Beta Damage - Day One
Posted by urk at 5/5/2010 12:59 PM PDT
Whoa. We knew that the Halo: Reach Beta launch would be kind of a big deal, but you came out of the gate and absolutely crushed our expectations. Also crushed on day one: our servers. Thanks for being patient as we worked out some of the kinks that inevitably come with a global launch effort, and thanks for jumping in and playing the Beta with us. We've already collected reams of data and your participation continues to help us make the game even better for the full release this fall.

Since you kicked so much ass, we've got a nice little stats breakdown to help put it in the proper perspective. Here are the numbers from the first twenty four hours.

1,170,112 Total Players!


  • 14,205,611 Player Games
  • 157,972,986 Kills
  • 936,864,266 Seconds Spent Playing

Out stats guru, RocketMoose, tells us that the average player kicked in fourteen games during the inaugural run! That amounts to about 29.67 years of total time. Overall, we saw more players on the first day then we did over the entirety of the Halo 3 Beta. Thanks for the investment. We'll make sure it pays dividends.

And of course, the Beta is still in full swing. To check out what's on tap in the days ahead, touch base in our Beta Guide and stay tuned to Bungie.net for more information.

Thanks for playing!
Bungie Mobile for Android and iOS 

Posted by urk at 10/19/2011 10:22 AM PDT

Connect to your Xbox LIVE friends, Halo stats, and Bungie’s news feed. For free.

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Bungie vs. The World Steaktacular 

Posted by urk at 6/23/2011 11:02 AM PDT

You want a rematch? You got it, sister! (Updated!)

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Tags: HumpdayHalo: Reach

   

Bungie Weekly Update: 06/10/2011 

Posted by urk at 6/10/2011 2:57 PM PDT

The night is always darkest...

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Bungie Weekly Update: 06/03/2011 

Posted by urk at 6/3/2011 1:50 PM PDT

It's not you, it's us.

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Fire Team Zulu: Cornerstone 

Posted by urk at 5/31/2011 9:56 AM PDT

Straight from HBO to your face!

That crash from jumping the broken bridge may have knocked your systems a little too hard, as now they're completely inoperable - so you must complete this mission HUDless! But don't worry. Normal difficulty is your biggest threat in this challenge - just be patient, and you'll get through this! We promise!

Fire Team Zulu: Cornerstone

Tags: Halo: Reach

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