Community Cartographers - Bulwark
Posted by urk at 8/20/2009 10:13 AM PDT
MADMAN Redux has been doing work and it's going to pay dividends for you if you're looking to bolster your custom game's night with some sweet new maps.  Enter the Bulwark.  This map features a fortified position with multiple routes in, some keen use of branching paths to keep it from being too secure, and a nice array of weapons to make sure nobody is safe no matter their position.  Ready to learn more?  Check out Bulwark:

Map Variant: Bulwark



Q. What’s the core concept behind Bulwark?

A. I begin every map by attempting to conceptualize a real environment with a story behind it. I find this helps guide me through the design process. Certain structures begin to make sense in the context of the environment.

Bulwark is a defense installation. I began with the center “courtyard” area. In the center of the courtyard, there’s a drop-down area, where I placed a red light to signify some kind of laser cannon. Behind this, would be a control room of sorts, and everything else stemmed from there.

I knew from the beginning it would be an asymmetric map, but I didn’t start to develop the full one-sided element until I realized I was building a big room with walls around it and limited entrances. This is Bulwark’s core gameplay concept: put the defending team’s back against a wall with no choice but to hold these choke points.

After a while, I started to realize I was building a map that would play similar to High Ground in that an assaulting team would work its way up a hill, through a fortified wall, and into a base to capture an objective. The biggest difference (other than the whole floating-in-air thing) is, once the assaulting team breaches the wall, the defensive team will really need to pull back and play close-quarters defense.



Q. So, is Bulwark designed for objective play?

A. One-sided flag or assault are what I really had in mind, but I’ve found slayer is working pretty well because teams fight over control of the fortified base almost as if it’s an objective in itself. If you control that area, you stand a good chance of being able to outscore your opponents. Be careful not to venture too far out of that base, though, because if you don’t want it, the other team will be happy to spawn there and take it from you.

Bulwark is set up for all gametypes. If you have some crazy custom game using Juggernaut goal areas, you may want to move them around a bit, but it would be that simple to set it up in Forge. Territories, King of the Hill, etc. are all accommodated for.

[Bungie Pro Video: Bulwark Flythrough]

Q. Was Bulwark laid down in one go, or did you have to make a bunch of revisions to get it just right?

A. Since the map was playable, I really have made relatively few changes to it. The first time I opened it for playtesting, only two of the “bay doors” into the base were open. The third, on the far side from the attackers’ starting point, was closed and really was there for aesthetic value. I thought the idea of having a closed door was cool. But this meant there really were only two ways into the base, and one was a long suicide run through the courtyard. A friend of mine, Deathpimp72, suggested I add another path around the side to that third door. After looking at it briefly, I realized it made sense in so many ways, and a second round of tests proved that extra path really improved gameplay.

I also faced an issue with the original design of the lift up from the sniper spawn. The way I originally designed it left it open for players to hit it from an angle, and it would toss them out into the void. So I rebuilt the lift, and it’s really impossible to screw it up now (I hope).

For a long while, I’ve tinkered with various structural elements and moved around weapons and power ups a bit. Other than that, though, no complete redesigns. In most cases, I would say my map would benefit from a full rebuild, but in Bulwark’s case, I really can’t say I’d do anything different.

Q. Did you run into an hurdles found while Forging and playtesting that you hadn't thought you'd have to leap over?

A. There always are surprises. When you build a map in a vacuum, it’s almost like your writing a script. If player A grabs the Sniper Rifle here and goes off the lift, and at the same time, if player B grabs the Laser from the pit and charges it up, there could be a moment where they face off in an epic way. Those are the ideas behind all maps: promoting moments in gameplay. The surprise comes when you open up that vacuum and find players don’t like to be told what to do. Maybe player A will grab the Sniper Rifle and head back to the base instead of going off the lift. Maybe player B will do the same with the Laser. You get all this chaos you really couldn’t have predicted. And you try to tweak to “fix” these behaviors, but you can drive yourself crazy. Eventually, you just have to accept that, as map maker, you aren’t fully in control. The players are, so you have to give them viable options in almost every situation.



Q. What was the most difficult element of building Bulwark?

A. Everything really went pretty smoothly, using various Forging tricks I’ve picked up along the way. Honestly, this is the fastest map-making process I’ve ever undertaken. Out of the whole thing, though, the most difficult element to conceive has to be the “gallery” area at the attackers’ spawn.

I knew this map was going to be mainly for asymmetric objective games, but I wanted it to be interesting for slayer games, as well. This means all areas of the map have to be interesting to play in. The “gallery” area is interesting to me because, instead of being a flat plane with bits of cover here and there, there’s real elevation change. From the base, the floor slips slowly downhill, providing plenty of interesting surfaces for grenade bouncing, until it reaches the very end. My favorite aspect, though, has to be the short corridor that allows players to almost travel underground up to an entrance to the base. It makes slayer encounters there interesting as well as providing a safe path for assaulting players to take, should their team be getting spawn camped. I took other measures to ensure spawn camping wouldn’t be an issue.

Other than that, getting the windows right on the control room was a huge pain. I almost aborted the idea for something simpler several times. I’m glad I didn’t because I think, out of the whole map, that’s the coolest looking feature.



Q. What compels you to keep making maps?

A. When I told a friend of mine about getting a map in the spotlight, he did what was cordial and congratulated me. I was proud, but I realized successful map making goes far beyond pride. There’s more to it than making something sweet and getting recognized for it. Of course, that’s a part of it. The more significant part comes from loving this game and wanting to diversify the content as much as possible and knowing this experience extends to other people.

You see, when I’m Forging, I’m living in this game. I’m working through all the steps and trying to predict encounters based on what I have already built and, using those encounters, trying to create other parts of the map that complement those encounters. Some people ask why I spend so much time in Forge instead of playing the game. The thing is I am playing the game. I just don’t get medals for double kills because they happen in my head.

You can ask any amateur map builder, and even if they don’t even realize it, the reason they build maps for their game of choice is simply because they love the game, and they build what they want to play.

Q. Advice for a new player looking to build their own custom map?

A. Don’t be intimidated. Go get your hands dirty. I can’t tell you how many times I see the excuses, “I wish I could build maps, but I’m not creative,” or “I wish I could build maps, but I suck at Forge.” Hogwash! Anyone who knows this game can make a good map. It’s all about understanding its dynamics and incorporating what you would like to see as a player. And if your excuse is you don’t know how to work with Forge, just spend some time in it. It’s actually a pretty simple program to learn, comparatively speaking, of course.

Once you’ve built up that confidence, make something, and share it. Join a group here on Bungie.net, or join an off-B.net site devoted to Forging. There are plenty of them out there, and all of them have a lot of talented people willing to help you in your endeavors.

Really, I can’t stress how awesome this community is and how supportive we can actually be to each other. Get involved in it. If you’re wondering how, just talk to people, be cool, and don’t be afraid to go out on a limb.

Speaking of support, I have to thank my friends in Halo 3 in the Work Place for not only the love they’ve shown me in helping me test all of my maps, but offering me the kind of support that has really turned my online experience with Halo 3 into a something much more positive and enjoyable. Thank you, urk, for the opportunity to share this map with the community and for being so involved. And thanks for the witty quips and awesome updates. Thanks to Shishka for Atlas and the Bungie vs. The World playlist. And I’d like to thank the forum mods for their tireless and thankless efforts in keeping it clean.


As always, if you've liked what you've read, shoot back up to the top of the article and make sure to snag Bulwark from MADMAN's File Share.  It may be his map, but he's not territorial.  Stop into the discussion thread and let him know what you think.

New Beginnings 

Posted by DeeJ at 1/31/2013 11:45 AM PST

Bungie.net has evolved...

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Bungie.net Set to Read-Only Today 

Posted by DeeJ at 1/8/2013 9:07 AM PST

Pardon our dust...

On Tuesday, January 8th, Bungie.net will be set to read-only mode. During this short, preparatory maintenance window, you can browse, but you can’t post. We expect the outage to be brief.

Thank you for your patience. If we don’t make it back, tell your mother we love her. See you on the other side.

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Happy Holidays. Love, Bungie. 

Posted by DeeJ at 12/21/2012 2:22 PM PST

Peace on Earth?

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We Wish You a Merry Mail Sack 

Posted by DeeJ at 12/21/2012 2:21 PM PST

Goodwill towards mail...



It’s beginning to look a lot like Christmas at Bungie. Our cavernous hideout, usually overrun by artists, coders, and designers, is slowly becoming a place of empty chairs and empty tables. Before our beloved partners in crime could flee the scene in favor of their respective family reunions, we gathered around the very last bundle of community interaction that will be seen this calendar year.

The past twelve months have been home to fascinating developments at Bungie. We are thankful. We’ve marched ever closer toward our fate. There is brilliant light at the end of the tunnel, dear community.

But that is a glorious conversation best saved for another time. For now, let’s look back instead of forward.

Let’s open the Sack.


Frag Ingot What do you consider to be your greatest accomplishment from this year?

I made it through...

Ben Thompson, Engineer

I wrote lots of cool things for Bungie.next. Maybe DeeJ will tell you more about that soon.
Tom Gioconda, Engineer

I started building a spaceship in my garage, entirely out of spare lawnmower parts.
Dave Mongan, Senior Writer

Deadlift: 325lbs., Squat: 225lbs, Machine Squat: 360lbs. Also, wrote/recorded 13 songs and remixed 2 songs.
Forrest Soderlind, Technical Artist

Professionally, I built a new back end system that (if it works correctly) will make the online experience better for a significant portion of our playerbase, without them ever knowing it is there. Personally, I went on some awesome adventures with my wife this year and didn't get us both killed, or too horribly lost.
Michael Williams, Engineer

Marriage!
Robert Kehoe, BVT Tester

Creating the next generation of the internal tools for Bungie.Next. They ain’t pretty, but they get the job done.
Alex Loret de Mola, Engineer

And, the following people on the Bungie Panel for this week counted their great fortune in landing a place on the roster of Team Bungie. This delegation represents only a fraction of the parade of noobs that stormed our front door to help us bring you a new game.
Will Edgette, Engineer
Leland Dantzler, Tester
Doug Juno, Artist
Drew Smith, Producer
David Johnson, Engineer
Mike Shannon, Senior IT Engineer
Chris Owens, Test Engineer
Andy Howell, Matchmaking Test Lead


Hylebos How is the Pentathlon shaping up?

As someone who has been honored with an invitation to serve on the Exalted Winter Pentathlon Committee, I'm one of the few people who can tell you that it’s shaping up quite nicely. Our competitors have been partitioned into four warring schools, with Captains assigned to lead each. Events have been chosen, with lieutenants designated to lead each school’s respective charge, and commissioners in place to enforce the rules of battle. As the games draw near, we'll treat you to the usual front-row seat, though I suspect the game I'm most anxious to play this year will be zealously guarded from your eyes.


Elem3nt 117 What is your New Year's Resolution?

I resolve to be a little bit more open and transparent with you. If that has you excited, please note that my track record for keeping these annual promises is less than impressive. Let’s see if my co-developers are more or less disciplined. What do you have planned for yourselves in 2013, Bungie Panel?

Decimate the competition in the Pentathlon or die trying.
Drew Smith, Producer

Draw more.
Doug Juno, Artist

Finish building that spaceship in my garage! Or, give up the ridiculous idea already and waste my free time more wisely.
Dave Mongan, Senior Writer

To get up earlier!
Andy Howell, Matchmaking Test Lead

Deadlift: 495lbs., Squat: 405lbs, Bench 250lbs.
Forrest Soderlind, Technical Artist

Write a book, plant a tree. I can already imagine blank pages and a bare yard.
Christian Diefenbach, Engineering Lead

Don’t get suckered into anymore of those crazy “End of the world” doomsday prophesies.
Ben Thompson, Engineer

Create more, consume less.
Michael Williams, Engineer

To finally fulfill my resolutions from the last 8 years.
Mike Shannon, Senior IT Engineer

I resolve to be better, stronger, faster.
Chris Owens, Test Engineer

To not make any more New Year’s Resolutions.
Alex Loret de Mola, Engineer

Be less tempted by Bungie’s free snacks. Who am I kidding?
Leland Dantzler, Tester


Ninja Blue Wolf Does Marty do lessons?

You mean music lessons? No. Marty does teach us a lesson from time to time, but they are more in the vein of knowing when to hold ‘em – and when to fold ‘em. If you don’t get the reference, that’s an old song about Poker, written by a gambling purveyor of Fried Chicken.


WestCoastRonin If you could remake any Christmas movie and give it a sci-fi setting, which movie would you choose and what would it be like?

I’m pitching a starside reboot of A Christmas Story. My hero, Ralphie_9.6, is an astroclone incepted on an off-world colony who dreams of owning a Red Ryder x-ray cannon. As part of his coming of age, he learns to face off against the Academy’s most dreaded bully. Comic relief ensues when he tricks his best friend into sticking his tongue to the cooling towers of the main reactor. For the grand finale, a hoard of feral tusk-wolves make off with the sandtrout that was prepared for the solstice feast of the seventh moon.

The joy of editing this feature is the chance to hoard the best and most obvious answer for one’s self. However, in the event that Hollywood rejects my screenplay, here are some alternatives from the Bungie Panel…

If you ask me, Rocky 4 is begging for a sci-fi remake. It’s got it all: Good versus evil; hi-tech versus old-school; national pride versus personal determination. Everything is on the line, and it all comes to a head on Christmas Day. Simply set it in an interstellar society, with humans versus aliens and… Ba-da-bing ba-da-boom! Instant, updated holiday classic.
Dave Mongan, Senior Writer

Rudolph the Red-Nosed Reindeer is a cyborg sent back through time to Santa’s workshop (circa 1995) to protect Santa Claus. Sam the Snowborg is on a mission to kill him and alter the future so that Snowborgs rule over all mankind – and Christmas is permanently destroyed. To save the day, Santa and Rudolph must go to the Isle of Misfit Toys Asylum to rescue Mrs. Claus, who was arrested after encountering Rudolph in the prequel.
David Johnson, Engineer

It’s a Wonderful Star Trek Life. I know they kind of already did it in TNG. I guess I just want Star Trek for Christmas.
Andy Howell, Matchmaking Test Lead

As Life Day approaches on Tatooine, Emmet Otter and his Ma decide to compete in the Cantina's talent contest. Watch as they face corrupt Hutt judges, and challenge the Empire's most deadly musicians, "The Boba Fett Sarlacc Band". In the end they will learn the true meaning of Life Day, and the true power of the Force.
Michael Williams, Engineer

Mine is more based on a TV show than a movie. Theorizing that one could time travel within his own lifetime, Doctor Sam Beckett stepped into the Quantum Leap accelerator - and vanished. He awoke to find himself trapped in the past, facing mirror images that looked a lot like Santa, and driven by an unknown force to change Christmas for the better. His only guide on this journey is ELF, an observer from his own time, who appears in the form of a hologram that only Sam can see and hear. And so, Doctor Beckett finds himself leaping from life to life, striving to replace bad presents with amazing presents and hoping each time that his next leap… will be the leap home.
Chris Owens, Test Engineer

I have a visual of people opening their Christmas presents to find face hugger aliens inside.
Robert Kehoe, BVT Tester

The first two Die Hard movies could be convincingly set on an inter-planetary colony and a spaceport, respectively. The plot of the second movie even becomes more much plausible in a spaceport.
Tom Gioconda, Engineer

White Christmas. It’s the year 2196, and Lt. Commander Wallace is performing a holiday space symphony for our troops fighting against the mysterious arachnid alien species that has invaded our solar system. He finds himself caught in a web, and about to be eaten by said aliens, before Ensign Davis runs over in the nick of time and saves his life. Their friendship comes to a head years later when their old Fleet Admiral is discovered running a failed tourist vessel orbiting Jupiter. They decide to bring their interstellar cast and crew to revive his chances of success. The plot really doesn’t have to change much at all! I suppose one of their love interests could get vaporized by a stray phaser blast as they defend the tourist ship from space raiders.
Alex Loret de Mola, Engineer

Yeah, Alex. Because nothing gets people in the Christmas spirit faster than vaporizing love interests.


irishfreak Why won't you return my calls?

Mostly because, for the first time in the years (and years) since I left college and joined The Work Force, I don’t have a phone on my desk. That took some getting used to. I remember asking about this on my first day at Bungie. Urk answered my question with a question of his own. “Who would you call?” That stopped me in my tracks. Hello, Internet? It’s me, DeeJ.


EZcompany2ndsqd If Santa came down your chimney and you were awake what would you do?

I’d handcuff him to the gas starter, light a candle, and have a long chat about all those years I got ugly sweaters instead of the video games that had been released that season. Perhaps the Bungie Panel will be more forgiving than I…

See if he wanted to play some Farcry 3 coop.
Drew Smith, Producer

I would thank him for giving me a brand new fireplace.
David Johnson, Engineer

Offer him a drink.
Doug Juno, Artist

Release the Krampus!
Forrest Soderlind, Technical Artist

Demand gifts as payment for intrusion.
Leland Dantzler, Tester

We would then engage in mortal combat - Bungie wood n00b sword vs. Santa Sack. Spoiler: Christmas would lose.
Andy Howell, Matchmaking Test Lead

Borrow his ride!
Christian Diefenbach, Engineering Lead

Ask if he had a couple hours to babysit.
Ben Thompson, Engineer

Wager my soul against a golden fiddle in a Settler's of Catan match. Santa does that right?
Michael Williams, Engineer

Scream like a little girl and run around in circles until the bad man left. Sadly, that’s how I deal with most situations.
Chris Owens, Test Engineer

Offer the man some milk and cookies for installing a chimney in my apartment.
Will Edgette, Engineer

Probably offer him a beer. Cookies and milk probably get old.
Tom Gioconda, Engineer


DarthCarrick If you could give the Community a present, what would it be?

An exciting new place to call home. Since such things cannot be wrapped, that gift will have to serve another occasion.


Xd00999 You can now un-cancel one television show. What do you choose?

When I do make it to my television, I’m more than likely using it to battle the Internet though the construct of my favorite game. Thus, I am transferring my vote to the Bungie Panel. Have at it, people. What do you wish was still on the idiot box?

I used to work in TV, so that’s like asking me to resurrect only one of my deceased friends. Too cruel. Instead, I’ll bring to life a baby that was never born: a pilot I wrote called “The War.” Imagine the grittiness of “The Wire,” set on the coke-frenzied Sunset Strip of the 1980s. It was an intense roller-coaster ride of sex & drugs & rock-n-roll… or at least it would have been, had it ever seen the light of day. Oh well…
Dave Mongan, Senior Writer

I’d pick one of the following:

Ben Thompson, Engineer

Bring back Firefly!
David Johnson, Engineer

Firefly, Duh. (Says the Star Trek fan… I know.. I know..)
Andy Howell, Matchmaking Test Lead

Firefly.
Will Edgette, Engineer

Can I choose two? 1) Firefly 2) Farscape.
Christian Diefenbach, Engineering Lead

Firefly.
Michael Williams, Engineer

I’m sure this is the first time someone mentioned this show, but Firefly.
Chris Owens, Test Engineer

Answers other than Firefly are wrong.
Tom Gioconda, Engineer

Wonderfalls!
Alex Loret de Mola, Engineer

Better Off Ted.
Leland Dantzler, Tester

Carnivale on HBO.
Doug Juno, Artist

Arrested Development.
Drew Smith, Producer

Deadwood, so I can open a can of peaches.
Forrest Soderlind, Technical Artist


A Pimpin Lady Why will you not answer my question? I want to know where Bungie hires their non-gaming personnel. Last time I asked this question, you sent me to the job listings page on B.Net. In all my years here, I have never seen non-gaming related listings. I know you guys have to have accountants, HR, health educators, etc. Will you please tell me where the job listings for these people are found?

“Ma’am! I answered your question! I answered the darn... I’m cooperating here!” -Jerry Lundegaard, Executive Sales Manager, Gustafson Motors

It’s almost as if our whole team is devoted to the singular cause of making a game. We do have a few people at Bungie who mind the shop while we make the toys. In all your years here, none of them have quit. They really like their jobs. We see to that, personally. If we end up needing more of them, the curious onlookers who pay attention to our Careers page will be the first to know.


Marcellos007 What was the funniest present you´ve got for Christmas?

My father and my sister succumbed to the allure of a home shopping offering on television. One toll-free conversation later, our entire family received the gift of decorative swords. Mine was so decorative, the blade folded under the weight of its own haft when I sank it into the soil of the back yard in a dramatic reenactment of the ending to my favorite Scottish revolution film. Care to recall your own comedic lumps of coal, Bungie Panel?

My dad used to rewrap the board game Balderdash every year and give it to a random member of the family. That was always funny. Plus, it’s a good game.
Drew Smith, Producer

Many years ago, a boss of mine gave me the menu for an adult-entertainment venue called The Chicken Ranch. I never visited the establishment, but I got a lot of laughs out of reading the names of their various “Dishes.”
Dave Mongan, Senior Writer

One year, my friends thought it would be a good idea to all get me Hello Kitty themed gifts, including bubble bath that came packaged with warnings about urinary tract infections. Also included was a lantern that had a warning to “not look directly at.” So, all of the Hello Kitty gifts where deadly in one way or another. But really, isn’t anything to do with Hello Kitty?
Andy Howell, Matchmaking Test Lead

Our family has had a habit of wrapping gifts in bizarre ways. I've seen bizarre polyhedral shapes, boxes nested in boxes, and gifts wrapped in twine that has been spliced so there was no end to untie.
Michael Williams, Engineer

A 20 pound wheel of cheese (I used to be a much larger man who loved his cheese).
Chris Owens, Test Engineer

A Rubik’s Cube shaped like Homer Simpson.
Alex Loret de Mola, Engineer

My dad gave me Heretic: Shadow of the Serpent Riders. I was 8 and my mom was furious. Dad and I played the heck out of it, though.
Leland Dantzler, Tester


Halo biggest fan For all the artists at Bungie: Do any of you frequently go to figure drawing sessions to stay sharp on your traditional drawing skills?

Is this really a question about art? Or, is it more a question about naked people in our studio?


CoRaMo Where is the strangest place you have ever played a video game?

Like so many of you, I was waiting anxiously on the sidelines while Halo: ODST was preparing to drop. Through some magic wielded by the Hand of Urk, I vaulted to the front of a very long line and was the first kid in my zip code to play Firefight in the belly of a military transport vehicle. Moral to the story: Always be nice to your Community Manager. Beat that, Bungie Panel!

The Experience Music Project in Seattle during the Halo 2 launch party. The science fiction museum had only recently gone into the building, and the whole experience was pretty surreal and awesome.
Michael Williams, Engineer

At the Podiatrist, while I was having an ingrown toenail removed. I needed a distraction.
Andy Howell, Matchmaking Test Lead

You mean like the backseat of a Volkswagen?
Mike Shannon, Senior IT Engineer

Backseat of a Volkswagen.
Robert Kehoe, BVT Tester

I played Inception – The App while I was in Erfoud, Morocco just to unlock the Africa chapter. My wife rolled her eyes, but the camels didn’t seem to mind.
Forrest Soderlind, Technical Artist

On the set of a movie.
Chris Owens, Test Engineer

In a van heading across the country to get to PAX – part of a caravan called the Cross Country Super Trip. We wired it up to a TV that was fixed into the ceiling, and played it on our two day long trek.
Alex Loret de Mola, Engineer

I played Pokemon Silver in an unmarked van, in Ireland, stuck at a sheep crossing while thousands of fluffy things crossed the road for more than 15 minutes (true story).
Leland Dantzler, Tester

Do iPhone games on the porcelain throne count?
Dave Mongan, Senior Writer

To most of you, playing in an arcade is probably pretty strange. More people play video games on the toilet via their phones than play in arcades now.
Tom Gioconda, Engineer

With gaming on cell phones, it doesn’t get much more strange than gaming in a public restroom. I’m... not the only one that does that, right?
David Johnson, Engineer

Some of you are sick. Suddenly, that line that forms outside the Bungie men’s room is much less a mystery. Pull your pants up and get back to work. You can launch birds out of slingshots on your own time.


coolmike699 Does Bungie do a secret Santa? Has anyone gotten anything really weird?

Our Secret Santas give presents to the people who need them the most. This year, our tree was decorated with dreams passed along to us from our friends at the Make-A-Wish Foundation. We love making dreams come true at Bungie – the weirder the better.




Duardo What was the best gift ever given to you?

I have everything I want in life: a gaming console, a patient wife who lets me spend a lot of time with it, and a clan of willing killers to carry me to victory. Bungie Panel, can you do a better job of celebrating the spirit of giving?

Not to get all sappy, but a couple years back, my wife gave me a pretty non-traditional Christmas present: a pregnancy test that read positive. Now, a few years earlier I would’ve freaked out; but timing is everything, and instead I was super excited to know we were expecting a little gamer of our own.
Dave Mongan, Senior Writer

The generosity of my friends. I can be demanding and a bit eccentric/neurotic, but they are all super accommodating.
Drew Smith, Producer

My life, by my mom and dad. (I know, suck up...)
Andy Howell, Matchmaking Test Lead

My first thought was to say “my daughters.” Then, I realized they’re more like Trojans taking over my world: making me work harder to get them the best life I can, eating away at my idle time with child’s play and E rated games, pushing me to better myself and… Yeah, my daughters.
Christian Diefenbach, Engineering Lead

My family once commissioned a custom art piece from one of my favorite artists based on a fictional character of mine. The effort and subtlety needed to gather the information for the commission was as precious as the artwork itself.
Michael Williams, Engineer


Mike Shannon, Senior IT Engineer

The gift of laughter! Yeah, right! That’d be my original 8-bit NES with the Gold Zelda Cart.
Chris Owens, Test Engineer

My wife built me a cabinet with a mini-fridge, snack drawer, and movie theater style popcorn popper for my home theater room was pretty damned impressive last year.
Tom Gioconda, Engineer

The gift of life! Hahaha, no. In all seriousness, the Nintendo Entertainment System. It was the beginning of what got me here today.
Robert Kehoe, BVT Tester

Being able to work at Bungie.
Alex Loret de Mola, Engineer

Dethklok: Dethalbum II on vinyl.
Forrest Soderlind: Technical Artist


Will Edgette, Engineer

Hope.
Leland Dantzler, Tester


spartain ken 15 Do you guys ever think you would sell some Bungie-themed Christmas cards?

If you refresh the front page of our website, you can have one for free. There ain’t any cash in it, but it’s still a sincere expression of our love and devotion. Of all the gifts that we’re to receive in the coming days, very few will make us as happy as your unshakable friendship.

And, thus, the Sack is empty. With its closure, we bring to an end another year of community love. This next year promises to be a more exciting one. Between now and then, do take care of yourselves. May your travels by safe, and your holiday loot plentiful.

To all a good night.

Tags: Community

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Friendship of Mythic Proportions 

Posted by DeeJ at 12/20/2012 4:21 PM PST

Lean on me...

The Bungie Community is constantly astounding us with their creativity, and their solidarity. Recently, some ancients (who were playing Bungie games before some of their contemporaries were born) banded together to produce a piece of art that would steady a friend in need as he took steps toward a new challenge. Behold the intersection between passion for games and compassion for one's fellow gamer.

Miguel writes: Folks, here's a link to the whole Soulblighter Sword Cane saga, how it came to be, why we did it, etc. It all started back at the tail end of August (right before PAX Prime!) and is finally done now. The man has his uber-cane! Thanks of course to all of you for creating a wonderful environment for us to form such lasting friendships. Man, are we getting old.



 Cheers to the big hearts at Bungie.org.  

Tags: Community

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