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[h3shot]43720718[/h3shot]This is the official Bungie variant being used in the "Icy Treats" double exp hopper. It uses some of the Forerunner Forge geometry to create pockets and strongholds for the survivors to hole up in. The most notable, feature, though, is the use of filters to give the map a menacing overtone. The filters work well with gametypes where the zombies are colored black and spawn with energy swords.A couple lifts are placed in the monitor room to facilitate alternative approaches to potential last stand areas. The original teleporter scheme is intact for quick escapes or surprise ambushes.
You're like, the bee's knees: you have helped me out a LOT in the past and you're a genuinely nice guy, and you deserve all the best for the good you've done me and surely done othersCount Peter, you're one of the only people I respect on here. Not that that means much on a forum, but still.
i quite like the map, it was very simplistic but effective, however i think the bungie made "brains" setting doesnt entirely suit itp.s. wow, i thought this was made by bungie collectivly, did you have any help or were you just on your own?
It worked pretty good for infection.
This matched with Braaains is one of the few Infection games I have fun playing.
good map, simplicity used to its fullest
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