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"Martyrtown" by Aryzona Bay on 11.11.2007
He had a lot to say. He had a lot of nothing to say, we'll miss him. ¡fiesta! gametype required.
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File Details:
  • Map: Construct
  • Size: 56.48 KB
61%

5 ratings
 - 297 downloads

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Subject: Martyrtown = Construct compressed, small combat area, strange spawn...

Fiesta gametype
Best enjoyed with Fiesta. Random weapon spawns, 3 second respawns.

screenshot

The combat area in this map is directed to the bottom platform on construct that consists of the two cross-hallways that hold the bottom entrances to the 3 air lifts. There are exit deterrents for players in the form of portals along the perimeter of the cross-hallways. Lots of thought and patience went into focusing players into the selected combat area. You will see what I mean. The air lifts have also been booby trapped in that their ultimate destination will flush them back into the hole in the ceiling above the cross-shaped combat area. As with any other map, its nigh impossible to keep people trapped in a certain area with non-Bungie standard issue forge. The focus of the other 5 maps I've made with the close-quarters mentality merely encourage people to stay in the selected combat area. That being said, I think the setup of this map with portals, air lifts, grav lifts and air respawns will do a damn good job of keeping you focused on shooting.

Remember, falling debris will kill you.

It's rare in Fiesta to actually spawn into chaos and dual-wield, so I did see fit to sparsely insert a few d.w. weapons and break the standard rule I've had. There is also one Overshield, in the middle. Bubble Shield and Regenerator have been thoughtfully placed in corners. It's a small map, hopefully you won't live long but if you do there are plenty of things to counteract rockets, sword and shotty.


here are some more Fiesta
MAPS! (with screenshots)
--------

CornerGround - combat is encouraged in AA gun area on High Ground. air spawns. fusion coil air bombardment.

rubber ducky - small bathtub combat area on Sandtrap. less punishing in size, but stay out of the middle!! screenshot

Fight Club - in the base on Zanzibar/Last Resort. air spawns, constant death.

Ring of Fire - central platform on Guardian. a 'ring' respawns every 45 seconds around the perimeter of the platform. goes boom. silly. screenshot

Third Eye - fun with portals on The Pit. will cause kids to whine. and give people claustrophobia. get the flamethrower!



[Edited on 11.12.2007 6:35 AM PST]

  • 11.11.2007 5:56 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Again - well done with the maps. This one in particular looked amazing. Liked the traps. It's so cool when you're fighting on different environments on a given map, much different than playing the same map over and over.

  • 11.12.2007 7:16 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

Very slick map - nice lift traps. very sweet addition

  • 11.12.2007 9:48 AM PDT
Subject:

117 dls!!

  • 03.29.2009 12:28 PM PDT

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