- Draw the Line
- |
- Exalted Member
- gamertag: [none]
- user homepage:
WINNER OF BEST OVERALL MAP AT FORGEHUB
[h3shot]41093025[/h3shot]
WINNER OF BEST OVERALL MAP AT FORGEHUB
View Forgehub post here
Map Description
Gridlocked is a unique map built from a simple concept. Vertical boxes are stacked all throughout the map creating a grid-like system of pathways. Certain sections of the map are blocked off and force players to move in a "U" like direction to get from base to base. In the far corners of the map there are elevated platforms. Each elevated platform has a view of the other platform and a portion of the base located nearby. These platforms become critical to control during any match. There are basically 2 routes from base to base. The shortest route is the most dangerous and most frequently used, while the longer route is safer from enemy fire, but more easily controlled. Overall the map was built to flow well and move players throughout the entire map.
Weapon Layout:
Sniper Rifles are located at the far corners of each map on elevated platforms. These rifles really help control the outer part of the map, but are still limited by the sharp corners the map provides. In the center of the map there is a long narrow hallway that can only be accessed from one direction. At the end of that hallway is a Spartan Laser and a bubble shield to protect a player from fire. At the back of the map, there is a single hammer located on the ground. The hammer may be useless when attacking down a long narrow hallway, but it is incredibly good at killing enemies around a corner. Each base holds a Gauss Warthog and a gun turret. Both are generally used for defensive purposes, but the Gauss can be used for a quick attack on an unsuspecting team. Other weapons and equipment can be found throughout the map, and are balanced accordingly.
Techniques Used
For this map, I relied heavily on the technique know as Geo-Merging. I forced all of the vertical boxes into the ground to prevent the chance of a grenade slipping underneath, ruining your chance of another kill. It also makes the map look much cleaner. Interlocking is another technique I used to build this map. I'd like to note that Interlocking isn't used extensively on this map, so you won't see that flicker effect you'll find on other heavily interlocked maps. And of course I used the Unlimited Budget Glitch. I couldn't have fit everything into the map without it.
Screenshots:
Back Section of Map
Vehicle Isle
Yellow Base
Corner of Map
Corner or Side of Map
Center Isle
Center Isle 2
Cross Section of Map
Back Section of Map 2
Center Action
Needler Attack
Gunned Down
Gauss Hog Action
Side Isle
Guass Action 2
Gametypes Supported:
Slayer/ Team Slayer
Capture the Flag (Highly Recommended)
Assault/ Neutral Bomb
Territories
King of the Hill
Oddball
[Edited on 08.14.2008 3:28 PM PDT]