It’s hard to believe that ten years ago on this very day we launched the Pimps at Sea franchise, our innocent sails optimistically unfurled with course set for terra incognita. And here we are, still riding dirty on the high seas, spinners brilliantly spinning in the crisp moonlight, lighting our way towards fame, fortune, and a corner to call our own.

Today, in celebration of this momentous milestone, we offer you the first look at the bold, new direction for the beloved Pimps at Sea franchise. No doubt the market has changed dramatically since we first embarked back in April of 2001, and the open waters are forever littered with the sunken hulls of abandoned projects that failed to bring innovation to the marketplace. But even though we’ve yet to make landfall, we’re still seaworthy, and we’re finally ready to claim new lands in the name of Pimps at Sea.
Before we dig into the multimedia assault, here’s COO and trans-media marketing guru, Pete Parsons, to help us set the stage:
“You know, for the past twenty years Bungie has prided itself by only making kick ass games that we want to play, but I was talking to Mark Zuckerberg yesterday – who just so happens to be a really close friend of mine – and he said Facebook has something like 500 million users. I’m thinking if we can get one dollar from every one of those guys, we can easily make a billion dollars.”
The world’s oldest business model, indeed. And at long last, we are proud to present to you the latest entry in the most anticipated gaming franchise of all time. Ladies and Gentlemen…welcome to PimpsVille.

In PimpsVille players control their very own slice of the vibrant port city of Los Angeles. Visit friendly neighborhood corners, exchange a variety of classy gifts, and earn the respect of your peers, by friendship or by force, as you climb the social ladder all the way from Perpetrator to Pimp Daddy.

Stake Your Claim

It might be the oldest profession in the book, but a modern era demands brand new Pimp Tactics. Manage an ever-growing stable of cash-strapped wenches, recruit loyal allies throughout the city to do your dirty work, and bribe law enforcement officials to increase Bling ROI.

Sell Your Wares

Collect and advertise millions of unique goods and services on your corner by harnessing the power of Bling and establishing high levels of Cred inside of a real-time urban economy simulation.

Buff Your Neighbors

Help your friends complete low-level tasks, earn respect, and accomplish meaningful milestones. Using your own personal social network, send additional “Johns” their way to earn decorations and collectibles for your own corner.

That's it for now, but don't worry. Our cannons are primed with powder and this is merely the opening salvo in what promises to be a hearty multimedia assault. Stay Tuned!
Marathon for Free! 

Posted by urk at 12/1/2011 11:34 AM PST

Happy Holidays from the Aleph One development community.

You might not have your head wrapped around the Holiday Season just yet, but the Aleph One development community is ready to drop some season's greetings on your unaware, slack-jawed face! Out of nowhere, they've just announced a new version of the Aleph One engine that not only makes playing Marathon a breeze on Mac, Windows, and Linux platforms, but also brings it up to date with the most modern bells and whistles.

Read on for the full press release, and hit the link below to travel back in time to a distant future where space-docking was novel, rampancy was in its infancy, and the only good Bob was a dead Bob.

Bungie's Marathon, Marathon 2: Durandal and Marathon Infinity; polished, packaged and ready for download with the brand new Aleph One 1.0 engine.

December 1, 2011 - The Aleph One development community is thrilled to release version 1.0 of the Aleph One game engine. Since the release of the Marathon 2 source code, the team has worked diligently to deliver a cross platform game engine capable of bringing the classic Marathon games, as well as fan-made modifications to the modern Mac, Windows PC and Linux platforms.

Aleph One, an open source project, enhances Bungie's original Marathon games with modern OpenGL shader support, Internet co-op and multiplayer, modern mouse-look and gamepad support and plugin support for modifications.

To celebrate the 12 year development of Aleph One, the original Marathon games have been upgraded to take advantage of the new engine features.

  • Marathon has been updated with a modern HUD, high resolution graphics as well as extensive changes to the scenario to create the most authentic Marathon experience since 1994.
  • Marathon 2: Durandal has been updated with the high resolution graphics previously only available for the Xbox LIVE Arcade game.
  • Marathon Infinity has been updated with high resolution graphics.

All three games can be downloaded for free!

Marathon: iPad 

Posted by urk at 6/23/2011 11:00 AM PDT

The candles burn out for you; I am free.

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Tags: Marathon Series


Project Magma Releases Myth II 1.7.2 Public Beta 

Posted by urk at 3/22/2011 5:21 PM PDT

Play over the Internet for free!

Project Magma, the group of fans who volunteer their time to help keep the Myth game series alive and updated for modern day systems, has just released the second Public Beta for their upcoming Myth II version 1.7.2 update, and they need your help! Their news release is below:

"The second public beta of Myth II 1.7.2 is now available. Everyone is encouraged to install it and help test the next version of Myth II. It is compatible with previous versions, so you don't have to worry about any red games. A summary of the changes from previous versions can be viewed here. The goal is to find any bugs, so that we can fix them before the final version. To contribute feedback please join us on our forums.

For those who might not remember the Myth gaming series, pop over to Project Magma's What Is Myth? page, and also check out the Myth Wikipedia section."

Tags: Myth Series


Git Yer Visual Flair Here! 

Posted by sawnose at 8/25/2010 8:20 PM PDT

Halo 1 PC/Mac, and Marathon 2 XBLA players rejoice!

If you missed the news in the Weekly Update, (scroll down to the section with the orange block of game UI), players of classic Bungie games get a head start on making their Reach lobby appearance shiny by unlocking some special nameplate images.

Two of these need a few extra clicks on your part to become active, so we're letting you get started now - Halo 1 for PC/Mac, and Marathon 2: Durandal for XBLA. To unlock these emblems:

1. Make sure you're signed in to with the account that's linked to the gamertag you want to tie your Halo PC key to. If you tie it to one account, but only played Halo 2 and 3 on a different account, we CAN NOT help you combine them later to get the emblem for playing all 3. Choose wisely! Obviously, this also has to be the gamertag you'll play Reach with.

2. Visit your account page , then click the Game Settings tab, then the Nameplate Settings link below that.

3. Follow the instruction there to unlock your stuff!

4. Wait an agonizingly long 20 days until 9/14 when you get Reach and play it online

5. Return to the same Nameplate Settings page , where you'll be shown all the nameplates available to you, and you can choose one to use. Return there whenever you feel like changing things up.

6. Questions? Problems? Post here

Community Spotlight - For Carnage Apply Within 

Posted by urk at 1/21/2009 2:17 PM PST

Kickin' it Old Skool.

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