- the whyher
- |
- Exalted Member
Industries
9/23/08 Bungie will give us 4 newly named maps with small tweaks and minor changes to 4 current maps. Some of these changes will be very small, and others more dramatic, in terms of how game play will evolve on these maps.
In wake of the up coming events happening today with Bungie and Halo 3, 9/23/08, I give you Industries...
Industries is a recreation of Foundry, ForgeHub style. Its merged, its clean, its new, and its sexy. I gave Foundry the V2 it always needed and deserved. By ForgeHub standards the original layout of Foundry lacks a lot of style. What I did was try to keep it as close to the original and recognizable as possible and also give it a few tweaks of my own. Oh... and also give it an epic face lift.
Industries
What have I done...
I started with the original Foundry Map, not a canvas. I slowly started in one area and worked around. I wanted it to have a uniform look. I stayed with using walls to cover the ends of boxes and double boxes. The walls are merged with the boxes. It adds to the over all look and minimized nads getting stuck between them. Weapons and spawn points where not touched with maybe the exception of 6 things, all being that they where moved less than a foot. The grav lift has been removed and 2 plasma nads put in its place. The lift was no longer needed due to more crates being added to get to higher ground, the new rocket area and higher areas being now unreachable. The rocket area has been redone along with some changes in both bases. I wanted to give it an epic look so I stretched the map higher visually and it did the job. It has a Tension feel to it. I only used crates in place of dumpsters and wire spoils to keep the uniform look I wanted. Im a fan of crates, I like the look and also like they add change and randomness to a map.
Link to ForgeHub Thread
[Edited on 10.06.2008 5:47 PM PDT]