday, March 31st at 11:59pm PT to submit your entry for consideration to contest@bungie.com.
  3. Use the subject line “Bungie All Star Week 12” without the quotation marks.
  4. The size limit is 10MB. Include a preview image and a link to the original in your file share (unless it's custom art).
  5. One submission per person. Please include your Bungie.net profile and gamertag in your email.
Go!

*You can submit an original screenshot, your own art, or a blend of both. "Funny business" includes anything that we wouldn't publish to Bungie.net. Lewd stuff and the like.

Halo: Reach 3/28/2011 8:51 AM PDT permalink

Bungie Weekly Update: 03/25/2011

A pox damn you, you muddy rascal, is that all the comfort you give me?

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 3/25/2011 1:46 PM PDT

Halo: Reach - Achievement HORSE #16

Omza writes:

No spoilers this time.

Geoff returns with a second time appearing guest to bring you another week of fun and frivolity in HORSE!

All the maps can be downloaded here!



YouTube - Halo: Reach - Achievement HORSE #16

P.S. - Seriously, read the tags!!

Halo: Reach 3/24/2011 9:26 AM PDT permalink

IGN Top 10 Halo: Reach Kills (03.23.2011)

CheckedBRUTES writes:

The best of the best multiplayer kills.

We missed out on a couple weeks of IGN Top Ten action. If you wondered where it went, click on the video below.

Halo: Reach 3/24/2011 9:25 AM PDT permalink

HC BTB Map Contest Map Pack

Obi Wan Stevobi writes:

9 out of 10 statisticians approved this contest.

A little over a month ago, Halocharts announced a BTB map making contest, aimed at finding great community maps for use in the 2011 Halocharts BTB tournament. We now invite you to check out some of the awesomeness that was submitted.

HC BTB Map Contest Entries

These maps are organized by quality of design and gameplay into onyx, gold, silver, bronze, and iron divisions.  You will find great maps for competetive BTB games in the Onyx and Gold divisions.  In the silver and bronze, you will find some awesome maps for your more relaxed custom BTB sessions.  If you need maps for your next 16 man custom session, whether it be a group match or just screwing around with friends, you will find something you like in these submissions.  Each division page includes preview screenshots and a short commentary on the maps.

If you wish to be a part of the forge community that made and playtested these maps and more, you can sign up to join HC Satyros today.  If you are interested in the Halocharts 2011 BTB tournament, the BTB tournament players lounge is now open as well.

Halo: Reach 3/24/2011 9:22 AM PDT permalink

Map Spotlight Week 17 - Sanctum

Raaascal writes:

Holy of Holies.

Those seeking more custom content created in Forge can find by looking down. Read a little bit about the creative process, then download the map to see it and believe it.

"Today, I will be presenting D4RKF1R3's remarkable creation, Sanctum. Read on and find out a little bit more about the map.

Q. Who are you and why do you forge?

A. My GT is o0 darkfire 0o but to everyone else my name is Chris. I started forging back when Halo 3 came out though I wasn't very good at it, my best map involved a rather bland box. Reach's forge really opened up the possibilities for me, the simple phasing tool cut down forging time for me from days to minutes.

Q. What was your inspiration for Sanctum?

A. I looked at Reach's maps and noticed there was a real lack of symmetrical. I wanted to see some competitive maps akin to Sanctuary from Halo 2 and Assembly from Halo 3. I guess Sanctum was born out of that initial idea.

Q. Where is Sanctum located and why did you choose that location?

A. I picked the Coliseum mainly for the flat floor. I experimented with making it up on the Quarry which didn't offer the flat flooring I was after and building my own floor cost too many walls. The Coliseum just fit perfectly for my needs.

Q. Did you employ any unusual forge techniques in making Sanctum?

A. Unusual? I wouldn't say so, but one thing I did with Sanctum that I recommend to any other forgers would be to start in the center. The sword and invisibility rooms were the first things I made. I just built around that main structure, everything seemed to fall in place.

Q. What separates your map from other maps?

A. Honestly? I have no idea. I love the two bases I made for red and blue, though I wouldn't say its entirely unique in design.

Q. Anything else people should know before they download?

A. Please leave me some feedback if you try it out. And I just want to thank all the people that helped make my map better. Not only The T00l Box for noticing Sanctum but also The Forging Assembly for looking at the map and helping suggest ways to make Sanctum better. I honestly would not be answering these questions without all those great people.

Thank you for your time, D4RKF1R3, and for all of you bungie.net members out there, feel free to go ahead and download the map file below. Be sure to provide D4RKF1R3 with feedback, as well.

Map: Sanctum"

Community 3/24/2011 9:21 AM PDT permalink

A Fistful of Arrows Finds a Home

Permanent relocation.

It's not too often we make news items for content relocation, but Leviathan's work warrants special attention. I'm going to drop you into page one instead of the latest panel, just in case you're not up to speed. And if you're not up to speed, now is a great time to dig into this wonderfully unique fan creation.

A Fistful of Arrows

Community 3/23/2011 9:18 AM PDT permalink

Reclaimer: Side Effects

Warning: Do not operate heavy machinery for at least three hours after dying.

Wednesday's Reclaimer is locked and loaded. With fonts.

Reclaimer: Side Effects

Halo: Reach 3/23/2011 9:13 AM PDT permalink