Lars Bakken, one of our multiplayer designers, came to us from a company called Backbone Entertainment. When a different set of opponents backed out on us again
this week, Lars' old pals stepped in for us.
Backbone mustered five men for the occasion. They even provided us with these excellent descriptions: Top Gear-
Sandra Lew, Communications Assistant jmrichmo-
Justin Richmond, Artist MVRPH-
Alan Murphy, Artist iocat-
Kevin James, Artist (but is normally Chris Charla, Backbone's fun-loving and good times coordinator) Thug Larz-
Lars Bakken, Backstabbing Deserter
Bungie brought a bunch of its regulars, almost too many as we had to rotate a lot of guys out. Frankie-
Content Master Phlegm Brulee-
Storyboard Artist Ninja 0n Fire-
Matchmaking DJ Jejor-
Tool Tool KP-
Content Peddler New001-
Multiplayer Producer Billy77Bones-
UI Designer evil otto-
King of the Hill Lockout, normal weapons
5:28 General Tone of Game:
This game set the tone for the entire match. We had been warned that they wouldn't be the fiercest of competitors and that we should
win, but to be fair people say that to us all the time, and we still get our asses kicked. For once though, the prophecy was true.
The hill was static so we were able to set up something of a defensive perimeter around it. New0001 set up shop where ever he could with a Battle Rifle or a Sniper. He finished the game with many kills and few deaths. Phlegm Brulee once again proved his talent for constructing a fort out of the dead bodies of his opponents in the hill, by leading us to victory.
The rest of us got into the hill when we could and just took the Backbone crew out as they piled out of their spawn points. They didn't seem to realize that their controllers were equipped with L buttons, as they rarely if ever threw a grenade at the hill. Ninja recalls them simply flooding out of doors and right into his grenades, which thereby fed his grenades as he was in the hill. Needless to say their "weigh the other team down by giving them our ammo" tactic was not effective.
3:00 to 0:37. Bungie wins.
1 Flag CTF Zanzibar, normal weapons
11:33 General Tone of Game:
I don't know about you guys, but I have more fun playing Halo when everyone is having a good time. I started to feel kind of bad during this game because I'm not sure that it's even possible to have a good time staring at the respawn screen the entire match.
Both of our offensive runs were successful. I got to our Sniper ASAP and took down the guy going for rockets in the first round, in the second round he got a shot off on a Ghost before I could send him packing. That's pretty much what I did the whole game, sat back and whored the Sniper.
We fared just as well on defense. In both rounds they managed to get a few guys by and grab the flag. One of their runs in the second round was actually pretty impressive as they somehow got three guys coming at us at nearly the same time, one of them even had rockets. The funniest part was that they were so unfamiliar with the map that each time they stole it, when we ran outside the base to bottle them up, they took like 30 seconds to find their way out. At that time it was confusing and even made me paranoid enough to run all the way back to their base thinking they'd done something brilliant and sneaky. Luckily, that wasn't the case.
Despite the fact that they got the flag out of the base in both rounds, we were able to stop them each time. In fact, toward the end of our second defensive round, we sort of ended up spawn camping them. I said, "Wow, this is wrong." New0001 and Phlegm Brulee who were there with me agreed that statement. I went back to our base, but those two sat there and kept killing. They've got a lot of bottled up rage, it seems. 2-0. Bungie wins.
Game 3: Team Slayer
Ivory Tower, duals only
Game Duration: 8:32
General Tone of Game: Destrolished
Ninja created this game specifically for the Bungie-chosen game this week, and much to Joe Tung's amazement, it didn't suck. The quirks to this game are that you spawn with SMG/Magnum, extra damage is on, there are only duals on the map and starting grenades are on but they don't spawn on the map.
Every single player on Bungie had a positive kill to death ratio. Consequently, every player on Backbone had a negative kill to death ratio. It was constant carnage. Bungie held the top level for the entire match. Backbone charged in normally with one or two guys but never with an effective force. After a while we started to branch out and go after them as they became more tentative to go near the top level.
With extra damage on, running around dual-wielding the SMG/Magnum was incredibly effective. A lot of the Backbone guys didn't grasp this, or at least not in time, because most of them seemed to be running around with either dual SMGs or just the one SMG they spawned with.
100-47. Bungie wins and turns Backbone Entertainment into Invertebrate Entertainment (ohhhhhhhh burn).
The Backbone guys were a really cool and good-humored group. Thanks for taking the time to play with us and bearing the burden of teaming up with Lars.