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Now featured on Forgehub.com"Greatly inspired by Halo 2's "Headlong", this urban environment leans players towards strategic gameplay. [6 FFA; 4v4 Team]"[h3shot]45927237[/h3shot] I've had the idea of a Headlong remake in my head for quite a while, but was never sure how to go about making it due to Foundry's limits of both size and materials. I knew I could never make the entire map, and attempting such would have me building it to such a small scale that would be both unplayable and very messy. The obvious choice I had in mind was to build a section of it, the section most playable where most of the better game play took place, and in my opinion this was the waterfront side of the map, including the two bases connected by a teleporter and excluding the bridge and the moreover barren part of the map. Now before you exit this thread due to the map's main trait being removed, this was done to improve game play, meaning me building this map around this immense structure would leave many unhappy with the end result. Instead I chose to build around said bridge opening the map up very much yet still leaving enough cover, along with many exits and entryways. Though a two day speed forge, this map inspires unconventional game play whilst still retaining that competitive aspect in-game that Halo has been known to give us after a great win.Setup for all game variants under Slayer, CTF, Assault and Territories.Map by Dom says Oi, loyal member of Forgehub.com. A big thanks to;Insane54 for helping teach me a more accurate way of geometry merging, LevelNext for assisting me with CTF spawn problems.Iv0ry Snak3 for inspiring me to get off my bum and update this map.The many testers I've had throughout the duration of the testing process.Pictures: Overview"Waterfront" Side Defender's base Defender's base: Lower Floor Defender's base: Upper Floor Defender's base: Alley Attacker's base Attacker's base: Upper Floor Attacker's base: Lower FloorForgehub.com HomepageForgehub.com Featured map postOriginal Forgehub.com "Breakneck" post_____________________________________________In the previous Bungie.net thread of Breakneck, the map was stolen. To avoid continued support of these claims, here provided are a few screenshots of this map in the making. http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=Dom%20says%20Oi&ssid=42709920http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=Dom%20says%20Oi&ssid=42669258http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=Dom%20says%20Oi&ssid=42669254http://www.bungie.net/stats/halo3/screenshot_viewer_popup.asp x?gamertag=Dom%20says%20Oi&ssid=42669220[Edited on 07.27.2008 9:47 PM PDT]
finally, A legit, awesome looking map with pics and a description. Q'd for download, I appreciate the extra effort with the tons of pics you put. Great job
Check out my map SHG Campus on my fileshare!
This looks like a job well done, I love maps that have been made with time and effort. Q'd for download as well
Amazing- you clearly put more work into it than the average forger. I'll dl. I just hope the weapon placement and spawns are as percise as the map's structure- I've dl'ed maps that look great but had crappy weapon placement and spawns before. I'd like for yours to be an exception to that. GJ ^_^
Man of ForgeMythic Knights-a group for skilled Halo 3 players who aims to be the best!
wow dude this map is the best. my friends and I had a lot of fun 5/5 ^_^I first saw this map on forgeghub.com and if it's featured on the main page you alredy know it's aweesom[Edited on 07.28.2008 7:21 AM PDT]
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