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"Enigma" by JJ3672 on 07.31.2008
Redefining unconventionality while still retaining a competitive edge. Set up for ALL gametypes and 4-10 players. By JJ3672.
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  • Map: Foundry
  • Size: 56.48 KB
88%

22 ratings
 - 1164 downloads

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Subject: Enigma - an unconventional competitive map (Forgehub link included)
  • gamertag: JJ3672
  • user homepage:

[h3shot]47636954[/h3shot]

Everything you need to know (20 more pics included!) is in the below Forgehub link.

Forgehub link

There is now a video walkthrough for Enigma, courtesy of Gamevee.

Video Walkthrough Link

Enigma is a medium-sized competitive map using only the back half of Foundry. It plays best on objective gametypes, and it plays like two different maps on symmetric and asymmetric gametypes because of the flow of action and spawning system.

Enigma uses many advanced forge techniques, is unbreakable, and is setup for all gametypes.

Enigma includes:

- a pillar room (shown)
- two small geo-merged tunnels
- a mechanism to flush out shield door campers (HINT: shoot the propane tank)
- a unique weapon setup, including a Fuel Rod Gun, Gravity Hammer, and Deployable Cover, all strategically placed
- an aesthetic configuaration of powerups viewed from a massive window (partially shown)

Once again, I direct you to the Forgehub thread for more information, and comment/rate the thread there if you can.

Enigma has been highly acclaimed by the Forgehub community, including:

"This has got to be one of the best designs i have ever seen, everyone usuelly blocks this part of foundry off, but you seem to have used it to your advantage in a huge way." - The Official Y35

"Very nice job! Nice interlocking and use of forge techniques! One of the best maps I have seen in a while..." - Th Kn1ght

"Wow, you did an amazing job with those two side rooms. The design was really well thought out. I will definitely give it a download, and I think that this deserves a feature, or at least a vote for best thought out map. 5/5." - ZANDER1994


[Edited on 09.02.2008 10:13 AM PDT]

  • 08.02.2008 8:47 AM PST

Halo Reach = rock, paper, scissors. Always a way to counter.

MLG Halo = rock, rock, rock. Hope you are a bigger rock.

Now, which is the dynamic, evolving game, and which is the stale, predictable game?

Fantastic. Nice to see someone use the back half of Foundry and use it very well. Great for four player split screen in case your internet connection is as finicky as mine.

  • 08.06.2008 9:11 PM PST
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  • last post: 01.01.0001 12:00 AM PST

looks very good
que'd now
Check mine out

  • 08.09.2008 11:55 AM PST

A domesticated ox having a humped back and long horns and a large dewlap; used chiefly as a draft animal in India and east Asia. Zebu have humps on the shoulders, dewlaps and droopy ears.

GREAT map.

  • 09.03.2008 6:02 PM PST
Subject:

excellent I would have to say thats the best map that ive seen in the back half of foundry must agree with nejaa

  • 12.11.2008 7:55 AM PST

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