The data on this page is no longer being updated. The last update was 03/31/2012. For live Halo data, visit
"Tremors" by TrueDarkFusion on 12.08.2007
Classic Tremors. 1-2 on Red who try to eliminate the blues who are trying to capture their flag. Blues should stay on objects.
File Actions:
File Details:
  • Game Type: Capture the Flag
  • Size: 0.93 KB

32 ratings

Add Relevant Tags:

Do you agree with any of the tags already listed? If so, click the plus icon to the left of the tag to apply the tag yourself, increasing its significance. Every tag you apply will be added to your tag history.

Comments disabled for this post, thread is locked, deleted, or you are not logged in with an account with a linked gamertag.

Subject: Termors (Forge Hub)
  • gamertag:
  • user homepage:
  • last post: 01.01.0001 12:00 AM PDT

Map created by TrueDarkFusion, TheYavimayan, aNitrous, and Trickmyster

Gametype must be played with the Tremors Valley Map

This is the official Forge Hub Map release for Sunday, 12/9/07.

Tremors was designed after the classic Tremors gametype from Halo 2 that many of us have come to enjoy. Well we have managed to create the gametype along with a map which can be played without the use of the honor system.

In order to play load the gametype and map up in the lobby. Have one to two people only on red ream and the rest must be on blue team. The red team is the tremors and the blue team is the humans. The game is setup so players can't do damage but splatters do work. The tremors spawn by a pair of choppers (if there is only one tremor playing the second chopper will detonate at 30 seconds in) which they must take and race around the map splattering those pesky humans. Remember that only splattering does any damage so you need to catch those humans off guard to kill them before stealing your flag.

If you're playing as a human your objective is cross the valley without getting splattered by the tremors. You must use a combination of closely timed acrobatics, patience, teamwork, and use of boxes/rocks. As you cross the valley jump on the various boxes (the boxes are immovable so the tremors can ram them and humans will be safe) and rocks scattered throughout the map. At times you may need the assistance of your teammates to make a clean run to or back with the flag.

Tremors win the game by splattering all the humans before they score the flag or if the time limit reaches zero. The humans win by stealing the flag and making their way back to the base alive while avoiding the tremors. Enjoy the redux of Halo 2's Tremors!

The Human Spawn
The Tremor Spawn
A Safe Refuge
A Tremor Claims Another Victim
Uh... Now what?

Check out additional Forge maps and join the community at

[Edited on 12.09.2007 3:46 PM PST]

  • 12.09.2007 3:33 PM PDT

better watchya shadow :D

i made one of these already check it out

and i gots 25 pictures for it


it includes lots of cover and its not ur traditional tremors game (being ur not necessarily safe on rocks, but it is all balanced)

AND ITS supercalifragilisticexpialidocious , heir is even a new addition called the curse

EDIT: i didnt know if i took my map off my file share it went off the forums to .... my bad but, i made a new post for it

[Edited on 12.10.2007 1:13 AM PST]

  • 12.09.2007 4:06 PM PDT

Once again FH has made a great game and map. Great work.

  • 12.09.2007 7:17 PM PDT

See All (2)