What's your background info, origin, education, life.
I grew up in the California Bay Area, before starting here I was working at LucasArts and Electronic Arts before that, despite both having Arts in their name I was doing testing work there. The opportunity to work on Halo 3 came along and I had to take it. As far as education I took about a year and a half of animation at De Anza College in Cupertino, I continued to do 3D modeling on my own, though my education focused more on Computer Sciences before I started working full time.
Explain your involvement in the Halo community to this point.
Mostly, I've just been around, I started out in the Halo community over at the core back when Halo hadn't been announced, I've contributed here and there, but sadly nothing really huge.
Cunbelin consumes a fried potato product at Deanfest '06
Where did you spend your time in the Halo community, what sites and what kinds of small contributions did you make?
Well I was mostly a rampancy snob up until a bit before the Microsoft buyout, then I started expanding my horizons and visiting HBO and it's forum more frequently. As far as contributions I believe I took some shots of the old Btv footage while at MWSF in 2000, I figured out the .fortune egg, wrote a couple articles on Halo PC for Bungie.net. I've probably done some other small things here and there, but over 7(OMG 7+ 0 = 7!!1!!1!!!1!) years is a long time to try to remember.
What exactly does your job entail, how will your presence be known in the final product?
I make things, odds and ends, the sort of things most everybody will be blowing by when playing. Hopefully as a whole they will make for a richer experience, and a better game.
I don't think there's anything wrong with describing the odds and ends that you're making in more detail, if you can.
Well My most recent item was to remake the classic human crate, better, faster, stronger! Well better at least. I've got a long list of those kinds of items both to be brought up to the Halo 3 standards and new ones to be created. I'd go into specifics but things shift almost daily in priority so it's hard to say what else I'll be working on. [ZOMG... boxes confirmed in Halo 3 -KP]
A final answer to this question for the ages: What if Cunbelin had worked on Halo 2?
Describe your first day in detail, without getting yourself fired.
Let's see, I got in a little before 9:30, I had to sit in the lobby for a while, my memory is a little fuzzy but I think at some point I was given a grand tour, though it was really more of an indication where things are as the whole area is open. Of course the highlight of the tour was the kitchen, stocked to the brim with sumptuous snack goodness. There was also a lot of the usual getting started stuff, where things are, how things work, how I need to work. Around about 3:00 I was introduced to one of the quirks where I sit, namely that a blinding beam of sunlight hits my desk Raiders of the Lost Ark style. Thankfully with the massive budget for Halo 3 it wasn't a problem, after consulting with Alta it was decided to tape a piece of black foamcore to a movable barrier. The rest of the day was mostly me getting to know the ins and outs of the Halo 3 pipeline. Oh yeah and there was the whole talking with people I've met before and getting to poke around in Halo 3.
Was there any one thing about the office that struck you as most intriguing?
Most intriguing, hmm, the thing that always catches my eyes is the slideshow of what other people are doing running on the giant HDTV by the kitchen, though what's happening inside Durandal is intriguing as well.
What has been your impression of the people around you, so far?
It's been great so far, I doubt I'll keep all the new faces straight, but everyone has been friendly and helpful. Oh yeah except that Shishka guy, never replied to my email, and I swear he's been avoiding me from the first day I got here.
Now that you know the glamorous life that our contract 3D artists live, why not join the ranks? Bungie's still looking for another 3D artist to join the likes of Cunbelin. Check out the job posting on our jobs page to see if you've got the right stuff.