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DEEP NNN = DependsClan 2old2pwn on 2old2play.Don't let yesterday use up too much of today.
Version 6This map variant has a simulation/replica of Stonehenge as its centre piece. It's a reasonable facsimile that includes most of the major stone artifacts of the well known historic site in their true positions. I transferred the Forge grid to a scaled plan view of the real Stonehenge. Using the grid for reference I was able to place all artifacts in their true positions with an accuracy of plus of minus two feet. The heights of the stones are also to scale but the accuracy is a bit more estimated. Due to the scale of the scenery and the Spartans, this simulation is approximately three times normal scale. I am confident that anyone who plays on my map could go visit the real ruins and say, "Hey this is just like in Halo 3". LOLCompared to my original Stonehenge, the ruins are slightly larger in circumference and the playing field has been increased along its length to accommodate it. Having rotated the ruins about 20 degrees resulted in more open lines of sight. Using "ghost-merging" I was able to use more appropriate scenery objects to simulate stone artifacts and their orientations.Geo-merging to the floor was used on all immovable scenery objects. Grenade fails are a thing of the past on this map.On either end of the playing field there are identical main bases to work from and each shares the circular column and lintel theme of Stonehenge. Four quarter field outposts provide excellent spawning cover for those pressure filled moments. Two half field Forts provide additional cover and spawns when activated.Two raised Scenery Grav Lifts are at either end of the outer ring. The timing from the centre of each base to a power weapon on top of the outer ring is essentially identical by time.Two teleporter transmitters and receivers are included. One pair on channel 0 and the other channel 1. Each pair allows access to the top of the outer stone ring at the same location as the gravity lifts. The transmitters are located between each base and their associated outer left side spawning area.Energy Sword and Flame Thrower are in the middle of the ruins and are equidistant from each base's centre as are most symmetrically laid out weapons.A Radar jammer and one extra Rocket Launcher are available for asymmetrical game types.Two sniper rifles are included. One inside the front of each main base.All game types are implemented! I've laid the map out with the intent that combatants will choose to fight through the ruins.The weapons are laid out very symmetrically over the entire map. The power weapons are generally inside the henge. Those adventurous enough to take a grav lift or teleporter to the top of the outer wall will be rewarded with a "fully operational" Rocket Launcher.Four Mongeese are included with 30 second respawns. COMMENT:My basic tenants for this map are:*The ruins themselves must be as accurate as scale and Forge objects allow.*That no other structure can be more magnificent/imposing than Stonehenge.*The ruins cannot contain any foreign objects other than weapons and equipment.*Non-ruin structures should contain elements of Stonehenge design.*Maximize object headroom by utilizing original objects as much as possible.*All gametypes will be supported. COMMENT:Regarding Stonehenge's alignment with the Summer and Winter Solstice. This replica is aligned with our Sun. Not the one in the Sandbox world. LOL Good luck, play fair and have fun. :)Don't be afraid to leave constructive comments. ;)[Edited on 01.29.2010 5:29 PM PST]
never give up!
this map is awsome. first, i'm a stonehenge fan. second, this map supports great play for just about any team size. the detail is beautiful. this is an excellent creation and is my favorite user created map to date.
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