Complete Noble Map Pack Quick Looks

Giving thanks with gameplay and commentary on all three maps!

Read Full Top Story

Halo: Reach 11/23/2010 6:09 AM PST

Bungie Weekly Update: 11/19/2010

Heading in the right cardinal direction.

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 11/19/2010 2:33 PM PST

Fire Team Zulu: A Walk in the Park

Winter Contingency has been declared.

HBO's challenge maestro, FyreWulff, is back with more fun-filled Friday festivities. Fire up some campaign, switch on some skulls, and fire away. More details at the jump.

Fire Team Zulu: A Walk in the Park

Halo: Reach 11/19/2010 9:16 AM PST permalink

Halo: Reach - Top 10 Kills: (11.17.10)

IGN counts down this week's kills.

Halo: Reach 11/19/2010 9:13 AM PST permalink

Mythic Rewind

Spend some alone time with the Tyrant and Mythic.

Though the Tyrant has been diligently updating his Mythic guide over at HBO, we've been less so in keeping you updated. Good thing HBO is tracking (and hosting) all of the progress. If you're working on a Mythic run, you should definitely bookmark this guide. It'll help you get through the (insanely) tough times.

Mythic Reach: ONI Sword Base

Halo: Reach 11/15/2010 11:24 AM PST permalink

Tag and Release - Headhunter

Right in the face!

This week's Tag and Release aims directly for the head. Then it sprints about collecting all the awesome community content that cascades out, and runs it home so you can see it all for yourself. Bam!

Tag: Headhunter

Under Glass

Digital Age

Say Hello

I caught one THIS BIG

Over the Limit

Of course, if you want to add your own hunting trophies to the pile, feel free. All you have to do is upload and tag what you bag so everyone else can check out your catch. You can see the full haul in the community files collection by using the File Search feature. Happy hunting!

Halo: Reach 11/15/2010 10:58 AM PST permalink

Humpday Challenge: Seattle Fire Department

Fight fire with fire!

Some Humpday Challenges are executed as part of our ongoing (and often fruitless) quest to find worthy Halo: Reach competitors. Some are played for honor and glory. Last night’s Humpday didn’t travel down either of those two well-worn paths. Instead, they went the way of admiration and respect. And a buttload of rockets.

Team Bungie

Elements of Team Onyx returned to bolster an hodgepodge assemblage of employees and two hired guns. Gasca told me that deploying TTL L askan was totally cheating. I say otherwise. He’s one of ours now, even if he still rolls deep with Tied the Leader during his off hours. So, suck it Dave!

Team Fire Fodder

We didn’t name this crew – they bestowed the name upon themselves. Before the match got underway their fearless leader, RAZE 2 RUINZ, mentioned that they’d been so wrapped up in Firefight recently, he wasn’t sure if his squad would put up much of a competitive fight. Since we were just coming off a bye week ourselves, I figured that would help keep things nice and even.

Boy, was I wrong.

Game 1 – Team Snipers on Boardwalk
The Quick and the Dead.

This match was a great reminder that my reflexes have atrophied to an almost unresponsive state. I couldn’t seem to land a single shot, but it didn’t matter. Team Onyx went to work, and this one was over well before the bell rang.

Before we started the match, Drew noted that he had just come off of a double Steaktacular in a warm up game on the same map and game type. He was worried that he’d exhausted his store of luck prior to playtime, but this time practice paid dividends.

Shot in the back!

Never tell me the odds!

Insult, meet Injury.

It seemed like there were some audio problems with some of Team Fire Fodder, so we didn’t get much of the pre-game vocal stylings that usually happen. We just launched into Team Snipers on Boardwalk. Some of Team Onyx was scared because they have lost a number of times on Boardwalk. I assured them, this time “everything was gonna be k.” The game turned out really well for us, not so much for our real life firefighters.

While I don’t normally dive into this play list, hearing Tomo mention that he had just had enough alcohol to make himself a better player (or think he is a better player) gave me hope that we could pull it off. #HaloGogglesFTW

Oops, we forgot to set the score to win to 100 instead of the default 50. It ended up not hurting us though so, no harm.


And I finally won a game on Boardwalk! Definitely enjoyed playing this game.

Snipers was my idea - even though I was personally very rusty, I liked our lineup for it. The map choice was concerning, but I was optimistic, particularly after Harrison and I dominated that exact pairing in a warm up match. In the end, everyone did their job, and it set the tone for the next two games.

I spent the first half of game one looking for a place to be (hide) where I wasn’t being shot at, they met me at two-tree early and kept pressuring us for positions the entire game. It’s probably lucky that we had the low score snafu because they were poised to start making their comeback just as the game ended.

We explored the space.

Bungie wins 50 - 29.

Check out Game 1 from Tomo's POV

Game 2 – Team Rockets on Hemorrhage
You have chosen, poorly.

Typically, Game 2 is selected by the challengers, but a confluence of NAT issues and outright indecisiveness led to some confusion on the part of Team Fire Fodder. After what felt like two and a half hours, they passed the helm back to me and we ditched the Long Rifles in favor of some much bigger guns.

Rockets with unlimited ammunition with a side of Golf Club might fit the description for what some consider a palette cleansing game mode. I say this is staple Halo. From the moment we spawned in, our curious gorge was instantly covered with a warm blanket of comfortably explosive carnage. Nearly everyone went with Jet Packs and the race to 100 kills was peppered liberally with laughter on both sides of the gulch.

Teeing Off

Carnage Everywhere.

Man, I love a Rockets game. People flying around in Jetpacks raining down death is a thing of beauty. The Golf Club secondary ended up being really funny in the up-close battles. The firefighters score in this game was a little better, but they still were feeling a bit beat down.

8v8 Rocketfest was probably my favorite. It’s just so much fun to watch your rocket scream across the map only to be deflected by another explosion and jink into the side of a warthog that just got loaded up. I was thoroughly impressed with how many times I was blasted out of midair, on the ground, or in vehicles.

I remember Urk trying to call out some strategy for us to pull away in this game and I thought to myself “Really? Strategy for rockets?”

Editor’s Note: aim for the head!

In the aftermath of Game 1, the firefighters decided that Team Rockets might help level the playing field, and we agreed to go with it. Rockets and jetpacks are so awesome together that this gametype belongs in matchmaking. Tomo and I led the way to another solid Bungie victory paved with hilarity, explosions, and betrayals.

So many explosions. Jetpacking with rockets makes for some awesome battles, especially if you get close enough to your enemy midair and switch to the “Golf Club.”

The second game was a blast. (See what I did there?) Grassy knoll saw the most action, with plenty of Jetpack skirmishes and even a couple of sweet Golf Club kills. Our attempts at vehicle pushes into their base area were met with a firm resistance of the rocket variety. As fun as the kamikaze hog runs were, the highlight of this game had to be watching both teams cross map rockets randomly hitting opposing Jetpackers midair.

Little bit lopsided.

Bungie wins 100 - 52.

Check out Game 2 from Tomo's POV

Game 3 – Elite Slayer on Countdown

Poppin’ and Lockin’.

Our Game 3 strategy was cemented before we ever set foot in matchmaking for the evening. Since we didn’t have access to any of our opponents’ gamertags, save for RAZE 2 RUINZ, we didn’t know just how stiff our competition would ultimately be. We figured if we’d lost the Snipers game on Boardwalk, they’d have an already handy advantage in the skill game, and Elite Slayer, for all of its fast pace shenanigans, is still a curiosity for many players. And it features tons of Armor Lock, everyone's most favoritest AA.

Halcylon assumes the position at the start of the match.

And Team Firefodder returns the favor.

For the final game, we chose one of our favorites, Elite Slayer with 16 people on Countdown. Serious chaos for serious times. I love the Plasma Pistol punch out, and this game gave me many opportunities to fulfill that desire.

Elite slayer is just so much fun. The amount of explosions, pink mist, and Armor Lock going on just makes you laugh at the madness ensuing around you. #PopAndLock

Editor’s Note: #tweetingtoohard

Elite Slayer on Countdown was a madhouse, as expected – there was locking, rolling, and a chaotic festival of explosions around every corner. Fortunately, this team apparently thrives in such conditions, and our Dinos completed the sweep.

Since we had already won the first two games now it was time for some klowntown, as Urk calls it. Rolling around on Countdown with 16 players makes things a little hectic! Weapon of choice was mainly melees and plasma grenades.

Managed to get hands on the sword first in game three, and slap chop our way to an early lead. Add a dash of Evade, double serving of Armor Lock and all the stickies you can eat, then bake for 5 minutes @ 360 degrees on Countdown. Elite slayer is the perfect recipe if you’re planning a get-together this holiday season.

Bungie wins 100 - 58.

Check out Game 3 from Tomo's POV

Another Wednesday. Another victory for our highly-skilled Bungie Humpday Team. But as much as we do enjoy the sweet afterglow of yet another night of total domination, the real win for our squad was the opportunity to play with such a great group of guys. Even as we were thanking these fine fellows for their upstanding community service, they were busy heaping praise on our nations veterans – marginalizing their own bravery by pointing out the sacrifices of others.

Thanks for everything you do, Team Fire Fodder. It was our pleasure to play some games with you.

I’m glad we got the chance to play with these guys. They were really good sports, and put up with our shenanigans. We’re lucky to have them protecting the city of Seattle. Our hats off to you.

I was so glad to play with some of our nation’s finest. It really was a treat to have them put out some of our digital flames.

All of us really enjoyed playing in this week’s Humpday. Our local firefighters are great sports, and while we’re busy making games, these heroes are out saving homes and lives. We owe you guys some huge thanks, and even though you kept extinguishing our flames, we knew you were just keeping us safe.

Thanks again to the firefighters for playing with us. We had a great time and appreciate everything they do for our safety!

Lionel gets the last words:
Firefighters are heroes, real life heroes that are willing to risk their lives to save ours. It was an honor to get games with these gentlemen.

HumpdayHalo: Reach 11/11/2010 3:50 PM PST permalink

Halo Reach: Top 10 Exterminations Episode 8

Wipe them out...

Anoj is feeling dangerous this week. His latest Top 10 takes a look at the deadliest Halo: Reach Exterminations he could find. Up next: No-Scopes, Lucky Kills, and Suicides. If you've got clips that fit those descriptions, submission instructions are at the jump.

YouTube - Halo Reach: Top 10 Exterminations Episode 8

Halo: Reach 11/10/2010 11:26 AM PST permalink

Caught on Film - Reach Rave

Don't stop the music.

Seriously, don't stop the music. They'll start shooting. - Rave

Halo: Reach 11/9/2010 1:24 PM PST permalink

Tag and Release - ODST

Drop face first into some battle-tested screenshots.

This week's Tag and Release digs back into our not so distant past to uncover some ODST-themed assets. Even in Reach, this arm of the UNSC is prepped and ready for combat. You know the music...


Into Hell

Desperate Measure


Cool Guys

My Good Side

All Alone

Thousand Points of Light

Say Hello to My Little Friend

Wish You Were Here

Graphic Violence

Though these are the best of the best, there are plenty more soldiers lined up and ready to be deployed for your viewing pleasure. Check out the complete collection of community multimedia using our Halo: Reach File Share feature. And if you want other players to uncover your clues, don't rely on VISR mode, make sure you're tagging your content items for maximum awareness.

Halo: Reach 11/8/2010 1:09 PM PST permalink

Halo: Reach - Accolades Trailer

rtszombie writes:

I'm ready. How 'bout you?

Looks like Microsoft deployed a new trailer over the weekend. If you're reading this, you're probably already on board the Halo: Reach bandwagon. If not, maybe one final effort is all that remains.

"A very beautiful, action packed, epic masterpiece of a trailer."

Halo: Reach - Accolades Trailer

Community 11/8/2010 9:03 AM PST permalink

Bungie Weekly Update: 11/05/10

Cappin' off the week in style.

Read Full Top Story

Bungie Weekly UpdateHalo: Reach 11/5/2010 4:41 PM PDT

Halo: Reach - Fails of the Weak Volume 6

Get killed or die trying!

Achievement Hunter continues their multi-part documentary exploring the less victorious elements of Halo: Reach's online community. Watch and learn.

YouTube - Halo: Reach - Fails of the Weak Volume 6

Halo: Reach 11/3/2010 9:24 AM PDT permalink

Caught on Film - Falling Forge Objects

Halo: Reach 11/2/2010 9:47 AM PDT permalink

Dual Commentary with SeaNanners and The Dead Pixel

Two guys, one game.

Get some face time with the Dead Pixel and SeaNanners as they discuss life, love, and the pursuit of YouTube subscribers.

YouTube - Halo Reach: Dual Commentary with SeaNanners and The Dead Pixel (S01E05)

Halo: Reach 11/2/2010 9:30 AM PDT permalink

'Cameras' - A Halo: Reach Montage

Take a picture.

Man on Dino Montage action!

"This is a Halo: Reach dualtage from Axilo and Allstar, edited by Axilo himself, entitled, 'Cameras.' The video's in HD, the song is fun and laid back, the editing is simple, and the gameplay is simply fantastic. The sniping is very clean throughout the video, and the gameplay is just packed full of great sniper multikills, including a sick killtrocity on Hemorrhage and Asylum. Enjoy!"

YouTube - Allstar + Axilo :: Cameras - A Halo: Reach Montage

Halo: Reach 11/2/2010 9:22 AM PDT permalink

Tag and Release - Scary

Halloween might be over, but we've still got treats!

This week's Tag and Release screenshots won't fit inside your pillowcase, but they're still pretty tasty nonetheless. Scroll down to sink your teeth into our latest haul.

Tag: Scary

The Caves Have Eyes

Unidentified Forging Objects

When Good Cones Go Bad

Becomes the Hunted

Better to Eat you With!



Needs More Shower Curtain


Spray and Pray for Dear Life

We Finding

And that's not all you'll find if you stroll through the neighborhood. There's tons of sweet treats on offer (and plenty of exhausting analogies!). Search the full collection of assets using the File Search feature.

Halo: Reach 11/1/2010 1:15 PM PDT permalink

The Tyrant Tackles Mythic

Don't try this at home!

The Tyrant messaged us over the weekend to inform us that his recent run through The Package on Mythic difficulty has been rendered. Insane. If you want to see how the most dedicated players make mincemeat out of the most difficult campaign missions, watch and learn.

Oh, and feel free to try it at home. Just don't say we didn't warn you. It's way harder than it looks. - Quad Package

Halo: Reach 11/1/2010 9:30 AM PDT permalink

Humpday Challenge: Naughty Dog

There's only one treasure buried deep within this Humpday...


Late last night, four grown ass men from the award-winning gaming studio Naughty Dog took some time away from crafting their next totally unannounced, super top secret project to square off with us in Halo: Reach. Would their stylishly half-tucked shirts be enough to finally topple our incredible Humpday winning streak? Read on to find out!

Team Bungie

Forming our foursome was nice and easy compared to previous weeks. We only needed four players and Naughty Dog had a hit list of employees that they’d personally requested. While Rob Adams was too engrossed in our DLC efforts to play, and while Chris Opdahl spent the evening plunging into some much needed restroom upgrades, David Aldridge and Lars Bakken accepted the challenge and immediately began preparing themselves for an epic showdown filled to the brim with death-defying one-handed catches.

Bolstering the dynamic duo was a supporting cast comprised of the illustrious Ben Wommack (of last week’s Humpday fame) and yours truly (that’s me).

Team Totally Not Working on Uncharted 3 Right Now

  • Justin Richmond
  • Rodney Reece
  • Matt Morgan
  • Troy Slough

Game 1 – Elite Slayer on Zealot
Wort! Wort! Wort!

I’m just gonna say it. Elite Slayer is hands down my favorite game type in Halo: Reach. There’s just something about the zaniness that unfolds when you shove eight bulky Dinos into a cramped space and turn them loose with Plasma and Blamite weapons. Add in Evade’s audio cues and there are more LARPing opportunities per second than in any other gametype, period. Pu Ritsu (or whatever)!

Our strategery for the night’s first outing was pretty simple. Team shoot from the perimeters. Don’t chase into space.

Dino Might!

At the outset it seemed that everything was going exactly as we’d planned… then Rodney got his mitts on the Plasma Sword, rammed it down our throats, and Naughty Dog pried the lead from our cold dead hands. From then on out, it was a nail-biting back and forth affair, and by the time the match concluded, my heart was nearly beating out of my chesticles.

Came from Behind!

“I thought we would have an overwhelming advantage because of the lucky two Elite Slayer matches we were served in matchmaking just before the Humpday began, but it turns out Naughty Dog knows how to roll and stick with the best. Somewhere after the halfway point we Bungie players lost our focus and the ND's solidified theirs, making me believe we'd lose the first game of the night in I don't know how long. But amid cries of ‘stick together!’ and a whole lot of team shooting, we somehow caught up and squeezed off the last kill with only 26 seconds left on the clock.”

The two teams exchanged thundering blows like Rocky and Apollo Creed with blood and spittle raining down all around us. In the end, we somehow managed to stay on our feet and walked out of Zealot swollen and bruised, but not yet beaten.

It's just a little prick!

“We had just played a game of Elite Slayer before forming up where I went +8 and came out in first place. Unfortunately, the ND guys know their Elite Slayer and it was a close game. There was a point where we were down, and I started getting worried. I switched out my standard Needle Rifle/Evade Loadout for Needler/Camo and got sneaky. I think the match turned when we finally took out the sword guy. I grabbed the sword, hunkered down in Camo and then waited to spring. My first action out of the gate netted a Double Kill, and that kicked us back into the game. It was super close, and my heart was pumping after the match ended.”

Final Score: 50 – 48. Bungie Wins.

Game 2 – Team Slayer on Reflection
Above you! Above you! Below you. Below you.

For game deuce, Naughty Dog selected classic Slayer on Reflection. Have we ever mentioned how big the cube map for Reflection is? It’s massive. The largest in the game, in fact. And while I myself might have put up big numbers in Game 1, the second outing of the night left me feeling small and inadequate. (Even more than usual.)

But while I was busy reflecting on my own personal failings, Lars was in the fight of his life. He called Rockets from the start and put them (and all our other wonderful toys) to good use en route to pulling off Team Bungie’s only positive performance.

The bigger they are...

Close Call

Lars Doubles Down

“They chose Reflection for the second game, which was just fine because I know that map really well. I started off by getting a Sword Spree (hmmm, is there a trend here?) and we were up 6 to 1 in the first few minutes. They scrambled back into the fight, however and really made us work for it. At one point we were tied at 40 with only one minute left, as I think they forgot to set the time limit. This would be their undoing. We got up by 1, and then I started yelling at everyone to NOT engage. As the time ran out we ran into them again, but it was too late. Once again, super close game.”

“Not my best performance this match; I recall missing with the rocket launcher and shotgun multiple times while constantly being flanked. The Naughty Dog crew definitely knows Reflection really well. Another super close game; time ran out with us in the lead and me surrounded by the other team while in Armor Lock. Watching the clock count down from 6 seconds holding down the AA button, over party chat I asked ‘how long does armor lock last again?’ Just enough apparently.”

“Most memorable moment was scampering away from Naughty Dog on Reflection as time ran out.”

That’s right. We ended up turtling for the last thirty seconds like chumps – cowardly hearts thumping out of our chests – ultimately squeaking out our second win of the night.

Final Score: 42 – 40. Bungie Wins.

Game 3 – Team Headhunter on Boardwalk
Fountains of burning skulls.

Just like last week, sitting on an insurmountable lead we decided to finish up with something fun.

“I don't care what anyone else says, Team Headhunter is awesome.”

On the Hunt

“Unfortunately, Lars forgot to set the match time to greater than 8 minutes, so this Headhunter game ended a bit early. The scores were pretty close in the beginning but we pulled ahead after playing tug-a-war with some power weapons. It's just fun seeing a sniped Jetpacker spout a fountain of burning skulls; I never get tired of seeing that.”

So Close!

“Wommack is a filthy liar. Yes, the time limit was set to 8 minutes, but we hit the score cap at around 7 minutes. We won fair and square by hitting 25 skulls (well 28) before they did. Ben was right about one thing, and that was nailing someone in midair and seeing skulls pop up and fly all over Boardwalk. Soooo good. I love Headhunter, so this was a great way to end the Humpday.”

Aerial Assault

Guys, there’s no need to fight. We won! Not just because we’re amazing Halo players, but because we are gracious and humble as well. Suck it down, Naughty Dog!


Final Score: 28 - 20. Bungie Wins!

“Their teamwork was astonishingly good. If they got better at the basic 1v1 combat cycle (especially knowing when to use headshot weapons), I think they would have beaten us handily.”

“Thanks again for playing, Naughty Dog. We're totally looking forward to whatever you guys put out next. :)”

Ben gets the last word:

“Post-match there was banter about how we should have a re-match in the future, though in Uncharted 2 multiplayer rather than Halo: Reach. These guys were super fun to play with, and I would go out and buy a PS3 just for that opportunity—though ironically I already own the game. A great Humpday indeed.”

HumpdayHalo: Reach 10/28/2010 5:14 PM PDT permalink

Halo: Reach - Top Ten Kill (10.27.10)

The best of the best multiplayer kills.

IGN is still into it. Check out the Halo: Reach dirty work they've dug up this week.

Halo: Reach 10/28/2010 9:10 AM PDT permalink

Top 10 Epic Fails: Episode 6

10 in 2,500.

Anoj swam in the sea of fail and came away with a mouthful of clips. Now he wants to pass them on to you. Open wide!

YouTube - Top 10 Epic Fails: Episode 6

Halo: Reach 10/27/2010 9:48 AM PDT permalink