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"Hardpoint V2" by LT Ashler on 09.09.2008
Covenant orbital strikes reduced New Mombasa's skyline to dust. What little remains stands tribute to the fallen. 2-10 players
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Subject: Hardpoint V2

Cobra Ops; RM, E; LFC; Ashler, David J.
My Fileshare

HARDPOINT
Covenant orbital strikes reduced New Mombasa's skyline to dust. What little remains stands tribute to the fallen. 2-10 players
Hardpoint: n. - 1. A series of fortifications. 2. A strong defensive potision.
Totaled Time (initial construction): 13 Hours
Estimated Time (Tweaks): 1 Hour+
Estimated Time (Version 2 Changes): 2 &1/2 hours+
Estimated Time (Playtesting): 3 & 3/4 Hours+

20 hours of construction, playtesting and tweaks, Hardpoint, formerly named Metropolis, is now complete.
Hardpoint is an Asymmetrical map that is set in the outskirts of New Mombasa, just past the wake of the slipspace rupture that destroyed most of the city.
Three Large buildings comprise the map.
The High-rise, also known as the Sniper Tower or Bridge, serves as a base for the Attacking team and offers an excellent vantage point of the

rest of the map. The coveted Spartan Laser spawns on the Brute-Shot side of the building.

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/Map%20screens%203/Ha2Bridge.jpg

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/Map%20screens%203/Ha2Tower01.jpg

Attacker's starting point (The balcony was deleted for this screen to give a better view.)
http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/HaAttkrStart.jpg

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/Map%20screens%203/Ha2Tower02.jpg

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/Map%20screens%203/Ha2TowerBack.jpg

Each corner of the High-rise offers a route to the top, and a portable Gravity lift can be used for additional access. The open Double box near

the Attackers' Brue Shot is useful for a quick shield recharge and also permits access to the top of the structure.
Directly across from the Attackers' base is the Office, a structure with enough holes that it can be likened to a sponge.

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/Map%20screens%203/Ha2Office02.jpg

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/HaOffice02.jpg

Not only can the Shotgun be found here, but the non-merged open double box in the back houses the Sniper Rifle. After three minutes, the

office's basement also becomes an area of contention (in asymmetric games) as players rush to secure the map's only Sentinel Beam.

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/HaBasementBattle.jpg

Three Battle Rifles and a carbine are also available within the Office. The roof of this building can be accessed via stairs, a jumping route in the

middle of the first floor, or by a jumping route above sniper spawn. The Rooftop has hosted some Heart-stopping, epic BR battles, as

opponents struggle to kill their opponent without falling off at the same time.

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/Map%20screens%203/Ha2Office02.jpg

A slightly different angle with the bridge deleted to give a better view.
http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/HaOffice03.jpg

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/Map%20screens%203/Ha2back.jpg

Connected to the Office via a Skywalk is the Defensive Base. Defense base has the map's only Bubble Shield. After 90 seconds, 2 shield doors

spawn in the lower entrances, making the defender's job easier.

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/HaSkywalk.jpg

http://i254.photobucket.com/albums/hh95/LTAshler/Map%20Screen s%202/HaDefInt.jpg

Weapons:
Shotgun: x1 | Respawn Rate: Never | Extra Clips: 0 | Spawn at start: YES | Symmetry: Both
Shotgun: x1 | Respawn Rate: 150s | Extra Clips: 1 | Spawn at start: NO | Symmetry: Both
Sniper Rifle: x1 | Respawn Rate: Never | Extra Clips: 0 | Spawn at start: YES | Symmetry: Both
Sniper Rifle: x1 | Respawn Rate: 180 | Extra Clips: 2 | Spawn at start: NO | Symmetry: Both
Spartan Laser: x1 | Respawn Rate: 180s | Spawn at start: NO | Symmetry: Both
Battle Rifle: x10 | Respawn Rate: 20s | Spawn at start: YES | Symmetry: Both
Sentinel Beam: x1 | Respawn Rate: 180s | Spawn at start: NO | Symmetry: Both
SMG: x4 | Respawn Rate: 20s | Extra Clips: 1 | Spawn at start: YES | Symmetry: Both
Plasma Rifle: x4 | Respawn Rate: 30s | Spawn at start: YES | Symmetry: Both
Magnum: x2 | Respawn Rate: 20s | Extra Clips: 2 | Spawn at start: YES | Symmetry: Both
Needler: x2 | Respawn Rate: 120s | Extra Clips: 1 | Spawn at start: YES | Symmetry: Both
Brute Shot: x2 | Respawn Rate: 45s | Extra Clips: 2 | Spawn at start: YES | Symmetry: Both
Covenant Carbine: x4 | Respawn Rate: 30s | Extra Clips: 2 | Spawn at start: YES | Symmetry: Both
Mauler: x2 | Respawn Rate: 90s | Extra Clips: 1 | Spawn at start: YES | Symmetry: Both
Plasma Pistol: x1 | Respawn Rate: 60s | Spawn at start: YES | Symmetry: Both

Grenades:
Fragmentation Grenades: x6 | Respawn Rate: 10s |Spawn at start: YES | Symmetry: Both
Plasma Grenades: x6 | Respawn Rate: 20s |Spawn at start: YES | Symmetry: Both
Spike Grenades: x6 | Respawn Rate: 30s |Spawn at start: YES | Symmetry: Both

Equipment:
Power Drain: x1 | Respawn Rate: 150s |Spawn at start: YES | Symmetry: Both
Radar Jammer: x1 | Respawn Rate: 180s |Spawn at start: NO | Symmetry: Asymmetrical
Regenerator: x1 | Respawn Rate: 150s |Spawn at start: YES | Symmetry: Both
Gravity Lift: x1 | Respawn Rate: 90s |Spawn at start: YES | Symmetry: Both
Deployable Cover: x1 | Respawn Rate: 45s |Spawn at start: YES | Symmetry: Both
Bubble Shield: x1 | Respawn Rate: 180s |Spawn at start: YES | Symmetry: Both

Version 2 Changes:

Weapon and grenades.:
Spartan Laser: Spawn time increased to 180s. Set to not spawn at start.
Needler: Spawn time increased to 120s.
Plasma Grenades: Spawn time increased to 20s.
Spike Grenades: Spawn time reduced to 30s.
Sentinel Beam set to Asymmetric spawn only.
Attacker's Carbines extra clips increased to 2.
Plasma Pistol moved to office roof.
Attacker's Mauler, Brute-Shot, and Magnum repositioned.
Defender's Mauler, Magnum, Needler, SMGs, and Plasma Rifles repositioned.
Reduced Clips in all SMGs by 1.
Added 1 Battle Rifle to the roof on the Office.
Moved Sniper Rifle (YAY!).
Slightly altered Laser Spawn. The jump to the second floor is slightly easier now.
Added 1 Carbine to Defense base.

Equipment Changes:
Radar Jammer and Power Drainer positions swapped.
Portable Gravity Lift moved near sniper spawn.
Moved Regen slighty.

Spawn points added, moved and removed. (Spawns Overhauled)

Objective points overhauled substantially:
Moved attacker CTF goal points.
Moved attacker Assault goal points.
Territory sizes (& some positions) modified.
Swapped Territories 1 & 3.
Hill sizes modified.
Moved Hill from top of bridge to New Mauler Spawn (Attacker side).

Geometry:
Replaced double box above attacker's needler with an open double box. Added a pair of fusion coils in those double boxes.
Added balcony area behind high-rise bridge (Provides additional access route to previously mentioned bridge and increases playspace).
Added a bridge between attacker's base and office roof.
Set double box inside defense base to asymmetric spawn only. In symmetric games it is replaced by an open double box.
Added an extra "B" Sign below Shotgun Spawn.
Moved Truck in courtyard.
Added open double box around corner from Sniper spawn, Moved sniper into it. (Provides additional access to roof.)
Shield door in stairs set to not spawn at start, 180s spawn, symmetric spawn only.

Reccomended Gametypes:
FFA Slayer (3-6 players)
Team Slayer (3v3; 3v3v3; 4v4)
King of the Hill (Team & FFA)(3-6 players)
Territories (Some of the MOST intense games you've ever seen)(6-8 players)

Tips:
Defense
- In Territories, The Bridge (#2) and its sister (#5) are often the first territories to fall to enemy assaults. The longer you can protect these, the better your chances of winning.
- Capture the flag games are often quite difficult for defending teams. It often pays to send one man to hide in Offense's base to stop the Flag carrier in the event that your defense is overrun.
Offense
- Taking Territories 2 & 5 early on can provide 2 easy captures, but as these territories are often neglected by defending teams, it may pay to have only one member of your team take these while the rest of your team focuses on the other territories.
- Once secured, Territory 2 is an excellent position to support your teammates as they attempt to take territory 4.
- Initially, it may seem that anyone taking the Bubble Bhield entrance into defense base must go through the double box housing defense's Brute Shot. However, a little clever Crouching can permit you access over the red pipes.
FFA
- Securing the Shotgun provides a significant advantage when it is used in the close confines of the Office. However, the sheer number of entrances to this building make it very risky for campers.
- It is possible to jump into the hole where needler spawns in the Sniper Tower, but crouch-walking to the other side renders you extremely vulnerable to grenades.
- Removing a sniper on the bridge becomes a much easier proposition with Plasma Grenades or a Brute Shot.
- There is a small ledge in the new Sniper spawn that can be used to camp. Be careful however, as a small gap there allows opponents to throw grenades in behind you.

Special thanks to:
Honour Blade; Weaselman5; The Winja; Blackprophet77; Elite 208

[Edited on 10.06.2008 7:02 PM PDT]

  • 10.06.2008 7:00 PM PDT
Subject:

Looks great, I can tell that you put a lot of time into it. Downloading now.

  • 04.14.2009 4:46 PM PDT

Dang dude this looks really nice! Downloading now.

  • 07.01.2010 4:11 PM PDT

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