Bungie Weekly Update: 02.05.10

Return of an old foe, effects upgrades, and Alpha on approach.

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Halcylon's Posterized Propaganda

More than the sum of its parts.

Halcylon brought together the distinct pieces of artwork, screenshots, and 3D renders from last week's Halo: Reach onslaught and forged them into a cohesive unit. Once again taking inspiration from another science fiction franchise, you can find his finished product on his Deviant Art page. We'll link it below so you can ogle.

Halcylon's Halo: Reach Poster

CommunityHalo: Reach 2/1/2010 9:05 AM PST permalink

Bungie Weekly Update: 01.29.10

Squashing bugs and busting myths.

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Bungie Weekly UpdateHalo: Reach 1/29/2010 2:38 PM PST

Halo: Reach Renders Updated

More assets to ogle.

There's a new batch of renders on display in our Halo: Reach Project Page.  Collect them all!  Tell your friends!

Halo: Reach Renders

While you're there, make sure to check into the Ordnance section. 

Up next: Enemies.

Halo: Reach 1/28/2010 4:35 PM PST permalink

Halo: Reach - Making Of The Cover

Alex ChinYu Chu has you covered.

Literally.  Check out a brief interview he conducted with Game Informer detailing what went down as he crafted the magazine's February cover art.

Making Of The Cover: Halo: Reach

Halo: Reach 1/28/2010 9:26 AM PST permalink

Noble Team Profile #3

Game Informer checks out KAT-320.

Game Informer continues their online coverage with a little look at Noble Team's second in command.  After you check out their offering, make sure you drop into our own Halo: Reach hub found under the Games tab to get up to speed on all the rest of our Reach assets.

Noble Team Profile #3

Halo: Reach 1/28/2010 9:23 AM PST permalink

Halo: Reach - Point of Impact

Dig your toes into Halo: Reach's upgraded sandbox.

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Halo: Reach 1/27/2010 3:56 PM PST

Halo: Reach Project Page UPDATED!

NOBLE Team deployed.

We just dropped more high resolution assets into the mix.  Cutouts of Noble Team and the comparison shots from yesterday's 3D Asset head-to-head are now available in the Halo: Reach Project Page.  More to come.

Halo: Reach Project Page - Renders

Halo: Reach 1/27/2010 9:47 AM PST permalink

Halo: Reach - 3D Art Evolved

Peep our sweet, sweet assets.

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Halo: Reach 1/26/2010 3:50 PM PST

Halo: Reach Emblem Contest UPDATED!

Now with more rules!

So, if you haven't heard, we're running a little Halo: Reach emblem contest right now.  If you want details, you can check them out in last week's update.  But really, this small news bite is for folks who are already planning on submitting.  Candland's been powering through the entries and has a few things he'd like to clear up before you hit the send button.  Bam:

"Please don’t send .zip, .rar, or other compressed archives. It can become a security concern opening these files and it creates an extra step for me. If you sent me a compressed file. I threw it away and didn’t look at it. A 256x256 .gif or .jpg should not require any compression to mail anyway.

Secondly, please send me the files directly, don’t send me hyperlinks. Again, there are security issues for unverified links. And again, it creates an extra step for me. If you sent your submission in the form of a link, I didn’t bother clicking it. Send your submission again with the images attached.

Lastly, there are apparently several people that completely misunderstood the contest and sent me their favorite Halo 3 emblem combination. While I am partial to my own, because it looks kind of like a Recon version of Stuntmutt’s One One Seven comic character. I applaud your pride in your personal combination, but alas, it does me this much good: none."

If you've already submitted, don't freak out.  We'll still process yours as is.  This is just for those who are still deep into the creative process.

Group MemorandaHalo: Reach 1/26/2010 9:07 AM PST permalink



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Halo: Reach 1/25/2010 4:48 PM PST

Halo: Reach Project Page UPDATED

We got the goods in High Def glory.

If you've been patiently waiting for the media embargo to break so you can get eyes on the latest Halo: Reach assets in high resolution, you should head over to our project page.  There are plenty of new in engine screenshots along with some evocative pieces of concept art waiting for you.  Oh, and make sure you check out the Personnel section while you're in there.  We just declassified some interesting intel.

Halo: Reach Project Page

Halo: Reach 1/25/2010 4:34 PM PST permalink

Halo: Reach Developer Commentary

Creative Director Marcus Lehto sounds off.

Game Informer continues to hit their Reach coverage hard.  This morning, they've got some audio from Marcus Lehto laid over some moving images and audio.  If you need to get up to speed on Halo: Reach, this is a great way to get the job done.

Halo: Reach Developer Commentary

Halo: Reach 1/25/2010 10:37 AM PST permalink

Halo: Reach – Being Definitive

Driving the missions on Reach.

Niles and Copdahl talk a little bit about the campaign experience with Edge Online.  It's all about discovery. Two grown men trying to find their way.  Read on.

"In the third excerpt from our interviews with Bungie on Halo: Reach, we turn to its campaign design. Mission lead Niles Sankey and and campaign lead Chris Opdahl explain how Reach is diverging from Halo 3's 'high action' to rediscover the tension and choice of Combat Evolved."

Halo: Reach - Being Definitive

Halo: Reach 1/25/2010 9:07 AM PST permalink

In-Depth With Marty O'Donnell

Soundtracks, celebrity, and squashing stuff.

Game Informer continues their Halo: Reach smorgasbord with another tasty morsel with Marty O'Donnell.  You like Marty, dontcha?

An In-Depth Q&A With Marty O'Donnell

Halo: Reach 1/25/2010 9:00 AM PST permalink

Bungie Weekly Update: 01.22.10

Get a face full of studio news!

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Bungie Weekly UpdateHalo: Reach 1/22/2010 4:53 PM PST

'Bending The Xbox As Far As It'll Bend'

Getting a little bit Edgy.

Ever tried to bend your Xbox 360? It's not easy. Things are made out of hardened metal and plastic. But bend we will.

Edge continues their online tease treatment with a few more questions answered by Bungie's own Marcus Lehto and Brian Jarrard.  And yeah, for the record, we're nuts for Nathan Drake. He's dreamy! (And we totally read his journal.)

Halo: Reach “Bending The Xbox As Far As It'll Bend”

Halo: Reach 1/22/2010 9:05 AM PST permalink

Halo: Reach - Tales Of The Fall

Edge readies their invasion fleet.

If you've been waiting on Edge all week, it looks like they're ready to begin their assault on newsstands around the globe.  To get things started, they sent a recon picket into Bungie territory.  See what early intel they walked away with while you wait to get your hands on the issue proper.

Halo: Reach - Tales Of The Fall

Halo: Reach 1/21/2010 9:13 AM PST permalink

Meet The Team Behind Halo: Reach

Wait...how'd they get past Jerome!?

Turns out we gave Game Informer an all access pass.  Want to see some of what they saw?  Hit the link below.  Might want to bookmark the site, too.  We hear they have more Halo: Reach coverage teed up.

Meet The Team Behind Halo: Reach

"Bungie's studio in Redmond Kirkland, Washington is home to a wide variety of gaming industry talent. Some have been around since the first Halo game, while others will feature Reach as the first title on their resume. Creative director Marcus Lehto has been around long enough to remember when it was an RTS game, while executive producer Joseph Tung joined the team after sending the company a screenshot of his Halo 2 beta stats. Take a look at the video below to learn more about the team behind Halo: Reach."

Halo: Reach 1/12/2010 9:24 AM PST permalink

Bungie Weekly Update: 01.08.10

Let's get ready to rumble!

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Bungie Weekly UpdateHalo: Reach 1/8/2010 9:55 AM PST

Bungie Weekly Update: 12.18.09

One last thing before we go...

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Bungie Weekly UpdateHalo: Reach 12/18/2009 4:05 PM PST

Halo: Reach Score: Mobilized and Ready

Marty's giving out his gift early this year.

Channel 9 and Inside Xbox conducted an interview with Marty O'Donnell that you might want to check out.  It's over fifteen minutes long and goes pretty in-depth with the man who writes our songs.  You can grab it here.

You might also want to head over to the Halo: Reach project page.  We just deployed a new audio file.  Marty says he was aiming for something somber and visceral that highlighted Noble Team's attitude.  In his words, "these folks don't panic and they're never in a hurry."  You?  You should hurry up and snag the track.  Click the link below to get your adrenaline pumping.

Soundtrack and MusicHalo: Reach 12/17/2009 1:21 PM PST permalink

Bungie @ The VGAs

Bungie was at the Spike VGAs and we have pics and video to prove it.

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Inside BungieCommunityHalo: Reach 12/16/2009 6:45 PM PST

Halo: Reach VGA Interview

Marty and Curtis talk about the Reach debut and the upcoming beta.

If you already know everything there is to know about Halo: Reach, you won't know any more stuff after tuning into 1up's red carpet interview with Curtis Creamer and Marty O'Donnell.  Even so, you might want to tune in to learn what it's like to be Kings of Men destined to one day rule the world.  Link below.

Halo: Reach 12/15/2009 9:45 AM PST permalink

Halo: Reach World Premiere - YouTube Style

Why not watch it again?

In case your computer couldn't handle the High Definition format, we've prepped a nice, streaming YouTube version of the Halo: Reach World Premiere for you.  The quality isn't as good as the 720p direct downloads we have housed in the project page, but what it lacks in the ultra crisp details, it more than makes up for in accessibility and ease of use.  Plus, you can embed it and leave insanely absurd comments.

YouTube - Halo: Reach World Premiere HD

Halo: Reach 12/14/2009 8:49 AM PST permalink