www.bungie.net | halo.bungie.net | bungiestore.com
Add Relevant Tags:
Do you agree with any of the tags already listed? If so, click the plus icon to
the left of the tag to apply the tag yourself, increasing its significance. Every
tag you apply will be added to your tag history.
Comments disabled for this post, thread is locked, deleted, or you are not logged in with an account with a linked gamertag.
[h3shot]53777895[/h3shot]FORGEHUB POSTWelcome to Excoriate, the second map in the line of collaborations between BlazeIsGod and thesilencebroken. This is our sophmore effort together, this time Blaze was far more involved, as we started together. Its much like a symmetrical brother to Bayonetwork. It houses similiar styles of gameplay, but is much more "flow" oriented.This time around gameplay was the main focus. Alot of focus has been put onto aesthetics as of lately, and alot of the time, the pretty maps just dont play awesome. Our aim was to make a map that played excellent without losing the nice aesthetic touches we've become somewhat known for. This map focuses on tight quarters, narrow lines of sight, several different levels, and leaving as many routes to travel as possible. The ability to take any route you want heavily removes unwanted camping and cutoff strategies. Allowing players to freely go wherever in the map they want without fear of a trap gives the level a very nice and even flow. It has quite a few useful strategic jumps to help you gain leverage, but also provides a very fluent set of ground routes for those who choose against jumping.Players will start side by side in team games separated by the main structure. the teams have the option to go low, grabbing the active camo, or taking the high road and gaining control of the shotgun early on in the game. From there, the options are almost infinite. FFA, the players struggle against one another to stay in control of select "choke-points" that mean the difference between walking away a victor or a loser. Capture the flag is genuinely unique, as the teams arent spawned on top of their flags. Both teams start the same distance away from the flag(s), and the defenders must battle their way to keep the control of their flag, while the attackers must fight for an edge on the opposition. This can prove much more difficult that you'd think. Locking down key areas is the only way to victory. This map also provides excellent BR warmup games and even better team swat games. Try it out and let us know what you think!
lol nice map bro! 5.5/5
Stopping the flying monkeys from attacking since 1994.
That map fails. Lol, jk. Whats up buddy?
great map 5/5
another perfect map!
© 2014 Bungie, Inc. All rights reserved.