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"Velocerator" by Bilbo24 on 02.21.2008
Biggest jumps ever! All the way across Standoff! Made by Bilbo24
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  • Map: Standoff
  • Size: 56.48 KB

69 ratings

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Subject: RACING..:::Velocerator:::..Biggest Jumps Ever Across Standoff! by B...

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Velocerator on Standoff by Bilbo2r

Minor Errors
-On the first jump, the pallets can sometimes stop you for some reason and then when you do the jump the man-canon fires you too high and you bounce off the map. This can also be caused when you have two or three people driving up the jump especially at the start.
-When you are with a larger party, sometimes when there is plenty of traffic, you fall off the jumps.
-Sometimes the man-canons just pin you to the floor so you have to reverse and then gain back your speed.
-The entry into the tunnel after the second jump is very hard because you are going around a long, wide and fast turn then taking a sharp turn into a narrow tunnel. Or you have to take the turn slow and end up losing.
-You flip quite often.

-When the jumps work they work very well and produce lots of speed to the race. The height of the jumps is amazing and provides the race with fun surprises.
-Most of the time the man-canons do their job in landing the racer on four wheels and I think this is a really good idea instead of using shield doors. Well thought!
-The sky track is a good idea, is very neat, quite easy to drive on and I loved the jump at the end. It's so smooth and I liked how it just pushes you through the air and gives the feeling that your gliding.
-Most of the track has a fast-pace to it, this is mainly down to the fact that most areas of the track are easy and wide.
-On the first jump you have used shield doors well to cushion the racer to the ground.
-When you get the hang of the track, how fast you need to go, etc. This is a very fun track and keeps you well entertained.

-Shield off the higher part above the shield doors that bounce you onto the track. Try driving as fast as you can starting at the bottom of the jump, you'll see. If you don't i'll come and help, just tell me.
-There's nothing you can do about the narrowness of the jumps because you already have a lack of resources.
-Combine the landing man-canons with shield doors (possibly).
-Widen the angle of the corner into the tunnel I talked about.
-If you don't have enough money to do these tings then delete the teleporters at the bottom of the second jump. They're $5 each.

Final Thoughts
-A well thought out track with lots of ideas and a great layout, with a few adjustments could make it a much better track.

Final Rating
Creativity: 4
Flow: 3
Race-Ability: 3
Clarity: 4.5
Entertainment: 4
Final Rating: 3.5/5

  • 02.21.2008 4:01 PM PDT

Come join my racetracks group: HaloTracks

All the best Racetracks!

Thank you for your review, please post any questions or comments.

  • 02.21.2008 6:02 PM PDT

I am a member of the group HaloTracks and I am the Head Tester for the group. If you'd like to join in on the fun, here is a link.

My Top Games of All Time
1. Halo 3 (I have beaten Legendary!)
2. Gears of War (I have beaten Insane!)
3. Guitar Hero 3 (I have beaten Expert!)

Only bad things about this map is that the percentage of landing the jumps upright is about 60/40. But what are you gonna do?

  • 02.22.2008 7:15 PM PDT


Join Velocity Atrocity

Join HaloTracks

Just bumping a fellow HaloTracks member. Good luck.

  • 02.22.2008 7:29 PM PDT

This map was pretty fun but i enjoy obstacle courses more.
This one is my fav

  • 02.24.2008 1:00 PM PDT


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