Humpday Challenge: Grifballin'
Posted by runningturtle at 1/10/2008 6:27 PM PST
lukems writes:

Grifball. Normally we scorn the use of hyperbole, but in this case, we’re making an exception: It’s a sports phenomenon sweeping the nation. Created by Rooster Teeth’s (makers of RvB) wunderkind Burnie Burns, Grifball is a lot less Halo and more like a sport. Srsly.

The Grifball stadium takes place on a Forged version of Foundry, on a modified Neutral Bomb Assault gametype.  Each team is trying to get the ball from the center of the map to their opponents goal. Players wield Hammers as their primary tool of destruction and Swords as the secondary weapon. The guy “toting the rock” – the Grifball carrier – has increased speed and overshields and there are no weapons on the map. Being on the receiving end of a melee from the Grifball carrier is assured death.

Here’s Rooster Teeth’s official description of How to Play Grifball:

Grifball is an extremely fast paced sport game type that's played on an open court between two teams of four players. Each team has a goal and each player carries a gravity hammer and an energy sword. In the center of the arena is a single ball that can be picked up by anyone on the field. Each match consists of 5 rounds, with each round ending when someone slams the ball into their opponent's goal. The team with the most goals wins.

It's a very simple game by design, but it's an enormous amount of non-stop action. At any point in time, you are either on defense with your 3 teammates guarding your goal or you are on offense as the ball carrier with three blockers. In a second, the game can turn and you have to be ready to seamlessly change roles.

In the little over a month since hatching from Burnie Burns and the Rooster Teeth fellas' brains, Rooster Teeth has already started a Web site devoted to this very different kind of Halo. In fact, they are now running the first ever Official Grifball Season and they’ve had 99 five-man teams sign up for Season One.

There’s been a handful of Bungie guys who’ve messed round with Grifball, certainly enough to field a Humpday team against a group of Grifball league veterans, professionals and ringers. Frankie will maintain that all the language needed to fill Grifball chatter is “go left,” “go right,” “go score” – but Sketch, our resident Coach on the Field will tell you something different altogether. We put together a Glossary of terms that we heard and used while playing.

Grifball Glossary

  • Taking it to the Hole – The act of carrying the Grifball toward the Goal
  • Shockwave/Riding the Wave – When a player travels  along the wave of energy created by Gravity Hammers
  • Swords are out – Usually defenders will switch to Swords to increase their angle of pursuit on a Grifball carrier
  • Cleaner – A player positioned deep on an opponent’s side, killing players as they spawn
  • Tanking – When the Grifball carrier is following behind one of his teammates, the player in front is “tanking”
  • Floater – When an opposing player is airborne and heading toward your team’s goal he’s a Floater
  • Aggressive Negotiations – When the ball carrier attempts to leap over
  • He’s Sweeping – When a ball carrier changes directions, usually moving away from his teammates who are trying to get into position to Clean.
  • Coast to Coast – Taking the ball from your goal all the way to the other team’s goal and scoring without dying.
  • Barrystyle – Named after Bungie Art Director Christopher Barrett, the act of picking up the ball at the beginning of the round and riding the wave all the way to the opponent’s goal.

Ballers

  • GavinoFree
  • andrew panton
  • BurnieBurns
  • KrozeGG
  • Paladin1221
  • KrozeGG
  • Phoenixrage

Ball washers

  • TJ Scoot
  • Swah
  • Dmiller360
  • New0001
  • Ske7ch

 

Game 1


Grifball on Grifcourt
Tone of Game: Rusty

To be fair, we just got back from our respective holidays. To be even fairer, we hadn’t been playing much Grifball and our particular four/fivesome hadn’t ever played together. Plus, these guys invented the game and play it all the time. Wait a second… that’s not a good excuse for failure.

Kidding and excuse-making aside, Sketch is basically Bungie’s Coach-on-the-Field with Grifball. He’s constantly directing, calling out locations and making plays – and he was unavailable. I’d even go so far as to say beating Bungie at Grifball without Sketch playing is like beating the 80s-era Celtics without Larry Bird (someone wanted me to make it a Jordan and the Bulls reference, but I’m just not ready to go that far with Sketch’s abilities).

DMiller, New, Swah and I didn’t really gel. When I've played in the past, New is typically a cleaner with Sketch playing both-ways, I do a lot of ball holding and trash talking. Having never really played with Swah or DMiller on the Grifball court, New and I didn't know how they played. We got beat, but this was far from the worst beating we were going to take.

Final Score: 8-1 Team BurnieBurns

Game 2

Grifball on Grifcourt
Tone of Game: Needs more Sketch

With Sketch still gone, the second game was supposed to be the “B-team” according to Burnie Burns. Burnie, while both a scholar and a gentleman for his creation of this fine game, is a hideous and despicable liar who should be cast into the Lake of Fire for the untruths he spoke before leaving the party for Game Zwei.

Calling it a massacre only begins to describe it. The outcome is like imagining would what happen if six Delta Force soldiers took on the entire army from the American Civil War (yes, people think about this stuff). 

Final Score: 9-0 TeamBurnieBurns sans Burnie

Game 3

Grifball on Grifcourt
Tone of Game: Finally, he arrives!

These guys don’t even TALK when they play. Burnie and his guys are all quiet; they know what they have to do and they execute. On the contrary, New, DMiller, Sketch and I are a bunch of motor mouths. We talk trash constantly, hooting, yelling, and mocking, but oddly enough, those three abilities don't contribute to our ability to score.

As soon as Sketch joined he had an immediate impact on moral, not to mention an immediate score for Bungie. He doubled our output from our first two games all by himself. In the end, the result was the still the same. Bungie bungles it up.

Final Score: 6-3 Team BurnieBurns



To see what happens when Bungie's Grifball team finally gets warmed up, check out this week's Bungie Favorites or download the film in the 14th share slot in Ske7ch's fileshare.

To download Grifball visit the official Grifball fileshare.
Game Variant: GBWL08 Rules
Map Variant: GBWL08 Court

Bungie vs. The World Steaktacular 

Posted by urk at 6/23/2011 11:02 AM PDT

You want a rematch? You got it, sister! (Updated!)

Read Full Top Story

Tags: HumpdayHalo: Reach

   

Humpday: HaloCharts 

Posted by urk at 12/2/2010 1:54 PM PST

Stat attack, mothasuckas!

We’ve made a whole lot of noise about how much play-testing our DLC team put into the Noble Map Pack. Last night we made them put their Microsoft Points where their mouths are. Recruiting players from their ranks proved easy – the DLC team’s roster is deep with talented players who were more than eager to help show off their Noble handiwork.

On the other side of the orbital space coin was HaloCharts – a fancy, community focused website dedicated to tracking stats and leaderboard information you might not find on Bungie.net. Earlier in the week we brought their site to its knees, sending our stat hungry community over to indulge in a newly crafted Halo: Reach Player Analyzer app. But while I have the utmost confidence in the power of the Bungie Community to beat up on some poor, unsuspecting website, I had no idea what to expect out of HaloCharts’ own Halo: Reach skills.

Team Noble

Did we mention that the DLC team played the -blam!- out of the Noble Map Pack? Stepping up to get deep into the action this week, Jason Sussman, Matt Bennier, Derek “Don’t call me Mantis” Carroll, Ken Taya, David Aldridge, and The Artist Formerly Known as Tomo, were all ready to lay down the law on their newly birthed multiplayer triplets.

Rounding out the team was hired gunslinger TTL L askan and yours truly.


Team Silver
Team HaloCharts

It should be noted that HaloCharts could have pulled an HBO and rolled out “admins” and “moderators” who boasted some stupefyingly spectacular kills-to-death ratios. Instead, they went with the more Zion-esque contingent of coders and programmers who seeded their website and continue to bend the rules of the web to bring you more stats than you can possible imagine.


Team Gold

Game 1 – Team Slayer on Anchor 9

Fast and Furious.

I took four of our players out of the mix to prevent both teams from having to endure some Big Team Battle shenanigans in Anchor 9’s cramped interiors. Derek simply would not allow us to suffer sixteen players. So, while one half of Team Noble threw down against HaloCharts’ administrators, the rest of us dropped into matchmaking proper and got warmed up.

Tomo:
Orderly Chaos! Ken not having a working mic didn’t help the first game since we never really had a strategy. Thankfully it seemed like the HaloCharts guys were playing the similar “find the enemy and shoot” game plan so it worked out for us. At one point I was one shot so I retreated behind a shield door, not knowing Ken was running up behind me, a second later I was push back into the firefight and died.

Derek:

I had a great time sniping and Hoggin’ on Tempest in our warmup game. You shoulda been there.

A couple of games later, Tomo fired off a message letting us know the Humpday game had wrapped and invited us back into the party. To my delight, we learned that we not only won the kickoff match, we sent HaloCharts’ hopes for a good beginning spiraling out into the cold, blackness of space with a certified Space Steaktacular.


Step 1. Rockets


Step 2. Explosion


Step 3. ???


Step 4. Plasma



Bungie wins 50 – 27.




Just Right.

Challenger’s choice, HaloCharts went with Stockpile. They chose poorly. Stockpile is one of Team Noble’s most favoritest games, and one they know extremely well on Tempest. There was a little bit of debate about game length and score to win in the pre-game lobby, with Derek unwisely reminding us of our previous, premature defeat at the aged and callous hands of Father Time, but we settled quickly on 25 flags and 15 minutes. Just like Tempest itself the settings turned out to be a perfect fit.

Derek:
Stockpile is my favorite gametype in Reach, and Stockpile on Tempest is so, so good.
You know it’s getting rough out there when there’s a point (~3 minutes in) when someone asks “Do they have all 8 players?” It was then that we switched from ‘just playing the game’ to playing to get the “You Ate All the Chips” achievement. We got close a few times, but we never managed all four at once.

I was mad that BrownV edged me out in total captures at the very end, but my Carry Time stat was off the charts!

Tomo:
I love Tempest! Especially with the Sniper Rifle. Another enjoyable game and this time Stockpile was our friend. Good job setting up the game timer this time Derek. ;)


Snatch 'n' Grab


Tomo working on his K/D.


Stockpile Standoff


Self Destruct



Bungie wins 26– 6.

Game 3 – Invasion on Breakpoint

Guilty Pleasures.

The HaloCharts crew admitted at the outset that they’d yet to play any Invasion on Breakpoint. Too busy coding, they claimed. Unfortunately for them, Team Noble already had a few hundred games under their belt before the map pack even shipped. While HaloCharts did eventually make it out of the first phase, avoiding being skunked (after Matt urged us to lay off a little), we found them squatting around the research facility in the designated zones, without the Covenant bomb. Oops.

That’s a shame. It did not, however, prevent me and Derek from circling their position in the Warthog for the rest of the round, or Matt, who appeared to have shed his benevolence in favor of a Banshee, from raining death down upon their entrenched position for the remainder of the phase.

Tomo:
Hmmm should this be called Game 3 or Game 4? Either way we seemed to do very well on Breakpoint.

Derek:
Oh, the humanity! We showed how fast a round of Invasion can go against an uncoordinated defense. WORT WORT WORT! I’d never taken down a Falcon with a Wraith until that game (or am I imagining that…?).

They avoided the dreaded Skunk in their Offense round, but we put them out of their misery in the second phase. Apparently they didn’t get the memo about the purple bomb. (You bring it to the bomb points!)


Spinal Attack


Served Cold


Fair Flight



Bungie wins 3– 1.

After the match, we admitted it was a little unfair of us to roll out a map and game mode HaloCharts was thoroughly unfamiliar with, so we offered up a rematch. Though HaloCharts was down with more map pack play, they remained a little gun shy over Invasion and decided to roll with Invasion: Slayer instead.

Game 4 – Invasion: Slayer on Breakpoint
Ice Cold.

Derek:

So, Breakpoint is a big icy map full of triple kills and splatter sprees. Invasion Slayer went our way pretty soundly.



Bungie wins 100 – 43.

So, HaloCharts were great dudes and good times were had by all – except Ken, who played from the office and couldn’t get his mic to work.

Ken:
I was IWHBYD19, which sucked, because that awesome record did not go onto my sarukaze GT. HaloCharts definitely would have had a better chance had they known the maps. We had played them over and over and over again and we all were sprinting from spawn to exactly where we wanted to go.

Our Anchor 9 strategy was to control the power weapons, Tempest was to double double BR, and Breakpoint was all about aggressive early bomb planting. At one point in the rematch of Breakpoint Slayer we had two Wraiths in the tunnels.

Yea, I started feeling bad for them. And then I started thinking about pink monkeys riding unicorns pissing glitter and I was all happy again.

Editor’s Note: I have no idea what “double double BR” means and I have no idea what's up with the monkeys and unicorns- Urk

Derek:
Oh yeah, and we discovered that two Wraiths don’t fit in the main tunnel. I’ve never seen two Wraiths even survive long enough to try that before.

Bennier:
As it turns out all my misgivings about being able to defeat HaloCharts were misguided. Do I even want to mention that we tried to let them plant the bomb in the second phase of Invasion on Breakpoint? And even then we offered a rematch, which went… well you know. In all fairness, we’ve been playing these maps for months and as a member of HaloCharts aptly pointed out larger maps such as Tempest and Breakpoint are harder to control when you’re not familiar with all the nuances of the environment.

I could only imagine how it might have been different if they had known the maps and game types better. A couple times I came across three of them in a group and went down immediately due to well-coordinated team shots.

Tomo:
The guys from HaloCharts were awesome and we had fun playing against them last night! They do an amazing job for the Halo community, so thank you guys!

Derek:
Key takeaways: Map knowledge is important. We know these maps pretty well. Therefore, we are important.

Sussman gets the final words:
It was great. I shot at some strangers and hit a few. There was some giggling and rough housing. But in the end we hugged it out.

Whoops! Looks like Aldridge and Lionel weighed in and made a liar out of me.

Aldridge:

The first game saw Ken showing off his comprehensive knowledge of power-weapon spawns on Anchor 9. I don’t think I ever saw him without a Rocket Launcher.

The second game was a fine demonstration of the awe-inspiring griefing power of a Bungie 8-man team. Derek kept trying to get us to focus on achievements.

The third and fourth games were not pretty… the less said about them, the better.

I was fully expecting to be stomped by the hardcore veterans of HaloCharts, but it seems that they’ve been playing too much COD recently…

Editor's Note: O SNAP - Urk

Lionel:

HaloCharts are always a great group of guys to play against - we were probably a little on the lucky side considering that a few of their aimbot assassins didn’t make their way into the games.

Stockpile on Tempest with a bigteam twist, 25 flags or 15 minutes. The fellas at HC did a great job of holding us down kills wise for the first third of the game while we banked a couple of flags sneaky-style. The middle of the game we began to build a nice lead, Tomo fell into a rhythm with the Sniper and we continued working on our lead. I think it was about 12 flags or so in that HC started making a bigger push to grab flags. With the lead we had built we were able to slay a bit more towards the end of the game.

Invasion on Breakpoint is really fun, the added twist of the assault based second round is a cool addition and plays very well… if you know that there is an assault phase. We may have neglected to mention that to the HC fellas. While we were aiming for a shutout they managed to clear phase one pretty convincingly and even though they took a bit to get their bearings during phase two they almost pushed us to the final phase by arming the bomb in the last moments.

In an attempt to give them a better shot at the invasion game we offered them a mulligan. They instead opted for Invasion Slayer. Ken went crazy in this game, using his hands early and then a wraith late to put up an impressive 18-4 performance. Our teamwork was very strong during this game and as a result we had strong numbers and good assists all around.

Good games with some great guys over at HC, I look forward to running into them again.

Humpday Challenge: Seattle Fire Department 

Posted by urk at 11/11/2010 3:50 PM PST

Fight fire with fire!

Some Humpday Challenges are executed as part of our ongoing (and often fruitless) quest to find worthy Halo: Reach competitors. Some are played for honor and glory. Last night’s Humpday didn’t travel down either of those two well-worn paths. Instead, they went the way of admiration and respect. And a buttload of rockets.

Team Bungie

Elements of Team Onyx returned to bolster an hodgepodge assemblage of employees and two hired guns. Gasca told me that deploying TTL L askan was totally cheating. I say otherwise. He’s one of ours now, even if he still rolls deep with Tied the Leader during his off hours. So, suck it Dave!



Team Fire Fodder

We didn’t name this crew – they bestowed the name upon themselves. Before the match got underway their fearless leader, RAZE 2 RUINZ, mentioned that they’d been so wrapped up in Firefight recently, he wasn’t sure if his squad would put up much of a competitive fight. Since we were just coming off a bye week ourselves, I figured that would help keep things nice and even.

Boy, was I wrong.



Game 1 – Team Snipers on Boardwalk
The Quick and the Dead.

This match was a great reminder that my reflexes have atrophied to an almost unresponsive state. I couldn’t seem to land a single shot, but it didn’t matter. Team Onyx went to work, and this one was over well before the bell rang.

Before we started the match, Drew noted that he had just come off of a double Steaktacular in a warm up game on the same map and game type. He was worried that he’d exhausted his store of luck prior to playtime, but this time practice paid dividends.


Shot in the back!


Never tell me the odds!


Insult, meet Injury.


Lars
It seemed like there were some audio problems with some of Team Fire Fodder, so we didn’t get much of the pre-game vocal stylings that usually happen. We just launched into Team Snipers on Boardwalk. Some of Team Onyx was scared because they have lost a number of times on Boardwalk. I assured them, this time “everything was gonna be k.” The game turned out really well for us, not so much for our real life firefighters.

John
While I don’t normally dive into this play list, hearing Tomo mention that he had just had enough alcohol to make himself a better player (or think he is a better player) gave me hope that we could pull it off. #HaloGogglesFTW

Tomo
Oops, we forgot to set the score to win to 100 instead of the default 50. It ended up not hurting us though so, no harm.

:)

And I finally won a game on Boardwalk! Definitely enjoyed playing this game.

Paul
Snipers was my idea - even though I was personally very rusty, I liked our lineup for it. The map choice was concerning, but I was optimistic, particularly after Harrison and I dominated that exact pairing in a warm up match. In the end, everyone did their job, and it set the tone for the next two games.

Lionel
I spent the first half of game one looking for a place to be (hide) where I wasn’t being shot at, they met me at two-tree early and kept pressuring us for positions the entire game. It’s probably lucky that we had the low score snafu because they were poised to start making their comeback just as the game ended.


We explored the space.



Bungie wins 50 - 29.

Check out Game 1 from Tomo's POV

Game 2 – Team Rockets on Hemorrhage
You have chosen, poorly.

Typically, Game 2 is selected by the challengers, but a confluence of NAT issues and outright indecisiveness led to some confusion on the part of Team Fire Fodder. After what felt like two and a half hours, they passed the helm back to me and we ditched the Long Rifles in favor of some much bigger guns.

Rockets with unlimited ammunition with a side of Golf Club might fit the description for what some consider a palette cleansing game mode. I say this is staple Halo. From the moment we spawned in, our curious gorge was instantly covered with a warm blanket of comfortably explosive carnage. Nearly everyone went with Jet Packs and the race to 100 kills was peppered liberally with laughter on both sides of the gulch.


Teeing Off


Carnage Everywhere.

Lars
Man, I love a Rockets game. People flying around in Jetpacks raining down death is a thing of beauty. The Golf Club secondary ended up being really funny in the up-close battles. The firefighters score in this game was a little better, but they still were feeling a bit beat down.

John
8v8 Rocketfest was probably my favorite. It’s just so much fun to watch your rocket scream across the map only to be deflected by another explosion and jink into the side of a warthog that just got loaded up. I was thoroughly impressed with how many times I was blasted out of midair, on the ground, or in vehicles.

I remember Urk trying to call out some strategy for us to pull away in this game and I thought to myself “Really? Strategy for rockets?”

Editor’s Note: aim for the head!

Paul
In the aftermath of Game 1, the firefighters decided that Team Rockets might help level the playing field, and we agreed to go with it. Rockets and jetpacks are so awesome together that this gametype belongs in matchmaking. Tomo and I led the way to another solid Bungie victory paved with hilarity, explosions, and betrayals.

Tomo
So many explosions. Jetpacking with rockets makes for some awesome battles, especially if you get close enough to your enemy midair and switch to the “Golf Club.”

Lionel
The second game was a blast. (See what I did there?) Grassy knoll saw the most action, with plenty of Jetpack skirmishes and even a couple of sweet Golf Club kills. Our attempts at vehicle pushes into their base area were met with a firm resistance of the rocket variety. As fun as the kamikaze hog runs were, the highlight of this game had to be watching both teams cross map rockets randomly hitting opposing Jetpackers midair.


Little bit lopsided.



Bungie wins 100 - 52.

Check out Game 2 from Tomo's POV

Game 3 – Elite Slayer on Countdown

Poppin’ and Lockin’.

Our Game 3 strategy was cemented before we ever set foot in matchmaking for the evening. Since we didn’t have access to any of our opponents’ gamertags, save for RAZE 2 RUINZ, we didn’t know just how stiff our competition would ultimately be. We figured if we’d lost the Snipers game on Boardwalk, they’d have an already handy advantage in the skill game, and Elite Slayer, for all of its fast pace shenanigans, is still a curiosity for many players. And it features tons of Armor Lock, everyone's most favoritest AA.


Halcylon assumes the position at the start of the match.


And Team Firefodder returns the favor.

Lars
For the final game, we chose one of our favorites, Elite Slayer with 16 people on Countdown. Serious chaos for serious times. I love the Plasma Pistol punch out, and this game gave me many opportunities to fulfill that desire.

John
Elite slayer is just so much fun. The amount of explosions, pink mist, and Armor Lock going on just makes you laugh at the madness ensuing around you. #PopAndLock

Editor’s Note: #tweetingtoohard

Paul
Elite Slayer on Countdown was a madhouse, as expected – there was locking, rolling, and a chaotic festival of explosions around every corner. Fortunately, this team apparently thrives in such conditions, and our Dinos completed the sweep.

Tomo
Since we had already won the first two games now it was time for some klowntown, as Urk calls it. Rolling around on Countdown with 16 players makes things a little hectic! Weapon of choice was mainly melees and plasma grenades.

Lionel
Managed to get hands on the sword first in game three, and slap chop our way to an early lead. Add a dash of Evade, double serving of Armor Lock and all the stickies you can eat, then bake for 5 minutes @ 360 degrees on Countdown. Elite slayer is the perfect recipe if you’re planning a get-together this holiday season.



Bungie wins 100 - 58.

Check out Game 3 from Tomo's POV

Another Wednesday. Another victory for our highly-skilled Bungie Humpday Team. But as much as we do enjoy the sweet afterglow of yet another night of total domination, the real win for our squad was the opportunity to play with such a great group of guys. Even as we were thanking these fine fellows for their upstanding community service, they were busy heaping praise on our nations veterans – marginalizing their own bravery by pointing out the sacrifices of others.

Thanks for everything you do, Team Fire Fodder. It was our pleasure to play some games with you.

Lars
I’m glad we got the chance to play with these guys. They were really good sports, and put up with our shenanigans. We’re lucky to have them protecting the city of Seattle. Our hats off to you.

John
I was so glad to play with some of our nation’s finest. It really was a treat to have them put out some of our digital flames.

Paul
All of us really enjoyed playing in this week’s Humpday. Our local firefighters are great sports, and while we’re busy making games, these heroes are out saving homes and lives. We owe you guys some huge thanks, and even though you kept extinguishing our flames, we knew you were just keeping us safe.

Tomo
Thanks again to the firefighters for playing with us. We had a great time and appreciate everything they do for our safety!

Lionel gets the last words:
Firefighters are heroes, real life heroes that are willing to risk their lives to save ours. It was an honor to get games with these gentlemen.

Humpday Challenge: Naughty Dog 

Posted by urk at 10/28/2010 5:14 PM PDT

There's only one treasure buried deep within this Humpday...

..victory!

Late last night, four grown ass men from the award-winning gaming studio Naughty Dog took some time away from crafting their next totally unannounced, super top secret project to square off with us in Halo: Reach. Would their stylishly half-tucked shirts be enough to finally topple our incredible Humpday winning streak? Read on to find out!

Team Bungie




Forming our foursome was nice and easy compared to previous weeks. We only needed four players and Naughty Dog had a hit list of employees that they’d personally requested. While Rob Adams was too engrossed in our DLC efforts to play, and while Chris Opdahl spent the evening plunging into some much needed restroom upgrades, David Aldridge and Lars Bakken accepted the challenge and immediately began preparing themselves for an epic showdown filled to the brim with death-defying one-handed catches.

Bolstering the dynamic duo was a supporting cast comprised of the illustrious Ben Wommack (of last week’s Humpday fame) and yours truly (that’s me).

Team Totally Not Working on Uncharted 3 Right Now

  • Justin Richmond
  • Rodney Reece
  • Matt Morgan
  • Troy Slough

Game 1 – Elite Slayer on Zealot
Wort! Wort! Wort!

I’m just gonna say it. Elite Slayer is hands down my favorite game type in Halo: Reach. There’s just something about the zaniness that unfolds when you shove eight bulky Dinos into a cramped space and turn them loose with Plasma and Blamite weapons. Add in Evade’s audio cues and there are more LARPing opportunities per second than in any other gametype, period. Pu Ritsu (or whatever)!

Our strategery for the night’s first outing was pretty simple. Team shoot from the perimeters. Don’t chase into space.


Dino Might!

At the outset it seemed that everything was going exactly as we’d planned… then Rodney got his mitts on the Plasma Sword, rammed it down our throats, and Naughty Dog pried the lead from our cold dead hands. From then on out, it was a nail-biting back and forth affair, and by the time the match concluded, my heart was nearly beating out of my chesticles.


Came from Behind!

Ben
“I thought we would have an overwhelming advantage because of the lucky two Elite Slayer matches we were served in matchmaking just before the Humpday began, but it turns out Naughty Dog knows how to roll and stick with the best. Somewhere after the halfway point we Bungie players lost our focus and the ND's solidified theirs, making me believe we'd lose the first game of the night in I don't know how long. But amid cries of ‘stick together!’ and a whole lot of team shooting, we somehow caught up and squeezed off the last kill with only 26 seconds left on the clock.”



The two teams exchanged thundering blows like Rocky and Apollo Creed with blood and spittle raining down all around us. In the end, we somehow managed to stay on our feet and walked out of Zealot swollen and bruised, but not yet beaten.


It's just a little prick!

Lars
“We had just played a game of Elite Slayer before forming up where I went +8 and came out in first place. Unfortunately, the ND guys know their Elite Slayer and it was a close game. There was a point where we were down, and I started getting worried. I switched out my standard Needle Rifle/Evade Loadout for Needler/Camo and got sneaky. I think the match turned when we finally took out the sword guy. I grabbed the sword, hunkered down in Camo and then waited to spring. My first action out of the gate netted a Double Kill, and that kicked us back into the game. It was super close, and my heart was pumping after the match ended.”




Final Score: 50 – 48. Bungie Wins.

Game 2 – Team Slayer on Reflection
Above you! Above you! Below you. Below you.

For game deuce, Naughty Dog selected classic Slayer on Reflection. Have we ever mentioned how big the cube map for Reflection is? It’s massive. The largest in the game, in fact. And while I myself might have put up big numbers in Game 1, the second outing of the night left me feeling small and inadequate. (Even more than usual.)

But while I was busy reflecting on my own personal failings, Lars was in the fight of his life. He called Rockets from the start and put them (and all our other wonderful toys) to good use en route to pulling off Team Bungie’s only positive performance.


The bigger they are...


Close Call


Lars Doubles Down


Lars
“They chose Reflection for the second game, which was just fine because I know that map really well. I started off by getting a Sword Spree (hmmm, is there a trend here?) and we were up 6 to 1 in the first few minutes. They scrambled back into the fight, however and really made us work for it. At one point we were tied at 40 with only one minute left, as I think they forgot to set the time limit. This would be their undoing. We got up by 1, and then I started yelling at everyone to NOT engage. As the time ran out we ran into them again, but it was too late. Once again, super close game.”

Ben
“Not my best performance this match; I recall missing with the rocket launcher and shotgun multiple times while constantly being flanked. The Naughty Dog crew definitely knows Reflection really well. Another super close game; time ran out with us in the lead and me surrounded by the other team while in Armor Lock. Watching the clock count down from 6 seconds holding down the AA button, over party chat I asked ‘how long does armor lock last again?’ Just enough apparently.”

David
“Most memorable moment was scampering away from Naughty Dog on Reflection as time ran out.”

That’s right. We ended up turtling for the last thirty seconds like chumps – cowardly hearts thumping out of our chests – ultimately squeaking out our second win of the night.


Final Score: 42 – 40. Bungie Wins.


Game 3 – Team Headhunter on Boardwalk
Fountains of burning skulls.

Just like last week, sitting on an insurmountable lead we decided to finish up with something fun.

David
“I don't care what anyone else says, Team Headhunter is awesome.”


On the Hunt

Ben
“Unfortunately, Lars forgot to set the match time to greater than 8 minutes, so this Headhunter game ended a bit early. The scores were pretty close in the beginning but we pulled ahead after playing tug-a-war with some power weapons. It's just fun seeing a sniped Jetpacker spout a fountain of burning skulls; I never get tired of seeing that.”


So Close!

Lars
“Wommack is a filthy liar. Yes, the time limit was set to 8 minutes, but we hit the score cap at around 7 minutes. We won fair and square by hitting 25 skulls (well 28) before they did. Ben was right about one thing, and that was nailing someone in midair and seeing skulls pop up and fly all over Boardwalk. Soooo good. I love Headhunter, so this was a great way to end the Humpday.”


Aerial Assault

Guys, there’s no need to fight. We won! Not just because we’re amazing Halo players, but because we are gracious and humble as well. Suck it down, Naughty Dog!

.

Final Score: 28 - 20. Bungie Wins!

David
“Their teamwork was astonishingly good. If they got better at the basic 1v1 combat cycle (especially knowing when to use headshot weapons), I think they would have beaten us handily.”

Lars
“Thanks again for playing, Naughty Dog. We're totally looking forward to whatever you guys put out next. :)”

Ben gets the last word:

“Post-match there was banter about how we should have a re-match in the future, though in Uncharted 2 multiplayer rather than Halo: Reach. These guys were super fun to play with, and I would go out and buy a PS3 just for that opportunity—though ironically I already own the game. A great Humpday indeed.”

Humpday Challenge: 2old2play 

Posted by urk at 10/21/2010 2:29 PM PDT

Back in my day!

Read Full Top Story

Tags: HumpdayHalo: Reach

   

Tags

  • Careers

    Help us achieve World Domination.

  • Breaking In

    Find out more about Bungie’s Top Men and Women.

  • Publications

    Insight into building games the Bungie way.

  • Community

    Juicy gossip from or about the Bungie Community.

  • FAQs and Info

    You’ve got questions. We’ve got answers.