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"Halo 1 CTF" by on 12.04.2007
Capture the flag, Halo 1 style.
File Actions:
File Details:
  • Game Type: Capture the Flag
  • Size: 0.93 KB
57%

6 ratings
 - 76 downloads

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Subject: Halo 1 CTF

Stooping to the lowest level of whoring...

My Halo 3 Wishlist, My File Share, Blood Gulch, Halo 1 CTF

Previous Threads: 1, 2, 3, 4, 5.

Like the title and description indicate, this is Capture the Flag like it was back in Halo 1. Made for use on Blood Gulch.

Details:
Captures to Win: 3
Number of Flags: Multiple Flags
Capture the Flag Settings:
Sudden Death: Disabled
Flag at Home to Score: Enabled
Flag Return Time: Instant
Flag Reset Time: Disabled
Flag Carrier Traits:
Shields and Health:
Damage Resistance: Unchanged
Shield Multiplier: Unchanged
Shield Recharge Rate: Unchanged
Shield Vampirism: Unchanged
Immune to Headshots: Unchanged

Weapons and Damage:
Damage Modifier: Unchanged
Grenade Regeneration: Unchanged
Infinite Ammo: Unchanged
Weapon Pickup: Unchanged

Movement:
Player Speed: Unchanged
Player Gravity: Unchanged
Vehicle Use: Unchanged

Sensors:
Motion Tracker Mode: Unchanged
Motion Tracker Range: Unchanged

Appearance:
Active Ammo: Unchanged
Waypoint: Unchanged
Forced Color: Unchanged

Weapons and Vehicles:
Primary Weapon: Assault Rifle
Secondary Weapon: Battle Rifle
Weapons on Map: Map Default
Grenades on Map: Map Default
Vehicle Set: Map Default
Indestructible Vehicles: Enabled
Custom Powerup Traits:
Duration: 3 Seconds
Shields and Health:
Damage Resistance: Invulnerable
Shield Multiplier: 3x Overshields
Shield Recharge Rate: 200% (Faster)
Shield Vampirism: Unchanged
Immune to Headshots: Enabled

Weapons and Damage:
Damage Modifier: Unchanged
Grenade Regeneration: Unchanged
Infinite Ammo: Unchanged
Weapon Pickup: Unchanged

Movement:
Player Speed: Unchanged
Player Gravity: Unchanged
Vehicle Use: Unchanged

Sensors:
Motion Tracker Mode: Unchanged
Motion Tracker Range: Unchanged

Appearance:
Active Cammo: Unchanged
Waypoint: Unchanged
Forced Color: Unchanged

General Settings:
Number of Rounds: 1
Time Limit: No Limit
Base Player Traits:
Shields and Health:
Damage Resistance: 50%
Shield Multiplier: Normal Shields
Shield Recharge Rate: 100% (Normal)
Shield Vampirism: Unchanged
Immune to Headshots: Unchanged

Weapons and Damage:
Damage Modifier: 50%
Primary Weapon: Assault Rifle
Secondary Weapon: Battle Rifle
Grenade Counts: Unchanged
Grenade Regeneration: Unchanged
Infinite Ammo: Unchanged
Weapon Pickup: Unchanged

Movement:
Player Speed: 110%
Player Gravity: 150%
Vehicle Use: Unchanged

Sensors:
Motion Tracker Mode: Allies Only
Motion Tracker Range: 25 Meters

Appearance
Active Cammo: Unchanged
Waypoint: Visible to Allies
Forced Color: Unchanged

Respawn Settings
Respawn Time: 10 Seconds
Suicide Penalty: 15 Seconds
Betrayal Penalty: 15 Seconds
Lives Per Round: Unlimited
Advanced Respawn Settings:
Respawn Modifiers:
Synchronize With Team: Disabled
Respawn Time Growth: Disabled
Respawn on Kills: Disabled

Respawn Traits:
Duration: 5 Seconds
Shields and Health:
Damage Resistance: Invulnerable
Shield Multiplier: Unchanged
Shield Recharge Rate: Unchanged
Shield Vampirism: Unchanged
Immune to Headshots: Enabled

Weapons and Damage:
Damage Modifier: Unchanged
Grenade Regeneration: Unchanged
Infinite Ammo: Unchanged
Weapon Pickup: Unchanged

Movement:
Player Speed: Unchanged
Player Gravity: Unchanged
Vehicle Use: Unchanged

Sensors:[quote]
Motion Tracker Mode: Unchanged
Motion Tracker Range: Unchanged

Appearance:[quote]
Active Cammo: Unchanged
Waypoint: Unchanged
Forced Color: Unchanged


[Edited on 12.18.2007 7:26 AM PST]

  • 12.09.2007 10:48 AM PST

Nice ill try it out.

  • 12.09.2007 1:05 PM PST

I made a Battle Creek and Damnation for CTF as well. I tested them both on 100% and 150% gravity. They seem to work pretty well with either. So, they should work well with this gametype. The regular maps are named Damnation and Battle Creek. The maps that have the overshield replaced with a custom powerup have a C at the end. They're in my fileshare if you're interested.

  • 12.19.2007 5:47 PM PST

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