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"foundry of doom" by many popes on 08.02.2008
After the orbital elevator fell, supply warehouses sending munitions to space were soon abandoned. 4-12 players
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  • Map: Foundry
  • Size: 56.48 KB

28 ratings


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Subject: Indiana Jones and the foundry of doom

stick me... and il run into ye!

Why I'm making another indiana jones map...

Well I'm guessing quite afew of you will have seen the original indiana jones map. I really like the idea of halo and indiana jones mixed but the original map really dissapointed me.

Firstly I think most traps where placed too obviously or where you could see them and after realising where a custom powerup got you you would just be able to survive for the rest.

Secondly I hated the gametype, it was fun for the 1st 30 seconds when everyone was running and getting hit by dumpsters but then the humans just camped out and it was crap.

here's the horge hub post with pictures!!!

here's the gametype, you must use this

My version

Iv'e set my version on a race style V.I.P varaint where it's a 1 minute mad dash to complete the course, throughout it are 5 checkpoints and 5 arrivals will end the round. To complete it in the given minute requires an almost perfect run with no mistakes. You have to go all the way to the end then back on yourself back to the beginning because I couldn't have a 30 second time limit so any set off traps going one way will get in the way going back.

1st section

The 1st obstacle is a "bottomless" pit. I'm not going to give anything away but it's quite obvious looking at the pictures. (on forgehub)

Second section

The next section is a room following to stairs following to corridor. It has muchos nom nom powerupos hidenos.

Third section

This part of the map is made of a long corridor and lots of crap flying at you from a man cannon, It's usually not too bad on the 1st time but coming back it can sting a little... after the corridor you turn around a corner and reach the outside.

Please download and comment, the gametype is needed if you want it to be fun, doing it on forge or slayer just doesn't work.

[Edited on 08.05.2008 7:02 AM PDT]

  • 08.05.2008 6:54 AM PDT
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  • last post: 01.01.0001 12:00 AM PDT

That's a great idea, looks awesome
look at my map: Dodgeball
Don't forget the gametypes!
It is way more complicated than the other dodgeball maps you have seen, two levels, shield doors for ricocheting, impossible to cheat.

  • 08.06.2008 2:58 PM PDT
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  • last post: 01.01.0001 12:00 AM PDT

This is a great map and the gametype i had lots of fun trying to get past the trap
it's really well thought out

  • 08.06.2008 3:52 PM PDT



  • 09.29.2009 1:17 PM PDT

Awesome, short and sweet

  • 10.28.2009 6:07 PM PDT

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